Player Matchup

Sobek
Sobek
AmumusFriend
Sobek
Level 5
God Stats
2W - 0L
1,726 SR
Queue Stats
5W - 3L
1,385 Elo+
Party 2
Cupid
Cupid
GME2MOON
Cupid
Level 6
God Stats
1W - 2L
1,219 SR
Queue Stats
4W - 4L
1,422 Elo+
Party 2
Hades
Hades
GhostFire600
Hades
Level 28
God Stats
12W - 6L
1,619 SR
Queue Stats
166W - 215L
1,472 Elo+
Party 1
Bakasura
Bakasura
HARDEEZZ
Bakasura
Level 33
God Stats
35W - 41L
1,443 SR
Queue Stats
297W - 354L
1,447 Elo+
Party 1
Chaac
Chaac
Trojenmanxxl
Chaac
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,493 Elo+
Party 2
Team Averages
Level 23
1,501 SR
1,444 Elo+

VS

Team Averages
Level 22
1,496 SR
1,341 Elo+
Cupid
Cupid
ANGRYCOMMIE1312
Cupid
Level 13
God Stats
1W - 2L
1,292 SR
Queue Stats
13W - 22L
1,417 Elo+
Party 3
Chaac
Chaac
CrudMaster
Chaac
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 36L
1,446 Elo+
Party 3
Nemesis
Nemesis
Kurosorav1
Nemesis
Level 4
God Stats
3W - 7L
1,500 SR
Queue Stats
22W - 27L
1,122 Elo+
Solo
Anubis
Anubis
PartizanRedstar
Anubis
Level 37
God Stats
1W - 2L
1,500 SR
Queue Stats
56W - 70L
1,464 Elo+
Party 3
Sobek
Sobek
ShackminSupport
Sobek
Level 29
God Stats
0W - 1L
1,690 SR
Queue Stats
0W - 2L
1,255 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 8
7,162
477
3,968
12,690
9,437
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cupid
GME2MOON
Cupid
12
6 / 1 / 4
8,099
540
17,352
9,541
2,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 2 / 1
8,323
555
7,752
9,585
3,946
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
HARDEEZZ
Bakasura
14
3 / 2 / 3
8,344
556
6,935
12,451
3,982
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
9 / 3 / 3
8,914
594
10,500
15,503
10,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 2
6,988
466
6,864
11,942
3,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chaac
11
2 / 5 / 0
7,003
467
6,069
17,482
11,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
Kurosorav1
Nemesis
5
0 / 5 / 2
5,190
346
891
5,040
1,337
Boots

Boots

+6%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
3 / 6 / 2
7,383
492
15,294
14,623
6,207
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 4 / 2
7,277
485
3,361
13,007
8,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
17
24
Kills
9
9
Deaths
25
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
2
1
8
6
L
Chaac
2
5
0
0.4
W
Cupid
GME2MOON
Cupid
6
1
4
8
W
4
2
1
2.25
W
Bakasura
HARDEEZZ
Bakasura
3
2
3
2.25
L
Nemesis
Kurosorav1
Nemesis
0
5
2
0.2
L
3
6
2
0.67
L
2
4
2
0.75
W
9
3
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,507
Damage
32,479
59,770
Taken
62,094
30,661
Mitigated
31,324
25,748
Healing
18,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,864
2,873
203
3,725
11,942
3,888
129
2,774
9,043
0
25,445
W
3,968
740
0
2,477
12,690
9,437
286
3,286
9,354
13,118
0
L
Chaac
6,069
2,226
0
5,046
17,482
11,805
636
1,432
15,640
0
29,884
W
Cupid
GME2MOON
Cupid
17,352
10,738
379
5,561
9,541
2,720
1,674
3,893
5,573
0
39,807
W
7,752
1,008
171
4,132
9,585
3,946
950
5,365
4,220
47,454
0
W
Bakasura
HARDEEZZ
Bakasura
6,935
5,373
0
5,939
12,451
3,982
672
3,492
8,859
0
46,152
L
Nemesis
Kurosorav1
Nemesis
891
645
0
721
5,040
1,337
0
595
4,345
0
10,228
L
15,294
171
0
6,821
14,623
6,207
56
4,570
9,508
52,383
0
L
3,361
185
0
1,731
13,007
8,087
180
2,349
10,283
14,162
0
W
10,500
2,850
0
7,089
15,503
10,576
1,512
2,619
12,559
0
46,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,842
Gold Earned
33,841
345
Minions Killed
205
0
Camps Cleared
0
1,392,794
Distance Traveled
1,237,160
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,988
466
37
2
0
268,601
0
W
Sobek
7,162
477
25
2
0
302,519
1
L
Chaac
7,003
467
46
3
0
237,445
1
W
Cupid
8,099
540
56
4
0
254,207
1
W
Hades
8,323
555
92
6
0
253,670
1
W
Bakasura
8,344
556
98
7
0
320,696
1
L
Nemesis
5,190
346
16
1
0
184,542
0
L
Anubis
7,383
492
85
6
0
247,035
0
L
Sobek
7,277
485
21
1
0
299,537
0
W
Chaac
8,914
594
74
5
0
261,702
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role