Player Matchup

Fenrir
Fenrir
BadBo0y-is-back
Fenrir
Level 34
God Stats
65W - 62L
1,431 SR
Queue Stats
712W - 699L
1,415 Elo+
Solo
Nu Wa
Nu Wa
DarthWabbit
Nu Wa
Level 33
God Stats
3W - 10L
1,158 SR
Queue Stats
313W - 333L
1,401 Elo+
Solo
Khepri
Khepri
HvG SlayZ
Khepri
Level 24
God Stats
2W - 1L
1,871 SR
Queue Stats
19W - 7L
1,719 Elo+
Party 1
Artemis
Artemis
LokiIsDepressing
Artemis
Level 109
God Stats
1W - 2L
1,877 SR
Queue Stats
120W - 72L
1,762 Elo+
Party 1
Cerberus
Cerberus
RamroxD
Cerberus
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 10L
1,831 Elo+
Party 1
Team Averages
Level 46
1,567 SR
1,626 Elo+

VS

Team Averages
Level 55
1,476 SR
1,615 Elo+
Apollo
Apollo
GOD99_
Apollo
Level 105
God Stats
12W - 6L
1,737 SR
Queue Stats
808W - 760L
1,564 Elo+
Party 2
Scylla
Scylla
Sad Drag
Scylla
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 26L
1,804 Elo+
Party 3
Geb
Geb
Sadder Drag
Geb
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 13L
1,838 Elo+
Party 3
Ymir
Ymir
Thor_RTB
Ymir
Level 28
God Stats
18W - 13L
1,556 SR
Queue Stats
251W - 232L
1,528 Elo+
Party 2
Da Ji
Da Ji
bulleramram
Da Ji
Level 45
God Stats
1W - 2L
1,086 SR
Queue Stats
22W - 33L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
6,132
472
1,713
9,379
3,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
1 / 6 / 0
5,563
428
4,488
7,368
2,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
HvG SlayZ
Khepri
8
0 / 4 / 2
5,744
442
2,191
8,103
4,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
1 / 1 / 2
7,685
591
8,713
6,438
2,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
RamroxD
Cerberus
11
0 / 1 / 0
6,779
521
3,568
7,727
4,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
GOD99_
Apollo
12
2 / 1 / 5
7,157
551
4,378
7,365
3,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
Sad Drag
Scylla
13
6 / 0 / 3
7,565
582
8,245
6,810
2,287
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 0 / 6
7,303
562
1,981
6,509
3,135
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ymir
11
4 / 2 / 5
6,864
528
5,267
8,912
5,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
4 / 0 / 6
7,175
552
4,223
8,484
3,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
3
Kills
17
17
Deaths
3
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
L
1
6
0
0.17
W
Apollo
GOD99_
Apollo
2
1
5
4.5
L
Khepri
HvG SlayZ
Khepri
0
4
2
0.25
L
1
1
2
2
L
Cerberus
RamroxD
Cerberus
0
1
0
0
W
Scylla
Sad Drag
Scylla
6
0
3
7.5
W
1
0
6
4
W
Ymir
4
2
5
3.25
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,673
Damage
24,094
39,015
Taken
38,080
17,002
Mitigated
16,817
12,063
Healing
12,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,713
247
0
3,078
9,379
3,253
0
2,851
6,528
0
25,320
L
4,488
1,439
171
826
7,368
2,285
0
4,175
3,193
23,579
0
W
Apollo
GOD99_
Apollo
4,378
2,695
0
3,156
7,365
3,071
0
770
6,595
0
46,044
L
Khepri
HvG SlayZ
Khepri
2,191
336
0
963
8,103
4,451
0
4,378
3,725
10,904
0
L
8,713
4,294
0
3,831
6,438
2,621
0
1,894
4,544
0
59,529
L
Cerberus
RamroxD
Cerberus
3,568
515
0
3,194
7,727
4,392
0
2,195
5,532
37,826
0
W
Scylla
Sad Drag
Scylla
8,245
1,365
0
852
6,810
2,287
0
2,578
4,232
54,324
0
W
1,981
466
0
2,468
6,509
3,135
0
3,323
2,936
40,284
0
W
Ymir
5,267
908
0
1,538
8,912
5,246
70
2,443
6,469
24,837
0
W
4,223
716
0
4,280
8,484
3,078
504
858
7,601
0
40,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,903
Gold Earned
36,064
342
Minions Killed
408
0
Camps Cleared
0
1,114,349
Distance Traveled
1,286,250
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,132
472
63
5
0
239,156
5
L
Nu Wa
5,563
428
31
2
0
214,750
0
W
Apollo
7,157
551
100
8
0
233,986
2
L
Khepri
5,744
442
22
2
0
231,258
0
L
Artemis
7,685
591
117
9
0
212,936
3
L
Cerberus
6,779
521
109
8
0
216,249
2
W
Scylla
7,565
582
96
7
0
234,223
3
W
Geb
7,303
562
88
7
0
289,238
1
W
Ymir
6,864
528
40
3
0
247,656
2
W
Da Ji
7,175
552
84
6
0
281,147
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role