Player Matchup

Cerberus
Cerberus
CusJohn
Cerberus
Level 41
God Stats
1W - 3L
1,331 SR
Queue Stats
17W - 69L
1,031 Elo+
Party 2
Medusa
Medusa
OverlordEnki
Medusa
Level 49
God Stats
16W - 10L
1,780 SR
Queue Stats
116W - 95L
1,724 Elo+
Solo
Izanami
Izanami
Qweel1938
Izanami
Level 45
God Stats
15W - 50L
1,090 SR
Queue Stats
19W - 78L
1,139 Elo+
Party 2
Hades
Hades
Slonius78
Hades
Level 40
God Stats
0W - 3L
1,190 SR
Queue Stats
9W - 38L
1,200 Elo+
Party 2
Thanatos
Thanatos
Жаболитик
Thanatos
Level 3
God Stats
7W - 12L
1,500 SR
Queue Stats
25W - 44L
1,655 Elo+
Party 2
Team Averages
Level 36
1,378 SR
1,350 Elo+

VS

Team Averages
Level 58
1,634 SR
1,602 Elo+
Skadi
Skadi
ADefender0002
Skadi
Level 65
God Stats
11W - 10L
1,636 SR
Queue Stats
518W - 448L
1,610 Elo+
Party 1
Horus
Horus
Orrangutan
Horus
Level 67
God Stats
26W - 23L
1,625 SR
Queue Stats
303W - 271L
1,574 Elo+
Party 1
Osiris
Osiris
Takedownpath
Osiris
Level 109
God Stats
7W - 5L
1,632 SR
Queue Stats
397W - 330L
1,574 Elo+
Party 1
Persephone
Persephone
armoredruby
Persephone
Level 46
God Stats
2W - 4L
1,500 SR
Queue Stats
44W - 68L
1,477 Elo+
Solo
Anhur
Anhur
fineokaysimp
Anhur
Level 5
God Stats
2W - 0L
1,779 SR
Queue Stats
12W - 2L
1,772 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CusJohn
Cerberus
12
2 / 7 / 4
8,262
459
3,925
17,436
14,139
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
17
13 / 3 / 2
10,897
605
16,651
14,320
4,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Izanami
Qweel1938
Izanami
13
0 / 4 / 0
7,720
429
2,886
14,227
4,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
Slonius78
Hades
12
1 / 8 / 1
7,384
410
4,718
14,864
7,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
0 / 7 / 2
7,238
402
2,565
13,932
4,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 3 / 8
11,401
633
13,305
11,475
3,940
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
16
4 / 2 / 3
10,354
575
6,181
9,329
6,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
17
4 / 0 / 6
10,834
602
14,226
11,454
6,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Persephone
armoredruby
Persephone
15
4 / 6 / 9
9,778
543
9,461
10,496
2,888
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
6 / 5 / 2
11,958
664
10,263
13,254
5,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
57
16
Kills
29
29
Deaths
16
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
11
3
8
5
L
Cerberus
CusJohn
Cerberus
2
7
4
0.57
W
Horus
4
2
3
2.75
L
Medusa
13
3
2
4.67
L
Izanami
Qweel1938
Izanami
0
4
0
0
L
Hades
Slonius78
Hades
1
8
1
0.19
W
Osiris
4
0
6
7
W
Persephone
armoredruby
Persephone
4
6
9
1.42
W
6
5
2
1.4
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,745
Damage
53,436
74,779
Taken
56,008
35,578
Mitigated
25,181
22,754
Healing
19,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,305
7,095
0
2,467
11,475
3,940
189
4,363
7,112
0
80,337
L
Cerberus
CusJohn
Cerberus
3,925
399
258
3,783
17,436
14,139
0
1,847
15,589
20,665
0
W
Horus
6,181
3,303
177
1,287
9,329
6,022
0
2,230
7,099
0
75,489
L
Medusa
16,651
8,112
0
4,329
14,320
4,374
1,408
1,062
13,258
0
77,615
L
Izanami
Qweel1938
Izanami
2,886
2,039
0
4,623
14,227
4,897
0
902
13,325
0
42,411
L
Hades
Slonius78
Hades
4,718
198
132
3,474
14,864
7,782
0
3,644
11,220
27,237
0
W
Osiris
14,226
4,727
0
8,195
11,454
6,665
811
3,837
7,617
0
70,797
W
Persephone
armoredruby
Persephone
9,461
1,781
493
2,160
10,496
2,888
427
481
9,914
33,706
0
W
10,263
3,224
0
4,728
13,254
5,666
290
1,577
11,677
0
85,595
L
2,565
251
0
6,155
13,932
4,386
0
2,006
11,926
0
28,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,501
Gold Earned
54,325
327
Minions Killed
532
0
Camps Cleared
0
1,452,885
Distance Traveled
1,702,427
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,401
633
96
5
0
344,318
6
L
Cerberus
8,262
459
46
3
0
310,604
3
W
Horus
10,354
575
117
7
0
365,319
2
L
Medusa
10,897
605
90
5
0
319,653
4
L
Izanami
7,720
429
82
5
0
306,872
5
L
Hades
7,384
410
52
3
0
259,436
4
W
Osiris
10,834
602
126
7
0
367,068
1
W
Persephone
9,778
543
47
3
0
323,993
2
W
Anhur
11,958
664
146
8
0
301,729
4
L
Thanatos
7,238
402
57
3
0
256,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role