Player Matchup

Artio
Artio
AskMyBabyDaddy
Artio
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Weеb
Fenrir
Level 128
God Stats
8W - 5L
1,219 SR
Queue Stats
361W - 158L
1,648 Elo+
Party 1
Nu Wa
Nu Wa
blargcoster
Nu Wa
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 11L
1,500 Elo+
Party 1
Team Averages
Level 112
1,406 SR
1,549 Elo+

VS

Team Averages
Level 94
1,484 SR
1,561 Elo+
Ra
Ra
CallMeMagic
Ra
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
DracLa StAr
Olorun
Level 5
God Stats
1W - 4L
1,452 SR
Queue Stats
1W - 6L
1,682 Elo+
Solo
Chang'e
Chang'e
GoddessOfMetal
Chang'e
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 8
9,241
770
6,378
13,047
13,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
Weеb
Fenrir
13
9 / 2 / 4
9,887
824
9,621
11,813
6,520
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
1 / 1 / 8
7,965
664
5,333
5,231
1,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 2
8,311
693
8,662
6,547
2,265
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
10
1 / 8 / 4
7,904
659
4,385
10,934
3,498
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 3 / 2
7,406
617
5,602
8,599
2,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
14
Kills
5
5
Deaths
14
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
2
8
4
L
3
3
2
1.33
L
Olorun
1
8
4
0.38
L
1
3
2
0.67
W
Fenrir
Weеb
Fenrir
9
2
4
5.5
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,332
Damage
18,649
30,091
Taken
26,080
22,106
Mitigated
8,318
11,423
Healing
9,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,378
543
1,491
3,786
13,047
13,757
220
9,190
3,857
24,087
0
L
8,662
1,002
1,509
1,444
6,547
2,265
0
2,260
4,159
41,232
0
L
Olorun
4,385
1,895
281
1,490
10,934
3,498
0
4,876
5,810
12,300
0
L
5,602
258
1,748
2,964
8,599
2,555
42
3,928
4,337
27,776
0
W
Fenrir
Weеb
Fenrir
9,621
1,738
476
4,756
11,813
6,520
0
6,573
5,240
0
42,800
W
5,333
1,807
0
914
5,231
1,829
1,088
3,019
2,212
25,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,093
Gold Earned
23,621
139
Minions Killed
116
0
Camps Cleared
0
616,357
Distance Traveled
556,050
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,241
770
38
3
0
198,549
1
L
Ra
8,311
693
51
4
0
191,756
5
L
Olorun
7,904
659
17
1
0
166,472
1
L
Chang'e
7,406
617
48
4
0
197,822
2
W
Fenrir
9,887
824
53
4
0
242,988
1
W
Nu Wa
7,965
664
48
4
0
174,820
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role