Player Matchup

Bellona
Bellona
Gold V
AODLIONHEART
Bellona
Gold V
Level 137
God Stats
10W - 8L
1,720 SR
Queue Stats
91W - 90L
1,440 MMR
Solo
Rama
Rama
Gold III
Abraboom98
Rama
Gold III
Level 118
God Stats
3W - 1L
1,355 SR
Queue Stats
102W - 92L
1,430 MMR
Solo
Sylvanus
Sylvanus
Gold IV
Dino651
Sylvanus
Gold IV
Level 159
God Stats
31W - 26L
1,688 SR
Queue Stats
897W - 897L
1,429 MMR
Solo
Anubis
Anubis
Gold I
SKIBOYY
Anubis
Gold I
Level 124
God Stats
7W - 5L
1,747 SR
Queue Stats
352W - 347L
1,434 MMR
Solo
Fenrir
Fenrir
Gold III
sonfreak
Fenrir
Gold III
Level 160
God Stats
13W - 15L
1,586 SR
Queue Stats
762W - 797L
1,427 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 140
1,619 SR
1,432 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,442 SR
1,432 MMR
Anhur
Anhur
Gold IV
Crizi10
Anhur
Gold IV
Level 89
God Stats
10W - 14L
1,536 SR
Queue Stats
337W - 348L
1,506 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold V
Maxy_Giboudot
Tsukuyomi
Gold V
Level 117
God Stats
1W - 5L
1,301 SR
Queue Stats
308W - 322L
1,351 MMR
Party 1
Osiris
Osiris
Gold II
SKOOTCH5
Osiris
Gold II
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 53L
1,428 MMR
Solo
Geb
Geb
Silver II
crackkaa
Geb
Silver II
Level 118
God Stats
19W - 7L
1,598 SR
Queue Stats
112W - 64L
1,450 MMR
Solo
Janus
Janus
Gold IV
johnny2tymes2
Janus
Gold IV
Level 142
God Stats
2W - 2L
1,274 SR
Queue Stats
350W - 361L
1,426 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AODLIONHEART
Bellona
20
3 / 6 / 11
14,247
509
21,276
28,873
31,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
5 / 4 / 10
13,869
495
15,484
20,557
10,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
Dino651
Sylvanus
19
3 / 2 / 17
13,677
488
13,985
28,903
36,361
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
SKIBOYY
Anubis
20
9 / 7 / 6
14,816
529
27,038
31,316
23,290
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
sonfreak
Fenrir
20
10 / 7 / 12
15,191
543
19,051
27,715
22,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bans
SetDanzaburouApolloCu ChulainnNu Wa

VS

Bans
ScyllaNemesisPeleArachneMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Crizi10
Anhur
20
7 / 4 / 9
14,271
510
23,396
28,060
11,118
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
Maxy_Giboudot
Tsukuyomi
19
7 / 9 / 8
12,807
457
23,187
27,749
11,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Osiris
SKOOTCH5
Osiris
19
4 / 8 / 7
12,737
455
11,514
27,884
27,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
2 / 2 / 13
12,185
435
15,813
26,505
24,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
5 / 7 / 7
13,075
467
20,363
17,618
6,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
69
30
Kills
25
26
Deaths
30
56
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Bellona
AODLIONHEART
Bellona
3
6
11
1.42
W
5
4
10
2.5
L
Anhur
Crizi10
Anhur
7
4
9
2.88
W
Sylvanus
Dino651
Sylvanus
3
2
17
5.75
L
Tsukuyomi
Maxy_Giboudot
Tsukuyomi
7
9
8
1.22
W
Anubis
SKIBOYY
Anubis
9
7
6
1.71
L
Osiris
SKOOTCH5
Osiris
4
8
7
0.94
L
2
2
13
4.25
L
5
7
7
1.21
W
Fenrir
sonfreak
Fenrir
10
7
12
2.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,834
Damage
94,273
137,364
Taken
127,816
124,432
Mitigated
81,288
64,802
Healing
27,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AODLIONHEART
Bellona
21,276
7,595
0
7,299
28,873
31,825
860
4,974
23,324
0
91,549
W
15,484
12,025
0
8,805
20,557
10,019
5,091
4,287
16,245
0
107,138
L
Anhur
Crizi10
Anhur
23,396
13,012
0
13,868
28,060
11,118
855
10,433
17,552
0
107,228
W
Sylvanus
Dino651
Sylvanus
13,985
2,183
7,307
13,820
28,903
36,361
1,861
10,282
18,571
40,206
0
L
Tsukuyomi
Maxy_Giboudot
Tsukuyomi
23,187
3,641
0
4,779
27,749
11,334
106
8,306
19,325
0
97,287
W
Anubis
SKIBOYY
Anubis
27,038
532
0
17,026
31,316
23,290
171
9,258
21,933
126,171
0
L
Osiris
SKOOTCH5
Osiris
11,514
3,979
0
4,275
27,884
27,941
50
7,098
20,202
0
68,737
L
15,813
1,353
0
4,262
26,505
24,406
0
9,634
16,746
43,043
0
L
20,363
860
0
560
17,618
6,489
0
5,799
11,769
100,321
0
W
Fenrir
sonfreak
Fenrir
19,051
3,820
0
10,545
27,715
22,937
288
7,915
19,750
0
110,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,800
Gold Earned
65,075
661
Minions Killed
582
0
Camps Cleared
0
2,403,722
Distance Traveled
2,567,020
25
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
14,247
509
169
6
0
465,490
1
W
Rama
13,869
495
146
5
0
473,582
3
L
Anhur
14,271
510
142
5
0
496,939
3
W
Sylvanus
13,677
488
49
2
0
479,816
7
L
Tsukuyomi
12,807
457
122
4
0
530,689
2
W
Anubis
14,816
529
164
6
0
424,322
4
L
Osiris
12,737
455
116
4
0
477,687
5
L
Geb
12,185
435
42
2
0
563,342
10
L
Janus
13,075
467
160
6
0
498,363
2
W
Fenrir
15,191
543
133
5
0
560,512
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role