Player Matchup

Zeus
Zeus
Kirito-kunay
Zeus
Level 5
God Stats
1W - 4L
1,264 SR
Queue Stats
4W - 4L
1,227 Elo+
Solo
Medusa
Medusa
SethKaRa
Medusa
Level 15
God Stats
5W - 5L
1,469 SR
Queue Stats
32W - 40L
1,292 Elo+
Solo
Athena
Athena
Z_MacacoLouco_Z
Athena
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 16L
1,500 Elo+
Solo
Neith
Neith
gh0stters
Neith
Level 11
God Stats
15W - 25L
1,289 SR
Queue Stats
132W - 174L
1,260 Elo+
Solo
Anhur
Anhur
not_Angelzz
Anhur
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 14L
1,234 Elo+
Solo
Team Averages
Level 8
1,405 SR
1,302 Elo+

VS

Team Averages
Level 9
1,288 SR
1,255 Elo+
Anhur
Anhur
Aaron721
Anhur
Level 3
God Stats
0W - 5L
1,212 SR
Queue Stats
0W - 5L
1,039 Elo+
Party 1
Nike
Nike
ButtFairy420
Nike
Level 18
God Stats
40W - 58L
1,411 SR
Queue Stats
199W - 281L
1,316 Elo+
Solo
Nu Wa
Nu Wa
Castielfan
Nu Wa
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Ra
Ra
Elyas_29_12
Ra
Level 6
God Stats
0W - 8L
1,046 SR
Queue Stats
2W - 12L
1,020 Elo+
Party 1
Fenrir
Fenrir
bruce11111
Fenrir
Level 4
God Stats
0W - 4L
1,272 SR
Queue Stats
2W - 10L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 0 / 14
11,882
1,188
18,281
5,954
2,153
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Medusa
SethKaRa
Medusa
18
13 / 0 / 11
11,669
1,167
18,341
7,173
2,815
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
7 / 0 / 19
11,637
1,164
9,586
8,015
5,805
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Neith
gh0stters
Neith
17
5 / 0 / 14
10,533
1,053
6,422
2,315
1,131
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 1 / 3
8,426
843
118
3,281
809
Team 1 Tickets

392

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Aaron721
Anhur
13
0 / 9 / 0
8,244
824
3,391
12,472
4,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

15
1 / 5 / 0
9,182
918
11,939
18,553
13,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
14
0 / 12 / 1
8,299
830
2,072
14,779
5,484
14
0 / 3 / 0
8,347
835
1,870
5,909
2,060
Fenrir
bruce11111
Fenrir
12
0 / 7 / 0
7,908
791
434
9,659
3,807

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
2
36
Kills
1
1
Deaths
36
61
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Anhur
Aaron721
Anhur
0
9
0
0
L
1
5
0
0.2
L
Nu Wa
0
12
1
0.04
L
0
3
0
0
W
11
0
14
18
W
Medusa
SethKaRa
Medusa
13
0
11
18.5
W
7
0
19
16.5
L
Fenrir
bruce11111
Fenrir
0
7
0
0
W
Neith
gh0stters
Neith
5
0
14
12
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,748
Damage
19,706
26,738
Taken
61,372
12,713
Mitigated
29,423
4,857
Healing
1,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Aaron721
Anhur
3,391
2,260
0
797
12,472
4,487
0
4,628
7,844
0
7,004
L
11,939
2,396
0
475
18,553
13,585
0
8,069
10,459
201
28,444
L
Nu Wa
2,072
1,248
0
0
14,779
5,484
0
8,552
6,202
3,068
0
L
1,870
398
234
267
5,909
2,060
0
2,820
3,089
16,070
0
W
18,281
5,607
745
2,362
5,954
2,153
0
1,147
4,682
38,111
0
W
Medusa
SethKaRa
Medusa
18,341
12,267
0
607
7,173
2,815
0
578
6,395
0
43,241
W
9,586
3,606
0
138
8,015
5,805
0
1,641
6,124
18,233
0
L
Fenrir
bruce11111
Fenrir
434
0
0
0
9,659
3,807
0
3,798
5,861
0
2,778
W
Neith
gh0stters
Neith
6,422
5,740
0
1,005
2,315
1,131
0
326
1,914
0
12,702
W
118
118
0
0
3,281
809
0
347
2,160
0
5,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,147
Gold Earned
41,980
166
Minions Killed
73
4
Camps Cleared
0
738,195
Distance Traveled
606,079
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,244
824
8
1
0
101,024
0
L
Nike
9,182
918
43
4
0
180,621
4
L
Nu Wa
8,299
830
1
0
0
111,262
0
L
Ra
8,347
835
21
2
0
87,737
1
W
Zeus
11,882
1,188
55
6
1
146,942
1
W
Medusa
11,669
1,167
62
6
1
200,155
0
W
Athena
11,637
1,164
27
3
0
188,851
1
L
Fenrir
7,908
791
0
0
0
125,435
0
W
Neith
10,533
1,053
14
1
0
137,565
0
W
Anhur
8,426
843
8
1
2
64,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role