Player Matchup

Cupid
Cupid
GiveUsNoobs
Cupid
Level 21
God Stats
35W - 34L
1,595 SR
Queue Stats
187W - 191L
1,509 Elo+
Solo
Thanatos
Thanatos
ShadowMaster10
Thanatos
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,415 Elo+
Party 1
Terra
Terra
Tezcali
Terra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,728 Elo+
Party 1
Zeus
Zeus
ThenSwordKing
Zeus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,695 Elo+
Solo
Horus
Horus
TienJR
Horus
Level 6
God Stats
1W - 3L
1,692 SR
Queue Stats
4W - 7L
1,571 Elo+
Solo
Team Averages
Level 17
1,557 SR
1,584 Elo+

VS

Team Averages
Level 23
1,464 SR
1,559 Elo+
Loki
Loki
Beastly2000
Loki
Level 26
God Stats
33W - 23L
1,707 SR
Queue Stats
325W - 338L
1,658 Elo+
Solo
Fenrir
Fenrir
DOGE2MoonVVX
Fenrir
Level 20
God Stats
3W - 6L
1,113 SR
Queue Stats
111W - 83L
1,618 Elo+
Solo
Cupid
Cupid
ICptnChaosI
Cupid
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 19L
1,621 Elo+
Solo
Sun Wukong
Sun Wukong
JesterJ4ck
Sun Wukong
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,411 Elo+
Solo
Yemoja
Yemoja
XTrippingOut
Yemoja
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
112W - 112L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 2
5,082
508
3,420
6,078
1,616
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
7
0 / 2 / 0
4,612
461
2,197
5,799
1,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Terra
Tezcali
Terra
6
0 / 2 / 1
4,517
452
1,491
7,499
2,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
1 / 5 / 0
4,566
457
1,167
3,734
733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
TienJR
Horus
7
1 / 3 / 0
4,647
465
1,264
5,003
2,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 0
7,170
717
4,820
5,058
2,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
10
4 / 2 / 1
5,934
593
3,464
8,094
2,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
2 / 0 / 2
5,420
542
4,736
4,301
1,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
JesterJ4ck
Sun Wukong
11
2 / 1 / 1
6,034
603
3,709
5,190
4,459
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Yemoja
9
0 / 0 / 5
5,756
576
2,286
2,652
1,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
14
14
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
6
0
0
6
W
Fenrir
4
2
1
2.25
L
1
2
2
1
W
2
0
2
3
W
Sun Wukong
JesterJ4ck
Sun Wukong
2
1
1
2.5
L
Thanatos
0
2
0
0
L
Terra
Tezcali
Terra
0
2
1
0.25
L
1
5
0
0.2
L
Horus
TienJR
Horus
1
3
0
0.33
W
Yemoja
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,539
Damage
19,015
28,113
Taken
25,295
9,698
Mitigated
11,931
12,147
Healing
9,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,820
1,539
0
425
5,058
2,288
921
620
4,413
0
43,738
W
Fenrir
3,464
1,438
0
2,179
8,094
2,690
0
250
7,794
0
28,289
L
3,420
1,403
497
2,788
6,078
1,616
0
428
5,650
0
20,924
W
4,736
2,098
32
2,568
4,301
1,231
576
635
3,541
0
28,159
W
Sun Wukong
JesterJ4ck
Sun Wukong
3,709
838
0
2,085
5,190
4,459
594
885
4,305
0
25,619
L
Thanatos
2,197
624
0
4,671
5,799
1,583
0
83
5,641
0
16,938
L
Terra
Tezcali
Terra
1,491
332
434
2,595
7,499
2,837
0
977
6,472
5,290
0
L
1,167
287
0
120
3,734
733
0
0
3,659
10,219
0
L
Horus
TienJR
Horus
1,264
637
360
682
5,003
2,929
0
798
4,205
0
9,767
W
Yemoja
2,286
626
976
1,550
2,652
1,263
394
268
2,334
14,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,424
Gold Earned
30,314
130
Minions Killed
272
0
Camps Cleared
0
866,390
Distance Traveled
925,780
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,170
717
83
8
0
208,636
4
W
Fenrir
5,934
593
62
6
0
201,829
1
L
Cupid
5,082
508
40
4
0
195,157
2
W
Cupid
5,420
542
55
6
0
167,001
0
W
Sun Wukong
6,034
603
45
5
0
171,718
4
L
Thanatos
4,612
461
47
5
0
188,626
1
L
Terra
4,517
452
9
1
0
191,269
2
L
Zeus
4,566
457
15
2
0
111,491
1
L
Horus
4,647
465
19
2
0
179,847
1
W
Yemoja
5,756
576
27
3
0
176,596
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role