Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
M1N1P1GB4C0N
Achilles
Level 70
God Stats
1W - 7L
1,276 SR
Queue Stats
286W - 328L
1,441 Elo+
Solo
Ymir
Ymir
XxAdriXx_99
Ymir
Level 109
God Stats
3W - 11L
1,523 SR
Queue Stats
42W - 53L
1,447 Elo+
Party 1
Heimdallr
Heimdallr
Xx_ButterSoap_PR
Heimdallr
Level 45
God Stats
8W - 7L
1,221 SR
Queue Stats
501W - 505L
1,463 Elo+
Solo
Agni
Agni
Zechnas_03
Agni
Level 48
God Stats
0W - 3L
1,285 SR
Queue Stats
35W - 37L
1,494 Elo+
Party 1
Team Averages
Level 79
1,361 SR
1,469 Elo+

VS

Team Averages
Level 97
1,519 SR
1,507 Elo+
Izanami
Izanami
Gugoga_Tryhard
Izanami
Level 102
God Stats
15W - 12L
1,641 SR
Queue Stats
331W - 324L
1,557 Elo+
Solo
Ymir
Ymir
IRAAMen_Noodles
Ymir
Level 89
God Stats
15W - 21L
1,410 SR
Queue Stats
432W - 439L
1,475 Elo+
Party 2
Nike
Nike
InvestingTurt1e
Nike
Level 88
God Stats
23W - 16L
1,686 SR
Queue Stats
330W - 322L
1,526 Elo+
Solo
Mercury
Mercury
PepsiPerfection
Mercury
Level 146
God Stats
15W - 16L
1,306 SR
Queue Stats
500W - 516L
1,496 Elo+
Party 2
Poseidon
Poseidon
laser_letrado8
Poseidon
Level 61
God Stats
11W - 7L
1,553 SR
Queue Stats
76W - 64L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
3 / 8 / 6
11,375
495
11,470
21,470
9,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
M1N1P1GB4C0N
Achilles
14
3 / 8 / 0
9,268
403
14,443
28,434
29,294
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 11 / 2
9,678
421
4,489
20,630
13,085
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heimdallr
14
0 / 8 / 1
8,648
376
8,071
15,759
5,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
4 / 3 / 1
10,687
465
11,627
22,286
9,491
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 5 / 12
13,434
584
25,290
20,643
8,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
6 / 1 / 13
12,683
551
8,712
18,888
17,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
3 / 2 / 10
11,674
508
14,446
21,244
15,992
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
10 / 4 / 10
13,266
577
10,891
20,258
8,588
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poseidon
20
8 / 1 / 10
14,476
629
23,902
14,606
6,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
92
13
Kills
37
38
Deaths
13
10
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
8
6
0.75
W
10
5
12
3.2
W
6
1
13
12.5
W
3
2
10
4
L
Achilles
M1N1P1GB4C0N
Achilles
3
8
0
0.38
W
10
4
10
3.75
L
3
11
2
0.36
L
Heimdallr
0
8
1
0.06
L
4
3
1
1.5
W
Poseidon
8
1
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,100
Damage
83,241
108,579
Taken
95,639
67,233
Mitigated
56,120
16,104
Healing
38,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
11,470
6,052
0
4,444
21,470
9,517
292
4,278
17,129
0
68,690
W
25,290
18,670
0
10,256
20,643
8,380
3,946
4,919
15,724
0
97,112
W
8,712
1,285
0
7,499
18,888
17,112
909
5,791
13,097
36,772
0
W
14,446
1,489
0
6,642
21,244
15,992
1,274
3,501
17,743
79
58,444
L
Achilles
M1N1P1GB4C0N
Achilles
14,443
3,857
0
3,000
28,434
29,294
120
6,948
21,260
0
50,568
W
10,891
6,868
0
7,960
20,258
8,588
3,198
3,604
16,654
0
90,428
L
4,489
266
441
1,955
20,630
13,085
384
7,514
12,973
28,244
0
L
Heimdallr
8,071
2,968
0
1,866
15,759
5,846
1,142
5,494
10,201
0
42,757
L
11,627
1,497
0
4,398
22,286
9,491
583
7,693
14,339
71,030
0
W
Poseidon
23,902
3,135
625
5,720
14,606
6,048
2,165
3,457
11,149
141,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,656
Gold Earned
65,533
461
Minions Killed
649
0
Camps Cleared
0
1,864,816
Distance Traveled
2,364,936
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,375
495
121
5
0
412,081
0
W
Izanami
13,434
584
144
6
0
455,186
3
W
Ymir
12,683
551
50
2
0
493,656
3
W
Nike
11,674
508
113
5
0
463,416
5
L
Achilles
9,268
403
78
3
0
379,477
2
W
Mercury
13,266
577
121
5
0
456,950
2
L
Ymir
9,678
421
47
2
0
318,794
1
L
Heimdallr
8,648
376
74
3
0
373,196
3
L
Agni
10,687
465
141
6
0
381,268
1
W
Poseidon
14,476
629
221
10
0
495,728
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role