Player Matchup

Tyr
Tyr
Gold IV
Dani1283
Tyr
Gold IV
Level 128
God Stats
6W - 6L
1,494 SR
Queue Stats
44W - 43L
1,444 MMR
Party 2
Janus
Janus
Platinum V
Radaaa09
Janus
Platinum V
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Silver II
TheAdapting888
Hercules
Silver II
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Gold IV
ghteioj
Medusa
Gold IV
Level 143
God Stats
30W - 30L
1,518 SR
Queue Stats
421W - 437L
1,474 MMR
Solo
Ymir
Ymir
Gold III
ser18der
Ymir
Gold III
Level 129
God Stats
5W - 6L
1,500 SR
Queue Stats
44W - 42L
1,490 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,502 SR
1,482 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 99
1,668 SR
1,471 MMR
Rama
Rama
Gold II
ElrondS
Rama
Gold II
Level 146
God Stats
43W - 27L
1,631 SR
Queue Stats
238W - 237L
1,459 MMR
Solo
Ra
Ra
Silver I
globcik
Ra
Silver I
Level 36
God Stats
0W - 1L
1,766 SR
Queue Stats
29W - 21L
1,472 MMR
Solo
Da Ji
Da Ji
Silver II
ikexaa
Da Ji
Silver II
Level 127
God Stats
1W - 5L
1,388 SR
Queue Stats
10W - 15L
1,481 MMR
Solo
Guan Yu
Guan Yu
Gold I
kamikace3000
Guan Yu
Gold I
Level 120
God Stats
2W - 1L
1,884 SR
Queue Stats
49W - 48L
1,695 MMR
Party 3
Cthulhu
Cthulhu
Silver II
lemario586
Cthulhu
Silver II
Level 68
God Stats
6W - 6L
1,671 SR
Queue Stats
22W - 32L
1,246 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 1 / 8
13,404
609
16,902
13,519
12,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Janus
Radaaa09
Janus
20
9 / 1 / 6
14,959
680
14,359
9,124
3,906
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
20
2 / 0 / 5
14,456
657
16,270
19,295
24,225
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
ghteioj
Medusa
19
2 / 3 / 12
12,274
558
9,361
13,192
5,300
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
17
2 / 1 / 12
12,178
554
5,135
23,438
23,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
SetTsukuyomiNu WaPersephoneChang'e

VS

Bans
ScyllaKaliCupidIzanamiApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
ElrondS
Rama
17
1 / 6 / 2
10,920
496
8,581
16,687
6,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
1 / 6 / 3
11,027
501
5,996
12,464
5,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
ikexaa
Da Ji
17
4 / 5 / 1
10,632
483
12,419
18,789
8,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Guan Yu
kamikace3000
Guan Yu
17
0 / 4 / 0
10,504
477
7,907
18,884
22,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
lemario586
Cthulhu
13
0 / 5 / 3
8,863
403
7,625
15,525
11,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
15
26
Kills
6
6
Deaths
26
43
Assists
9
Player
Kills
Deaths
Assists
KDA
W
11
1
8
15
L
Rama
ElrondS
Rama
1
6
2
0.33
W
Janus
Radaaa09
Janus
9
1
6
12
W
Hercules
2
0
5
4.5
W
Medusa
ghteioj
Medusa
2
3
12
2.67
L
1
6
3
0.42
L
Da Ji
ikexaa
Da Ji
4
5
1
0.9
L
Guan Yu
kamikace3000
Guan Yu
0
4
0
0
L
Cthulhu
lemario586
Cthulhu
0
5
3
0.3
W
Ymir
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,027
Damage
42,528
78,568
Taken
82,349
68,997
Mitigated
54,283
30,867
Healing
22,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,902
2,947
0
4,033
13,519
12,106
438
3,110
10,409
0
83,446
L
Rama
ElrondS
Rama
8,581
5,434
0
6,367
16,687
6,224
0
2,882
13,773
0
81,600
W
Janus
Radaaa09
Janus
14,359
1,544
743
3,637
9,124
3,906
2,600
3,060
6,064
132,761
0
W
Hercules
16,270
6,537
0
11,339
19,295
24,225
626
1,661
16,959
0
103,537
W
Medusa
ghteioj
Medusa
9,361
3,879
0
4,201
13,192
5,300
5,686
3,152
10,019
0
100,462
L
5,996
346
593
2,317
12,464
5,596
0
2,867
9,465
101,073
0
L
Da Ji
ikexaa
Da Ji
12,419
3,298
0
4,845
18,789
8,656
0
4,626
14,105
0
70,184
L
Guan Yu
kamikace3000
Guan Yu
7,907
737
50
6,900
18,884
22,725
0
2,679
16,183
0
70,325
L
Cthulhu
lemario586
Cthulhu
7,625
352
158
1,330
15,525
11,082
0
6,088
9,040
28,150
0
W
Ymir
5,135
615
0
6,914
23,438
23,460
922
5,220
18,193
45,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,271
Gold Earned
51,946
758
Minions Killed
661
0
Camps Cleared
0
2,248,086
Distance Traveled
2,088,232
24
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
13,404
609
102
5
0
494,654
4
L
Rama
10,920
496
177
8
0
370,008
5
W
Janus
14,959
680
241
11
0
450,740
4
W
Hercules
14,456
657
210
10
0
462,921
1
W
Medusa
12,274
558
144
7
0
419,240
8
L
Ra
11,027
501
187
9
0
397,102
6
L
Da Ji
10,632
483
104
5
0
413,980
4
L
Guan Yu
10,504
477
156
7
0
445,928
3
L
Cthulhu
8,863
403
37
2
0
461,214
3
W
Ymir
12,178
554
61
3
0
420,531
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role