Player Matchup

Nemesis
Nemesis
ArwenBaduk
Nemesis
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Nēru
Ra
Level 26
God Stats
4W - 3L
1,763 SR
Queue Stats
99W - 86L
1,440 Elo+
Party 2
Athena
Athena
churromatafurros
Athena
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 27L
1,406 Elo+
Party 2
Bellona
Bellona
eontribute
Bellona
Level 7
God Stats
1W - 2L
1,425 SR
Queue Stats
3W - 9L
1,237 Elo+
Solo
Susano
Susano
kitokirasaia
Susano
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Team Averages
Level 15
1,538 SR
1,417 Elo+

VS

Team Averages
Level 21
1,449 SR
1,375 Elo+
Ares
Ares
Bloodalchemy
Ares
Level 25
God Stats
2W - 5L
1,351 SR
Queue Stats
116W - 119L
1,279 Elo+
Party 1
Sun Wukong
Sun Wukong
DanLobo
Sun Wukong
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
16W - 13L
1,392 Elo+
Solo
Fenrir
Fenrir
Ngnarios
Fenrir
Level 27
God Stats
20W - 27L
1,442 SR
Queue Stats
78W - 83L
1,463 Elo+
Solo
Kukulkan
Kukulkan
RED0390
Kukulkan
Level 20
God Stats
7W - 10L
1,426 SR
Queue Stats
308W - 367L
1,322 Elo+
Party 1
Neith
Neith
кирмих
Neith
Level 17
God Stats
24W - 25L
1,524 SR
Queue Stats
29W - 33L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ArwenBaduk
Nemesis
13
3 / 3 / 2
7,795
520
4,785
8,823
4,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ra
12
2 / 4 / 0
7,551
503
5,877
8,013
2,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
1 / 11 / 0
5,620
375
2,240
14,619
7,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bellona
eontribute
Bellona
11
2 / 2 / 2
7,079
472
4,744
9,111
8,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Susano
10
0 / 8 / 0
5,769
385
3,143
8,984
2,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 6
9,348
623
6,512
8,532
5,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
DanLobo
Sun Wukong
13
1 / 4 / 3
7,514
501
2,830
7,399
4,804
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Fenrir
Ngnarios
Fenrir
14
5 / 0 / 6
8,401
560
8,449
10,199
4,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
RED0390
Kukulkan
13
3 / 3 / 5
7,709
514
7,112
4,973
1,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
10 / 1 / 5
8,867
591
7,155
6,942
2,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
53
8
Kills
28
28
Deaths
9
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ArwenBaduk
Nemesis
3
3
2
1.33
W
9
1
6
12
W
Sun Wukong
DanLobo
Sun Wukong
1
4
3
0.63
W
Fenrir
Ngnarios
Fenrir
5
0
6
8
L
Ra
2
4
0
0.5
W
Kukulkan
RED0390
Kukulkan
3
3
5
1.83
L
1
11
0
0.09
L
Bellona
eontribute
Bellona
2
2
2
1.5
L
Susano
0
8
0
0
W
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,789
Damage
32,058
49,550
Taken
38,045
25,208
Mitigated
18,722
3,608
Healing
12,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ArwenBaduk
Nemesis
4,785
2,098
0
200
8,823
4,580
486
967
7,806
0
41,993
W
6,512
750
0
1,694
8,532
5,705
446
1,413
7,084
28,422
0
W
Sun Wukong
DanLobo
Sun Wukong
2,830
318
0
616
7,399
4,804
164
770
6,329
221
27,863
W
Fenrir
Ngnarios
Fenrir
8,449
2,776
0
6,139
10,199
4,137
623
3,025
7,149
0
51,113
L
Ra
5,877
341
323
1,243
8,013
2,780
488
2,003
6,010
37,401
0
W
Kukulkan
RED0390
Kukulkan
7,112
848
0
110
4,973
1,815
222
2,939
2,009
37,891
0
L
2,240
563
0
580
14,619
7,027
0
6,766
7,853
7,743
0
L
Bellona
eontribute
Bellona
4,744
911
0
1,124
9,111
8,153
440
852
8,009
4,817
24,366
L
Susano
3,143
909
0
138
8,984
2,668
98
3,227
5,757
0
19,063
W
7,155
3,823
0
3,806
6,942
2,261
1,709
1,091
5,851
0
51,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,814
Gold Earned
41,839
239
Minions Killed
352
0
Camps Cleared
0
1,414,993
Distance Traveled
1,384,880
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,795
520
84
6
0
292,256
1
W
Ares
9,348
623
38
3
0
316,613
2
W
Sun Wukong
7,514
501
45
3
0
254,996
0
W
Fenrir
8,401
560
95
6
0
283,332
1
L
Ra
7,551
503
62
4
0
281,901
5
W
Kukulkan
7,709
514
74
5
0
267,914
0
L
Athena
5,620
375
10
1
0
239,208
1
L
Bellona
7,079
472
51
3
0
307,154
4
L
Susano
5,769
385
32
2
0
294,474
3
W
Neith
8,867
591
100
7
0
262,025
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role