Player Matchup

Chaac
Chaac
BenQ02
Chaac
Level 28
God Stats
33W - 13L
1,678 SR
Queue Stats
254W - 263L
1,503 Elo+
Solo
Ao Kuang
Ao Kuang
Creaper4
Ao Kuang
Level 29
God Stats
31W - 23L
1,688 SR
Queue Stats
91W - 82L
1,513 Elo+
Party 2
Danzaburou
Danzaburou
DCbro28989
Danzaburou
Level 28
God Stats
52W - 55L
1,502 SR
Queue Stats
72W - 70L
1,489 Elo+
Party 2
Ullr
Ullr
McSlap2379
Ullr
Level 29
God Stats
22W - 25L
1,575 SR
Queue Stats
171W - 161L
1,505 Elo+
Solo
Nemesis
Nemesis
fire_blaster54
Nemesis
Level 17
God Stats
7W - 9L
1,693 SR
Queue Stats
20W - 26L
1,411 Elo+
Party 2
Team Averages
Level 26
1,627 SR
1,484 Elo+

VS

Team Averages
Level 26
1,565 SR
1,477 Elo+
Yemoja
Yemoja
BigIslandBuilt
Yemoja
Level 24
God Stats
2W - 4L
1,761 SR
Queue Stats
431W - 469L
1,483 Elo+
Party 1
Olorun
Olorun
Cheshire0400
Olorun
Level 17
God Stats
5W - 6L
1,431 SR
Queue Stats
8W - 14L
1,467 Elo+
Solo
Set
Set
Magoshinju
Set
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 97L
1,380 Elo+
Solo
He Bo
He Bo
NewWaffles
He Bo
Level 37
God Stats
3W - 6L
1,549 SR
Queue Stats
517W - 494L
1,500 Elo+
Party 1
Anubis
Anubis
oNoITZPHILLY
Anubis
Level 27
God Stats
100W - 91L
1,582 SR
Queue Stats
105W - 102L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BenQ02
Chaac
15
3 / 0 / 4
8,989
529
6,204
8,066
7,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ao Kuang
Creaper4
Ao Kuang
15
13 / 1 / 0
9,787
576
14,213
9,008
3,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
DCbro28989
Danzaburou
14
0 / 4 / 5
8,634
508
7,015
10,930
3,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 3 / 3
9,077
534
11,995
18,184
6,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
1 / 1 / 1
7,646
450
3,714
8,995
2,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 2
7,592
447
5,249
11,068
3,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Olorun
11
1 / 3 / 1
6,732
396
5,264
9,601
3,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 4 / 2
6,695
394
1,998
14,487
4,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

He Bo
13
2 / 5 / 2
7,900
465
12,465
11,687
2,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
12
4 / 5 / 1
7,739
455
7,712
10,985
4,762
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
20
Kills
9
9
Deaths
20
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
BenQ02
Chaac
3
0
4
5
L
2
3
2
1
L
Olorun
1
3
1
0.5
W
Ao Kuang
Creaper4
Ao Kuang
13
1
0
13
W
Danzaburou
DCbro28989
Danzaburou
0
4
5
0.63
L
0
4
2
0.25
W
3
3
3
1.5
L
He Bo
2
5
2
0.6
W
1
1
1
1.5
L
Anubis
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,141
Damage
32,688
55,183
Taken
57,828
23,393
Mitigated
18,803
18,296
Healing
19,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
BenQ02
Chaac
6,204
1,009
171
4,720
8,066
7,774
145
3,165
4,851
0
45,023
L
5,249
1,505
1,337
4,034
11,068
3,578
238
148
10,820
28,773
0
L
Olorun
5,264
1,229
466
3,791
9,601
3,248
155
4,132
5,419
31,036
0
W
Ao Kuang
Creaper4
Ao Kuang
14,213
3,443
0
2,156
9,008
3,182
3,558
3,078
5,798
39,358
0
W
Danzaburou
DCbro28989
Danzaburou
7,015
3,417
0
654
10,930
3,406
1,608
6,408
4,308
0
46,040
L
1,998
959
0
4,463
14,487
4,948
0
4,991
9,446
0
33,806
W
11,995
6,577
0
9,734
18,184
6,326
1,580
13,123
5,061
0
60,605
L
He Bo
12,465
601
703
2,533
11,687
2,267
150
500
11,062
46,750
0
W
3,714
1,243
0
861
8,995
2,705
1,499
4,252
4,475
0
27,129
L
Anubis
7,712
274
0
2,361
10,985
4,762
0
4,442
6,493
37,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,133
Gold Earned
36,658
374
Minions Killed
330
0
Camps Cleared
0
1,562,250
Distance Traveled
1,409,589
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,989
529
85
5
0
380,456
1
L
Yemoja
7,592
447
45
3
0
299,643
2
L
Olorun
6,732
396
53
3
0
232,560
2
W
Ao Kuang
9,787
576
68
4
0
340,174
5
W
Danzaburou
8,634
508
84
5
0
283,008
1
L
Set
6,695
394
61
4
0
335,233
1
W
Ullr
9,077
534
96
6
0
261,605
2
L
He Bo
7,900
465
87
5
0
272,810
3
W
Nemesis
7,646
450
41
2
0
297,007
1
L
Anubis
7,739
455
84
5
0
269,343
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role