Player Matchup

Neith
Neith
BRUCE1887-
Neith
Level 68
God Stats
1W - 1L
1,723 SR
Queue Stats
5W - 4L
1,758 Elo+
Solo
Nox
Nox
Daniel99c
Nox
Level 102
God Stats
25W - 33L
1,396 SR
Queue Stats
172W - 174L
1,585 Elo+
Party 1
Hercules
Hercules
xXAlejandroXxc
Hercules
Level 124
God Stats
12W - 16L
1,537 SR
Queue Stats
164W - 164L
1,596 Elo+
Party 1
Team Averages
Level 98
1,552 SR
1,646 Elo+

VS

Team Averages
Level 105
1,536 SR
1,746 Elo+
Fenrir
Fenrir
Pablo_15_FL
Fenrir
Level 130
God Stats
10W - 4L
1,499 SR
Queue Stats
197W - 136L
1,744 Elo+
Party 2
Chaac
Chaac
TM_Joserra
Chaac
Level 125
God Stats
8W - 2L
1,500 SR
Queue Stats
274W - 172L
1,748 Elo+
Party 2
Scylla
Scylla
arribasgoldr
Scylla
Level 60
God Stats
2W - 0L
1,610 SR
Queue Stats
36W - 16L
1,746 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
2 / 7 / 4
8,179
629
7,653
10,382
3,643
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 9 / 2
7,988
614
5,541
10,393
4,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
12
2 / 4 / 3
8,694
669
7,587
13,746
9,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
7 / 2 / 10
10,267
790
11,068
12,497
8,416
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chaac
14
7 / 1 / 11
10,158
781
13,985
14,577
11,375
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
13
6 / 3 / 8
9,684
745
5,460
5,919
1,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
49
6
Kills
20
20
Deaths
6
9
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Neith
2
7
4
0.57
L
2
9
2
0.33
W
Fenrir
7
2
10
6
W
Chaac
7
1
11
12.5
W
Scylla
6
3
8
3.33
L
Hercules
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,781
Damage
30,513
34,521
Taken
32,993
17,512
Mitigated
21,536
7,830
Healing
11,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
7,653
2,982
298
2,257
10,382
3,643
0
1,832
8,271
0
27,091
L
5,541
373
0
370
10,393
4,137
0
1,405
8,920
23,997
0
W
Fenrir
11,068
4,621
524
4,952
12,497
8,416
599
2,128
9,956
0
39,348
W
Chaac
13,985
4,269
340
4,934
14,577
11,375
0
2,143
12,064
0
44,186
W
Scylla
5,460
529
0
863
5,919
1,745
144
973
4,724
29,451
0
L
Hercules
7,587
4,427
0
4,905
13,746
9,732
0
1,853
11,675
0
16,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,861
Gold Earned
30,109
109
Minions Killed
153
0
Camps Cleared
0
670,965
Distance Traveled
758,538
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,179
629
40
3
0
198,282
2
L
Nox
7,988
614
47
4
0
213,255
2
W
Fenrir
10,267
790
39
3
0
257,824
3
W
Chaac
10,158
781
56
4
0
276,067
2
W
Scylla
9,684
745
58
4
0
224,647
0
L
Hercules
8,694
669
22
2
0
259,428
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role