Player Matchup

Fenrir
Fenrir
KlGast3r
Fenrir
Level 36
God Stats
4W - 11L
1,304 SR
Queue Stats
35W - 102L
1,217 Elo+
Party 2
Neith
Neith
LP RUMBLE
Neith
Level 81
God Stats
4W - 4L
1,467 SR
Queue Stats
81W - 155L
1,225 Elo+
Party 2
Nu Wa
Nu Wa
Poprda
Nu Wa
Level 23
God Stats
4W - 7L
1,468 SR
Queue Stats
108W - 165L
1,293 Elo+
Solo
Team Averages
Level 47
1,413 SR
1,245 Elo+

VS

Team Averages
Level 64
1,449 SR
1,448 Elo+
Cupid
Cupid
LubieMaciusia
Cupid
Level 13
God Stats
3W - 5L
1,329 SR
Queue Stats
24W - 34L
1,233 Elo+
Solo
Jormungandr
Jormungandr
Marioneng
Jormungandr
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,616 Elo+
Party 1
Aphrodite
Aphrodite
RubenVP
Aphrodite
Level 96
God Stats
4W - 1L
1,518 SR
Queue Stats
93W - 94L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KlGast3r
Fenrir
10
2 / 6 / 4
7,952
663
5,291
10,870
4,121
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
LP RUMBLE
Neith
11
2 / 6 / 3
7,483
624
9,224
14,206
4,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
Poprda
Nu Wa
11
3 / 5 / 4
7,757
646
10,583
11,103
3,910
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 8
8,315
693
5,085
11,092
3,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
Marioneng
Jormungandr
13
6 / 2 / 9
9,931
828
9,025
19,005
18,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Aphrodite
RubenVP
Aphrodite
14
9 / 1 / 8
10,512
876
17,094
12,493
6,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
7
Kills
17
17
Deaths
7
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fenrir
KlGast3r
Fenrir
2
6
4
0.67
L
Neith
LP RUMBLE
Neith
2
6
3
0.58
W
2
4
8
1.5
W
Jormungandr
Marioneng
Jormungandr
6
2
9
5.25
L
Nu Wa
Poprda
Nu Wa
3
5
4
1
W
Aphrodite
RubenVP
Aphrodite
9
1
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,098
Damage
31,204
36,179
Taken
42,590
12,953
Mitigated
28,263
5,829
Healing
22,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
KlGast3r
Fenrir
5,291
303
0
812
10,870
4,121
0
7,060
3,478
0
14,408
L
Neith
LP RUMBLE
Neith
9,224
4,142
368
4,202
14,206
4,922
0
11,049
2,795
0
32,685
W
5,085
2,896
152
3,578
11,092
3,848
52
2,987
8,105
0
17,046
W
Jormungandr
Marioneng
Jormungandr
9,025
2,777
0
1,020
19,005
18,284
969
4,618
14,387
35,240
0
L
Nu Wa
Poprda
Nu Wa
10,583
3,991
0
447
11,103
3,910
0
7,188
3,703
25,803
0
W
Aphrodite
RubenVP
Aphrodite
17,094
2,109
7,909
9,602
12,493
6,131
1,360
3,022
9,471
65,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,192
Gold Earned
28,758
94
Minions Killed
164
0
Camps Cleared
0
554,546
Distance Traveled
612,936
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,952
663
20
2
0
189,310
1
L
Neith
7,483
624
45
4
0
184,655
1
W
Cupid
8,315
693
20
2
0
207,200
3
W
Jormungandr
9,931
828
25
2
0
206,028
1
L
Nu Wa
7,757
646
29
2
0
180,581
0
W
Aphrodite
10,512
876
119
10
0
199,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role