Player Matchup

Ah Puch
Ah Puch
Curve_Express3
Ah Puch
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 17L
1,497 Elo+
Solo
Yemoja
Yemoja
D0dg3 Gr3yb3ard
Yemoja
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 58L
1,460 Elo+
Party 1
Neith
Neith
LaMoulas420
Neith
Level 23
God Stats
5W - 7L
1,443 SR
Queue Stats
40W - 45L
1,487 Elo+
Solo
Olorun
Olorun
Masta_CH3_dOiNks
Olorun
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
31W - 34L
1,455 Elo+
Solo
Nemesis
Nemesis
MavTrav
Nemesis
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 16L
1,512 Elo+
Party 1
Team Averages
Level 18
1,489 SR
1,482 Elo+

VS

Team Averages
Level 24
1,557 SR
1,511 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
KiingUneek
Heimdallr
Level 29
God Stats
23W - 32L
1,487 SR
Queue Stats
137W - 133L
1,548 Elo+
Solo
Agni
Agni
ShiwishTheLegend
Agni
Level 12
God Stats
3W - 0L
1,803 SR
Queue Stats
4W - 6L
1,563 Elo+
Solo
Horus
Horus
Voltage Dust
Horus
Level 29
God Stats
2W - 5L
1,365 SR
Queue Stats
164W - 177L
1,392 Elo+
Solo
Nu Wa
Nu Wa
silentttwhisper
Nu Wa
Level 26
God Stats
20W - 22L
1,630 SR
Queue Stats
85W - 84L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 0
6,641
443
6,006
10,354
2,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 1 / 0
7,827
522
2,532
7,930
5,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 4 / 2
6,315
421
5,793
8,869
2,508
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 10 / 2
5,467
364
490
10,029
2,235
Nemesis
MavTrav
Nemesis
10
1 / 3 / 0
6,302
420
1,561
11,716
2,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
4 / 0 / 6
8,633
576
7,319
8,170
4,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
KiingUneek
Heimdallr
15
6 / 0 / 5
9,742
649
5,644
6,206
2,247
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
2 / 3 / 3
7,594
506
2,685
5,260
1,589
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
5 / 1 / 5
8,027
535
2,480
10,514
7,595
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
8 / 1 / 9
9,724
648
13,481
7,495
2,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
53
5
Kills
25
25
Deaths
5
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
0
6
7
L
2
7
0
0.29
L
2
1
0
2
W
Heimdallr
KiingUneek
Heimdallr
6
0
5
8.5
L
0
4
2
0.25
L
0
10
2
0.1
L
Nemesis
MavTrav
Nemesis
1
3
0
0.33
W
2
3
3
1.17
W
5
1
5
7.5
W
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,382
Damage
31,609
48,898
Taken
37,645
16,188
Mitigated
19,097
9,119
Healing
10,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
7,319
1,528
0
1,953
8,170
4,821
1,005
2,091
6,079
0
39,386
L
6,006
509
0
1,368
10,354
2,944
0
4,815
5,324
28,664
0
L
2,532
643
305
792
7,930
5,518
846
2,042
5,696
34,821
0
W
Heimdallr
KiingUneek
Heimdallr
5,644
2,092
0
1,000
6,206
2,247
4,091
464
5,742
0
52,545
L
5,793
1,659
0
3,280
8,869
2,508
0
2,338
6,403
0
37,355
L
490
250
0
532
10,029
2,235
0
3,835
5,693
4,846
0
L
Nemesis
MavTrav
Nemesis
1,561
380
0
2,842
11,716
2,983
0
2,963
8,438
0
34,699
W
2,685
367
0
736
5,260
1,589
1,597
2,008
3,252
20,149
0
W
2,480
1,064
2,039
3,226
10,514
7,595
449
1,871
8,643
3,903
13,725
W
13,481
4,450
0
1,711
7,495
2,845
3,781
2,594
4,901
62,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,552
Gold Earned
43,720
238
Minions Killed
372
0
Camps Cleared
0
1,310,665
Distance Traveled
1,372,213
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,633
576
71
5
0
294,920
4
L
Ah Puch
6,641
443
39
3
0
254,807
0
L
Yemoja
7,827
522
73
5
0
250,409
2
W
Heimdallr
9,742
649
112
7
0
289,159
3
L
Neith
6,315
421
56
4
0
255,166
2
L
Olorun
5,467
364
7
0
0
228,926
1
L
Nemesis
6,302
420
63
4
0
321,357
0
W
Agni
7,594
506
35
2
0
240,061
0
W
Horus
8,027
535
24
2
0
306,995
5
W
Nu Wa
9,724
648
130
9
0
241,078
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role