Player Matchup

Neith
Neith
MasterBigBelly
Neith
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Zeus
Zeus
Watme
Zeus
Level 3
God Stats
3W - 6L
1,500 SR
Queue Stats
4W - 8L
1,192 Elo+
Solo
Loki
Loki
YOKKUNG
Loki
Level 19
God Stats
1W - 1L
1,723 SR
Queue Stats
14W - 12L
1,452 Elo+
Solo
Yemoja
Yemoja
alidavar11
Yemoja
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
会吃猫的鱼先生
Sun Wukong
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,108 Elo+
Solo
Team Averages
Level 7
1,545 SR
1,350 Elo+

VS

Team Averages
Level 11
1,494 SR
1,264 Elo+
Ra
Ra
Ladybia224
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
941 Elo+
Solo
Terra
Terra
ThornedFear1
Terra
Level 22
God Stats
3W - 3L
1,471 SR
Queue Stats
87W - 99L
1,371 Elo+
Solo
Tiamat
Tiamat
bozhi
Tiamat
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,268 Elo+
Solo
Set
Set
falconshot1522
Set
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 15L
1,447 Elo+
Solo
Thor
Thor
画墨白泽
Thor
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 4 / 3
8,153
544
7,399
11,346
3,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zeus
Watme
Zeus
3
0 / 0 / 1
4,988
333
209
661
80
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Loki
YOKKUNG
Loki
12
5 / 3 / 3
7,630
509
10,784
11,933
3,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Yemoja
alidavar11
Yemoja
8
3 / 7 / 1
6,357
424
2,401
11,879
4,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 7 / 3
5,862
391
884
7,987
4,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 4
7,075
472
3,845
8,389
2,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 2 / 5
6,892
459
3,496
6,362
3,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Tiamat
bozhi
Tiamat
6
0 / 3 / 0
5,584
372
1,078
3,856
1,061
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
13 / 0 / 1
10,665
711
12,264
9,899
5,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
5 / 0 / 4
9,071
605
4,564
9,510
3,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
33
13
Kills
19
21
Deaths
13
11
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
8
4
0.38
L
5
4
3
1.63
W
0
2
5
1.25
L
Zeus
Watme
Zeus
0
0
1
0.5
L
Loki
YOKKUNG
Loki
5
3
3
2.17
L
Yemoja
alidavar11
Yemoja
3
7
1
0.5
W
Tiamat
bozhi
Tiamat
0
3
0
0
W
13
0
1
13.5
L
0
7
3
0.21
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,677
Damage
25,247
43,806
Taken
38,016
16,066
Mitigated
15,085
8,419
Healing
12,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,845
1,260
46
435
8,389
2,432
248
1,072
7,267
22,160
0
L
7,399
3,629
0
4,821
11,346
3,738
734
1,470
9,876
0
55,980
W
3,496
647
1,246
1,968
6,362
3,357
0
431
5,907
11,703
0
L
Zeus
Watme
Zeus
209
85
0
132
661
80
0
0
661
3,996
0
L
Loki
YOKKUNG
Loki
10,784
3,934
0
1,914
11,933
3,390
0
2,063
9,870
0
46,244
L
Yemoja
alidavar11
Yemoja
2,401
1,147
501
564
11,879
4,831
386
3,081
8,798
8,912
0
W
Tiamat
bozhi
Tiamat
1,078
383
0
636
3,856
1,061
0
270
3,561
9,741
0
W
12,264
7,269
0
4,091
9,899
5,060
5,327
631
9,268
0
70,635
L
884
402
0
487
7,987
4,027
37
1,805
6,182
0
14,174
W
4,564
899
0
3,965
9,510
3,175
0
206
9,304
0
58,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,990
Gold Earned
39,287
226
Minions Killed
309
0
Camps Cleared
0
1,131,785
Distance Traveled
1,204,874
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,075
472
35
2
0
247,711
0
L
Neith
8,153
544
105
7
0
247,883
0
W
Terra
6,892
459
15
1
0
302,315
6
L
Zeus
4,988
333
8
1
0
43,004
0
L
Loki
7,630
509
77
5
0
331,827
2
L
Yemoja
6,357
424
9
1
0
260,595
0
W
Tiamat
5,584
372
16
1
0
127,647
0
W
Set
10,665
711
137
9
0
267,010
1
L
Sun Wukong
5,862
391
27
2
0
248,476
0
W
Thor
9,071
605
106
7
0
260,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role