Player Matchup

Ra
Ra
Silver III
 
Ra
Silver III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Silver V
Crepz8368
Nike
Silver V
Level 45
God Stats
7W - 3L
1,431 SR
Queue Stats
178W - 207L
547 MMR
Solo
Mercury
Mercury
Silver IV
V_i_p_r_a
Mercury
Silver IV
Level 101
God Stats
10W - 11L
1,584 SR
Queue Stats
74W - 95L
737 MMR
Solo
Sol
Sol
Silver V
dav3215
Sol
Silver V
Level 84
God Stats
3W - 5L
1,272 SR
Queue Stats
41W - 60L
892 MMR
Solo
Aphrodite
Aphrodite
Silver III
j2xclusive525
Aphrodite
Silver III
Level 103
God Stats
14W - 20L
1,424 SR
Queue Stats
502W - 517L
790 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 92
1,442 SR
893 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 108
1,504 SR
767 MMR
Ymir
Ymir
Silver IV
ELDarkness666
Ymir
Silver IV
Level 129
God Stats
3W - 5L
1,484 SR
Queue Stats
217W - 232L
779 MMR
Solo
Cthulhu
Cthulhu
Bronze I
LEOS420
Cthulhu
Bronze I
Level 116
God Stats
1W - 8L
1,394 SR
Queue Stats
72W - 96L
395 MMR
Solo
Hel
Hel
Silver IV
TTV-MellSoClutch
Hel
Silver IV
Level 42
God Stats
8W - 6L
1,698 SR
Queue Stats
444W - 454L
883 MMR
Solo
Erlang Shen
Erlang Shen
Silver III
luis_palma7
Erlang Shen
Silver III
Level 104
God Stats
4W - 4L
1,453 SR
Queue Stats
615W - 616L
881 MMR
Solo
Hachiman
Hachiman
Silver III
robandvirg
Hachiman
Silver III
Level 148
God Stats
17W - 22L
1,490 SR
Queue Stats
101W - 137L
897 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
20
14 / 3 / 12
14,850
594
24,897
17,272
7,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nike
20
6 / 2 / 5
13,874
555
15,277
17,247
14,811
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mercury
V_i_p_r_a
Mercury
19
6 / 5 / 16
13,619
545
14,017
16,970
6,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
20
12 / 1 / 11
14,394
576
17,707
25,105
9,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Aphrodite
j2xclusive525
Aphrodite
18
1 / 3 / 20
13,230
529
9,347
18,503
12,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bans
Nu WaSetCu ChulainnScyllaApollo

VS

Bans
DanzaburouTsukuyomiRatatoskrArachneFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 13 / 2
11,012
440
16,879
31,661
12,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
LEOS420
Cthulhu
15
0 / 9 / 5
10,023
401
10,997
24,959
22,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

18
2 / 8 / 3
11,392
456
9,662
16,510
5,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
luis_palma7
Erlang Shen
20
4 / 4 / 4
12,994
520
6,073
19,102
13,022
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hachiman
robandvirg
Hachiman
12
1 / 5 / 3
8,625
345
7,069
16,789
5,518
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
30
39
Kills
13
14
Deaths
39
64
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
14
3
12
6.67
W
Nike
6
2
5
4.25
L
6
13
2
0.54
L
Cthulhu
LEOS420
Cthulhu
0
9
5
0.28
L
2
8
3
0.44
W
Mercury
V_i_p_r_a
Mercury
6
5
16
2.8
W
Sol
12
1
11
17.5
W
Aphrodite
j2xclusive525
Aphrodite
1
3
20
3.67
L
Erlang Shen
luis_palma7
Erlang Shen
4
4
4
1.5
L
Hachiman
robandvirg
Hachiman
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,245
Damage
50,680
95,097
Taken
109,021
51,541
Mitigated
58,732
51,746
Healing
21,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
24,897
1,846
3,576
7,517
17,272
7,433
589
8,330
8,752
84,529
0
W
Nike
15,277
3,258
0
3,640
17,247
14,811
2,888
5,001
12,190
0
86,389
L
16,879
2,570
86
5,386
31,661
12,448
1,283
17,492
13,757
71,543
0
L
Cthulhu
LEOS420
Cthulhu
10,997
796
599
2,002
24,959
22,098
0
11,120
13,707
50,850
0
L
9,662
671
1,556
4,386
16,510
5,646
36
7,809
8,406
77,166
0
W
Mercury
V_i_p_r_a
Mercury
14,017
7,299
0
1,832
16,970
6,641
2,707
7,324
9,508
0
94,192
W
Sol
17,707
5,623
0
15,559
25,105
9,794
2,884
7,755
17,158
117,989
0
W
Aphrodite
j2xclusive525
Aphrodite
9,347
2,450
8,975
10,647
18,503
12,862
2,078
8,787
9,624
48,325
0
L
Erlang Shen
luis_palma7
Erlang Shen
6,073
2,720
0
2,956
19,102
13,022
2,043
4,107
14,850
0
75,768
L
Hachiman
robandvirg
Hachiman
7,069
2,545
227
3,865
16,789
5,518
0
10,353
6,350
0
29,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,967
Gold Earned
54,046
556
Minions Killed
536
0
Camps Cleared
0
2,357,912
Distance Traveled
2,102,169
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
14,850
594
98
4
0
500,662
1
W
Nike
13,874
555
136
5
0
440,671
2
L
Ymir
11,012
440
122
5
0
389,234
2
L
Cthulhu
10,023
401
71
3
0
424,057
9
L
Hel
11,392
456
138
6
0
450,116
2
W
Mercury
13,619
545
114
5
0
523,599
1
W
Sol
14,394
576
136
5
0
448,475
6
W
Aphrodite
13,230
529
72
3
0
444,505
2
L
Erlang Shen
12,994
520
155
6
0
459,180
5
L
Hachiman
8,625
345
50
2
0
379,582
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role