Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
FOXking115
Ares
Level 126
God Stats
6W - 8L
1,500 SR
Queue Stats
334W - 243L
1,601 Elo+
Party 1
Serqet
Serqet
LordDownCat
Serqet
Level 65
God Stats
31W - 29L
1,683 SR
Queue Stats
202W - 171L
1,614 Elo+
Party 1
Team Averages
Level 112
1,561 SR
1,571 Elo+

VS

Team Averages
Level 34
1,562 SR
1,537 Elo+
Tiamat
Tiamat
Anguis Rex
Tiamat
Level 58
God Stats
1W - 0L
1,635 SR
Queue Stats
2W - 2L
1,533 Elo+
Party 2
Bellona
Bellona
DapperShatter
Bellona
Level 19
God Stats
2W - 1L
1,691 SR
Queue Stats
2W - 2L
1,533 Elo+
Party 2
Medusa
Medusa
MasterSkyrus
Medusa
Level 26
God Stats
1W - 2L
1,361 SR
Queue Stats
3W - 2L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
11
3 / 3 / 3
8,138
678
6,066
10,466
7,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

10
2 / 6 / 4
8,089
674
7,395
13,691
12,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Serqet
9
1 / 6 / 3
7,091
591
3,208
8,902
3,707
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Anguis Rex
Tiamat
13
8 / 0 / 7
9,540
795
12,811
5,120
5,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
12
2 / 1 / 12
8,457
705
6,094
8,462
4,674
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
10
4 / 5 / 6
8,376
698
5,538
8,210
2,574
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
6
Kills
14
15
Deaths
6
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
3
3
3
1.5
W
Tiamat
Anguis Rex
Tiamat
8
0
7
11.5
W
Bellona
2
1
12
8
L
2
6
4
0.67
L
Serqet
1
6
3
0.42
W
Medusa
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,669
Damage
24,443
33,059
Taken
21,792
23,349
Mitigated
12,623
3,815
Healing
4,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
6,066
558
0
2,144
10,466
7,017
701
4,391
5,626
31,696
0
W
Tiamat
Anguis Rex
Tiamat
12,811
1,364
0
1,088
5,120
5,375
52
3,390
1,730
40,691
0
W
Bellona
6,094
2,070
0
3,356
8,462
4,674
0
5,427
2,507
0
15,875
L
7,395
270
0
1,348
13,691
12,625
228
4,423
8,670
13,559
0
L
Serqet
3,208
430
0
323
8,902
3,707
635
3,362
5,251
0
11,653
W
Medusa
5,538
2,940
0
71
8,210
2,574
51
4,658
3,372
172
14,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,318
Gold Earned
26,373
95
Minions Killed
119
0
Camps Cleared
0
613,674
Distance Traveled
673,333
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,138
678
53
4
0
225,042
4
W
Tiamat
9,540
795
82
7
0
230,387
1
W
Bellona
8,457
705
24
2
0
241,412
3
L
Ares
8,089
674
18
2
0
201,537
3
L
Serqet
7,091
591
24
2
0
187,095
4
W
Medusa
8,376
698
13
1
0
201,534
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role