Player Matchup

Zeus
Zeus
Alexdoctor1
Zeus
Level 29
God Stats
4W - 10L
1,320 SR
Queue Stats
69W - 94L
1,162 Elo+
Party 1
Bacchus
Bacchus
Nebanimeza
Bacchus
Level 18
God Stats
17W - 19L
1,232 SR
Queue Stats
128W - 175L
1,206 Elo+
Party 1
Hachiman
Hachiman
Notin Is Imposs
Hachiman
Level 6
God Stats
3W - 1L
1,784 SR
Queue Stats
42W - 31L
1,678 Elo+
Solo
Nemesis
Nemesis
PlumManatee5614
Nemesis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,500 Elo+
Solo
King Arthur
King Arthur
Romualdojuan
King Arthur
Level 29
God Stats
24W - 32L
1,541 SR
Queue Stats
114W - 119L
1,535 Elo+
Solo
Team Averages
Level 18
1,475 SR
1,416 Elo+

VS

Team Averages
Level 16
1,465 SR
1,433 Elo+
Ymir
Ymir
IDoFlmingo
Ymir
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 14L
1,460 Elo+
Party 2
Agni
Agni
Kini-1987
Agni
Level 25
God Stats
15W - 19L
1,518 SR
Queue Stats
119W - 101L
1,546 Elo+
Solo
Apollo
Apollo
Martyks
Apollo
Level 29
God Stats
10W - 7L
1,647 SR
Queue Stats
126W - 135L
1,347 Elo+
Solo
Thor
Thor
Pr0 Ahmed
Thor
Level 7
God Stats
0W - 4L
1,280 SR
Queue Stats
34W - 41L
1,509 Elo+
Party 2
Fenrir
Fenrir
batki976
Fenrir
Level 15
God Stats
17W - 10L
1,382 SR
Queue Stats
23W - 20L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 1
6,931
462
2,340
10,141
3,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Nebanimeza
Bacchus
11
1 / 0 / 1
6,275
418
3,006
4,768
3,124
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
12
1 / 1 / 1
7,155
477
3,976
6,212
1,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
5 / 2 / 3
8,527
568
7,710
10,766
4,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Romualdojuan
King Arthur
14
6 / 4 / 1
8,657
577
9,169
15,443
8,308
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 9 / 3
6,100
407
3,793
12,003
5,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Agni
17
8 / 0 / 0
9,763
651
11,104
7,348
2,814
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
Martyks
Apollo
14
1 / 1 / 0
7,595
506
4,098
10,480
4,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
6
1 / 2 / 1
5,620
375
485
2,268
569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
batki976
Fenrir
12
3 / 3 / 4
7,712
514
7,902
10,547
4,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
21
13
Kills
13
13
Deaths
15
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
6
1
0.08
L
0
9
3
0.17
L
Agni
8
0
0
8
L
Apollo
Martyks
Apollo
1
1
0
1
W
Bacchus
Nebanimeza
Bacchus
1
0
1
1.5
W
Hachiman
1
1
1
1.5
W
5
2
3
3.25
L
Thor
1
2
1
0.75
W
King Arthur
Romualdojuan
King Arthur
6
4
1
1.63
L
Fenrir
batki976
Fenrir
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,201
Damage
27,382
47,330
Taken
42,646
20,866
Mitigated
18,036
12,269
Healing
7,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,340
40
0
1,580
10,141
3,709
300
7,354
2,603
38,201
0
L
3,793
1,786
0
149
12,003
5,639
209
0
12,003
11,368
0
L
Agni
11,104
300
0
1,956
7,348
2,814
0
2,171
5,177
76,606
0
L
Apollo
Martyks
Apollo
4,098
2,792
0
4,032
10,480
4,146
0
2,012
8,468
0
48,757
W
Bacchus
Nebanimeza
Bacchus
3,006
252
304
1,778
4,768
3,124
306
749
4,019
8,189
0
W
Hachiman
3,976
1,622
0
3,751
6,212
1,573
442
0
6,212
0
49,467
W
7,710
5,299
0
1,262
10,766
4,152
0
2,979
7,787
0
58,703
L
Thor
485
183
0
0
2,268
569
717
231
2,037
0
4,981
W
King Arthur
Romualdojuan
King Arthur
9,169
1,634
0
3,594
15,443
8,308
0
3,815
11,570
0
52,863
L
Fenrir
batki976
Fenrir
7,902
3,866
0
1,383
10,547
4,868
0
932
9,615
0
41,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,545
Gold Earned
36,790
371
Minions Killed
344
0
Camps Cleared
0
1,441,710
Distance Traveled
1,235,381
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,931
462
71
5
0
242,402
1
L
Ymir
6,100
407
21
1
0
274,064
3
L
Agni
9,763
651
148
10
0
309,665
1
L
Apollo
7,595
506
96
6
0
236,452
7
W
Bacchus
6,275
418
10
1
0
331,129
3
W
Hachiman
7,155
477
100
7
0
244,149
2
W
Nemesis
8,527
568
91
6
0
340,050
0
L
Thor
5,620
375
11
1
0
129,125
0
W
King Arthur
8,657
577
99
7
0
283,980
2
L
Fenrir
7,712
514
68
5
0
286,075
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role