Player Matchup

Sol
Sol
Baieni
Sol
Level 8
God Stats
5W - 4L
1,500 SR
Queue Stats
24W - 29L
1,490 Elo+
Solo
Anhur
Anhur
DrFrankenstein47
Anhur
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 45L
1,189 Elo+
Party 3
Ymir
Ymir
HelenaDinger
Ymir
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
NosFoxxx
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 29L
1,184 Elo+
Party 2
Tsukuyomi
Tsukuyomi
dreyner
Tsukuyomi
Level 8
God Stats
7W - 7L
1,310 SR
Queue Stats
92W - 104L
1,234 Elo+
Party 2
Team Averages
Level 10
1,462 SR
1,319 Elo+

VS

Team Averages
Level 38
1,539 SR
1,508 Elo+
Sobek
Sobek
FrostFireFighter
Sobek
Level 29
God Stats
2W - 0L
1,725 SR
Queue Stats
27W - 16L
1,564 Elo+
Party 1
Scylla
Scylla
Noahie
Scylla
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 68L
1,585 Elo+
Party 1
Bakasura
Bakasura
Teknomalagi
Bakasura
Level 16
God Stats
1W - 1L
1,254 SR
Queue Stats
5W - 6L
1,226 Elo+
Solo
Bastet
Bastet
ZeroVXW
Bastet
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 9L
1,589 Elo+
Party 1
Apollo
Apollo
ZomgTehJew
Apollo
Level 125
God Stats
2W - 4L
1,717 SR
Queue Stats
231W - 195L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Baieni
Sol
15
1 / 5 / 3
9,621
962
15,148
14,054
4,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
0 / 9 / 4
9,183
918
7,869
18,647
7,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
0 / 9 / 2
9,393
939
3,933
21,706
21,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cthulhu
NosFoxxx
Cthulhu
13
0 / 6 / 0
8,344
834
3,995
9,836
5,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tsukuyomi
dreyner
Tsukuyomi
15
3 / 12 / 1
9,796
980
8,489
20,972
8,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

41

VS

Team 2 Tickets

318

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 1 / 26
13,367
1,337
10,632
18,013
25,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
Noahie
Scylla
18
8 / 1 / 26
11,363
1,136
19,148
4,717
1,857
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
Teknomalagi
Bakasura
17
5 / 1 / 23
10,977
1,098
8,709
10,474
4,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bastet
ZeroVXW
Bastet
17
4 / 1 / 14
10,352
1,035
10,722
5,360
2,237
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
ZomgTehJew
Apollo
19
16 / 0 / 19
12,405
1,241
29,154
8,925
4,085
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
149
4
Kills
41
41
Deaths
4
10
Assists
108
Player
Kills
Deaths
Assists
KDA
L
Sol
Baieni
Sol
1
5
3
0.5
L
0
9
4
0.22
W
8
1
26
21
L
0
9
2
0.11
W
Scylla
Noahie
Scylla
8
1
26
21
L
Cthulhu
NosFoxxx
Cthulhu
0
6
0
0
W
Bakasura
Teknomalagi
Bakasura
5
1
23
16.5
W
Bastet
ZeroVXW
Bastet
4
1
14
11
W
Apollo
ZomgTehJew
Apollo
16
0
19
25.5
L
Tsukuyomi
dreyner
Tsukuyomi
3
12
1
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,434
Damage
78,365
85,215
Taken
47,489
46,784
Mitigated
38,561
6,657
Healing
10,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
Baieni
Sol
15,148
4,424
0
3,999
14,054
4,839
0
7,437
6,547
43,855
0
L
7,869
3,284
0
943
18,647
7,280
0
6,303
12,204
0
14,415
W
10,632
1,039
0
3,766
18,013
25,604
0
8,838
9,075
20,243
0
L
3,933
820
0
792
21,706
21,028
0
5,482
16,047
13,353
0
W
Scylla
Noahie
Scylla
19,148
3,328
284
1,171
4,717
1,857
0
2,065
2,627
34,976
0
L
Cthulhu
NosFoxxx
Cthulhu
3,995
173
0
62
9,836
5,132
0
2,565
6,930
8,522
0
W
Bakasura
Teknomalagi
Bakasura
8,709
5,294
0
2,936
10,474
4,778
0
5,091
5,283
0
17,300
W
Bastet
ZeroVXW
Bastet
10,722
2,450
0
0
5,360
2,237
0
2,484
2,851
0
19,089
W
Apollo
ZomgTehJew
Apollo
29,154
22,877
0
2,408
8,925
4,085
0
4,348
4,577
0
50,467
L
Tsukuyomi
dreyner
Tsukuyomi
8,489
2,375
0
861
20,972
8,505
0
7,993
12,979
0
20,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,337
Gold Earned
58,464
146
Minions Killed
170
3
Camps Cleared
3
771,088
Distance Traveled
1,042,454
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,621
962
67
7
0
188,101
0
L
Anhur
9,183
918
18
2
0
174,971
0
W
Sobek
13,367
1,337
15
2
0
203,882
0
L
Ymir
9,393
939
18
2
2
130,727
2
W
Scylla
11,363
1,136
44
4
1
207,700
0
L
Cthulhu
8,344
834
21
2
1
104,231
0
W
Bakasura
10,977
1,098
40
4
1
179,024
2
W
Bastet
10,352
1,035
16
2
0
225,984
0
W
Apollo
12,405
1,241
55
6
1
225,864
0
L
Tsukuyomi
9,796
980
22
2
0
173,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role