Player Matchup

Neith
Neith
AinCrade
Neith
Level 26
God Stats
13W - 17L
1,471 SR
Queue Stats
51W - 65L
1,430 Elo+
Solo
Set
Set
ETrittonHp
Set
Level 8
God Stats
17W - 11L
1,885 SR
Queue Stats
50W - 32L
1,626 Elo+
Party 2
Yemoja
Yemoja
KentaRyuu
Yemoja
Level 13
God Stats
0W - 4L
1,500 SR
Queue Stats
58W - 46L
1,643 Elo+
Party 2
Hun Batz
Hun Batz
OlaKaseMatar
Hun Batz
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
ShuviUchiha
Ra
Level 12
God Stats
4W - 3L
1,804 SR
Queue Stats
50W - 33L
1,575 Elo+
Party 2
Team Averages
Level 16
1,632 SR
1,555 Elo+

VS

Team Averages
Level 29
1,634 SR
1,539 Elo+
Artemis
Artemis
SkipiSkubi
Artemis
Level 22
God Stats
5W - 10L
1,500 SR
Queue Stats
47W - 57L
1,619 Elo+
Solo
Baron Samedi
Baron Samedi
TheCaracan
Baron Samedi
Level 4
God Stats
2W - 0L
1,810 SR
Queue Stats
5W - 0L
1,771 Elo+
Party 3
Sun Wukong
Sun Wukong
Xersn
Sun Wukong
Level 69
God Stats
8W - 3L
1,714 SR
Queue Stats
174W - 170L
1,525 Elo+
Party 3
Da Ji
Da Ji
alexdebaran
Da Ji
Level 7
God Stats
3W - 1L
1,675 SR
Queue Stats
107W - 125L
1,406 Elo+
Party 1
Cerberus
Cerberus
vissker
Cerberus
Level 45
God Stats
17W - 14L
1,469 SR
Queue Stats
117W - 117L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AinCrade
Neith
13
5 / 3 / 5
8,079
505
7,502
10,250
3,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
3 / 6 / 4
7,320
458
6,566
11,942
4,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Yemoja
KentaRyuu
Yemoja
13
8 / 1 / 6
9,116
570
5,718
9,489
7,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
OlaKaseMatar
Hun Batz
13
4 / 4 / 8
8,480
530
9,467
11,375
3,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 10 / 4
6,795
425
4,831
11,392
3,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
SkipiSkubi
Artemis
11
0 / 5 / 5
6,744
422
3,397
8,325
2,343
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
TheCaracan
Baron Samedi
14
9 / 4 / 6
9,053
566
15,008
12,554
5,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Xersn
Sun Wukong
15
7 / 2 / 2
8,995
562
8,319
9,898
7,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
7 / 5 / 3
8,340
521
10,785
11,827
4,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
vissker
Cerberus
13
1 / 4 / 3
8,171
511
4,288
11,908
7,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
43
20
Kills
24
24
Deaths
20
27
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Neith
AinCrade
Neith
5
3
5
2.5
L
3
6
4
0.83
L
Yemoja
KentaRyuu
Yemoja
8
1
6
11
L
Hun Batz
OlaKaseMatar
Hun Batz
4
4
8
2
L
0
10
4
0.2
W
Artemis
SkipiSkubi
Artemis
0
5
5
0.5
W
Baron Samedi
TheCaracan
Baron Samedi
9
4
6
3
W
Sun Wukong
Xersn
Sun Wukong
7
2
2
4
W
7
5
3
1.7
W
Cerberus
vissker
Cerberus
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,084
Damage
41,797
54,448
Taken
54,512
22,250
Mitigated
27,384
11,449
Healing
13,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
AinCrade
Neith
7,502
4,211
0
3,278
10,250
3,130
410
2,568
7,682
0
41,771
L
6,566
3,396
0
1,175
11,942
4,834
555
2,571
9,371
0
31,665
L
Yemoja
KentaRyuu
Yemoja
5,718
604
1,187
1,268
9,489
7,126
256
5,789
3,700
24,714
0
L
Hun Batz
OlaKaseMatar
Hun Batz
9,467
2,578
0
2,495
11,375
3,678
73
4,194
7,181
0
44,271
L
4,831
896
166
1,880
11,392
3,482
0
4,174
7,218
31,869
0
W
Artemis
SkipiSkubi
Artemis
3,397
1,099
0
2,125
8,325
2,343
684
1,468
6,853
0
27,861
W
Baron Samedi
TheCaracan
Baron Samedi
15,008
1,989
678
4,339
12,554
5,197
117
2,780
9,568
42,080
0
W
Sun Wukong
Xersn
Sun Wukong
8,319
1,901
0
1,545
9,898
7,784
880
1,063
8,768
0
50,018
W
10,785
3,572
0
3,122
11,827
4,295
371
2,266
9,435
0
47,323
W
Cerberus
vissker
Cerberus
4,288
343
0
1,514
11,908
7,765
498
2,524
9,339
33,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,790
Gold Earned
41,303
324
Minions Killed
350
0
Camps Cleared
0
1,469,055
Distance Traveled
1,359,572
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,079
505
82
5
0
253,332
0
L
Set
7,320
458
55
3
0
291,285
1
L
Yemoja
9,116
570
29
2
0
316,298
0
L
Hun Batz
8,480
530
80
5
0
329,408
5
L
Ra
6,795
425
78
5
0
278,732
3
W
Artemis
6,744
422
48
3
0
260,665
4
W
Baron Samedi
9,053
566
58
4
0
287,282
1
W
Sun Wukong
8,995
562
99
6
0
279,671
3
W
Da Ji
8,340
521
71
4
0
277,922
2
W
Cerberus
8,171
511
74
5
0
254,032
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role