Player Matchup

Hel
Hel
Halfpints
Hel
Level 28
God Stats
23W - 17L
1,475 SR
Queue Stats
28W - 21L
1,536 Elo+
Solo
Anhur
Anhur
eelnotsew
Anhur
Level 26
God Stats
11W - 4L
1,760 SR
Queue Stats
56W - 72L
1,512 Elo+
Party 1
Ao Kuang
Ao Kuang
nolstyr
Ao Kuang
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 52L
1,550 Elo+
Party 1
Janus
Janus
pennypinchin
Janus
Level 21
God Stats
30W - 31L
1,437 SR
Queue Stats
126W - 141L
1,484 Elo+
Solo
Cthulhu
Cthulhu
朽木冬子
Cthulhu
Level 15
God Stats
2W - 1L
1,158 SR
Queue Stats
27W - 20L
1,568 Elo+
Solo
Team Averages
Level 23
1,466 SR
1,530 Elo+

VS

Team Averages
Level 18
1,427 SR
1,503 Elo+
Olorun
Olorun
BoMare
Olorun
Level 7
God Stats
1W - 4L
1,358 SR
Queue Stats
24W - 36L
1,442 Elo+
Solo
Tsukuyomi
Tsukuyomi
Cripysnaps
Tsukuyomi
Level 28
God Stats
21W - 27L
1,471 SR
Queue Stats
129W - 129L
1,546 Elo+
Solo
Anhur
Anhur
Regalif
Anhur
Level 26
God Stats
1W - 3L
1,306 SR
Queue Stats
37W - 38L
1,497 Elo+
Solo
Kuzenbo
Kuzenbo
Tsuiaja
Kuzenbo
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,631 Elo+
Solo
Osiris
Osiris
眸是三千嗔丶
Osiris
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
6,733
481
2,577
8,525
3,271
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
eelnotsew
Anhur
11
3 / 4 / 7
7,167
512
6,652
9,489
2,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
nolstyr
Ao Kuang
12
6 / 3 / 2
7,621
544
6,264
11,207
3,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 2 / 1
7,784
556
3,662
6,374
1,834
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
朽木冬子
Cthulhu
12
4 / 4 / 5
7,825
559
6,078
8,208
4,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BoMare
Olorun
11
1 / 2 / 1
6,085
435
970
7,094
2,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tsukuyomi
Cripysnaps
Tsukuyomi
14
5 / 2 / 4
8,395
600
9,024
8,417
3,363
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anhur
Regalif
Anhur
12
5 / 4 / 3
7,679
549
8,416
10,531
3,101
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
Tsuiaja
Kuzenbo
8
2 / 5 / 4
5,827
416
4,760
10,976
5,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 1 / 1
7,251
518
6,721
8,922
5,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
29
14
Kills
16
16
Deaths
14
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Olorun
BoMare
Olorun
1
2
1
0.75
L
Tsukuyomi
Cripysnaps
Tsukuyomi
5
2
4
3.5
W
0
3
0
0
L
Anhur
Regalif
Anhur
5
4
3
1.63
L
Kuzenbo
Tsuiaja
Kuzenbo
2
5
4
0.8
W
Anhur
eelnotsew
Anhur
3
4
7
1.63
W
Ao Kuang
nolstyr
Ao Kuang
6
3
2
2.33
W
1
2
1
0.75
W
Cthulhu
朽木冬子
Cthulhu
4
4
5
1.63
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,233
Damage
29,891
43,803
Taken
45,940
14,924
Mitigated
20,460
15,417
Healing
13,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
BoMare
Olorun
970
68
0
3,236
7,094
2,267
435
2,594
4,500
26,993
0
L
Tsukuyomi
Cripysnaps
Tsukuyomi
9,024
2,065
0
3,081
8,417
3,363
249
2,163
6,254
0
61,924
W
2,577
222
695
3,907
8,525
3,271
0
0
8,096
30,834
0
L
Anhur
Regalif
Anhur
8,416
3,855
0
4,300
10,531
3,101
0
3,142
7,389
0
44,521
L
Kuzenbo
Tsuiaja
Kuzenbo
4,760
2,147
0
396
10,976
5,997
0
5,380
5,596
12,102
0
W
Anhur
eelnotsew
Anhur
6,652
2,448
258
2,577
9,489
2,043
0
1,659
7,830
0
28,987
W
Ao Kuang
nolstyr
Ao Kuang
6,264
1,794
282
5,927
11,207
3,052
0
1,008
10,174
36,420
0
W
3,662
0
0
708
6,374
1,834
778
1,102
5,272
55,551
0
W
Cthulhu
朽木冬子
Cthulhu
6,078
621
164
899
8,208
4,724
0
1,961
6,227
24,098
0
L
6,721
2,083
0
2,140
8,922
5,732
48
5,302
3,620
0
31,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,130
Gold Earned
35,237
330
Minions Killed
302
0
Camps Cleared
0
1,368,311
Distance Traveled
1,329,858
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,085
435
52
4
0
260,783
0
L
Tsukuyomi
8,395
600
102
7
0
279,313
4
W
Hel
6,733
481
61
4
0
262,199
2
L
Anhur
7,679
549
75
5
0
218,804
0
L
Kuzenbo
5,827
416
12
1
0
284,059
0
W
Anhur
7,167
512
56
4
0
272,305
1
W
Ao Kuang
7,621
544
60
4
0
281,196
0
W
Janus
7,784
556
120
9
0
261,626
2
W
Cthulhu
7,825
559
33
2
0
290,985
5
L
Osiris
7,251
518
61
4
0
286,899
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role