Player Matchup

Achilles
Achilles
DHG x Dreamz
Achilles
Level 16
God Stats
18W - 25L
1,475 SR
Queue Stats
109W - 145L
1,389 Elo+
Party 1
Skadi
Skadi
GOTModeloDHG
Skadi
Level 61
God Stats
16W - 6L
1,657 SR
Queue Stats
75W - 91L
1,407 Elo+
Party 1
Sol
Sol
SauceDerk
Sol
Level 60
God Stats
15W - 13L
1,643 SR
Queue Stats
235W - 245L
1,473 Elo+
Party 3
Khepri
Khepri
Simply_CMT
Khepri
Level 61
God Stats
31W - 30L
1,589 SR
Queue Stats
235W - 241L
1,473 Elo+
Party 3
Arachne
Arachne
rffso
Arachne
Level 46
God Stats
3W - 2L
1,696 SR
Queue Stats
234W - 247L
1,479 Elo+
Party 3
Team Averages
Level 49
1,612 SR
1,444 Elo+

VS

Team Averages
Level 67
1,519 SR
1,375 Elo+
He Bo
He Bo
HardxCorpsxKali
He Bo
Level 145
God Stats
4W - 3L
1,666 SR
Queue Stats
297W - 300L
1,446 Elo+
Party 2
Izanami
Izanami
KN3 BONDZ V
Izanami
Level 23
God Stats
34W - 51L
1,534 SR
Queue Stats
45W - 73L
1,341 Elo+
Party 4
Chernobog
Chernobog
ScytheDali
Chernobog
Level 10
God Stats
1W - 3L
1,395 SR
Queue Stats
6W - 8L
1,414 Elo+
Party 2
Ao Kuang
Ao Kuang
SicarioSuperman
Ao Kuang
Level 89
God Stats
4W - 5L
1,500 SR
Queue Stats
513W - 577L
1,470 Elo+
Party 2
Bacchus
Bacchus
itsDankeeD
Bacchus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 34L
1,203 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DHG x Dreamz
Achilles
14
3 / 4 / 4
9,794
466
4,915
16,214
11,073
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
15 / 1 / 10
12,422
592
21,349
12,587
5,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
9 / 4 / 8
11,820
563
14,254
14,423
6,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
Simply_CMT
Khepri
16
5 / 0 / 21
10,658
508
7,080
23,002
24,558
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Arachne
rffso
Arachne
16
9 / 5 / 6
11,350
540
16,624
13,687
7,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 7 / 2
9,473
451
8,783
15,574
7,020
Izanami
KN3 BONDZ V
Izanami
13
0 / 14 / 1
7,759
369
5,465
17,427
5,434
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chernobog
ScytheDali
Chernobog
11
0 / 8 / 2
7,326
349
4,728
14,976
4,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ao Kuang
17
10 / 7 / 1
11,265
536
14,760
25,407
10,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
itsDankeeD
Bacchus
14
1 / 5 / 3
8,762
417
5,229
11,320
15,416
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
20
41
Kills
11
14
Deaths
41
49
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Achilles
DHG x Dreamz
Achilles
3
4
4
1.25
W
15
1
10
20
L
0
7
2
0.14
L
Izanami
KN3 BONDZ V
Izanami
0
14
1
0.04
W
9
4
8
3.25
L
Chernobog
ScytheDali
Chernobog
0
8
2
0.13
L
Ao Kuang
10
7
1
1.5
W
Khepri
Simply_CMT
Khepri
5
0
21
15.5
L
Bacchus
itsDankeeD
Bacchus
1
5
3
0.5
W
Arachne
rffso
Arachne
9
5
6
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,222
Damage
38,965
79,913
Taken
84,704
54,338
Mitigated
42,700
34,149
Healing
18,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
DHG x Dreamz
Achilles
4,915
2,036
0
1,550
16,214
11,073
204
10,318
5,896
0
32,361
W
21,349
11,097
1,498
7,338
12,587
5,329
2,054
5,297
7,290
0
95,969
L
8,783
225
0
4,233
15,574
7,020
442
4,610
10,718
74,143
0
L
Izanami
KN3 BONDZ V
Izanami
5,465
3,859
0
857
17,427
5,434
1,254
4,010
13,289
0
36,442
W
14,254
4,077
1,066
6,926
14,423
6,030
5,659
6,015
8,408
74,228
0
L
Chernobog
ScytheDali
Chernobog
4,728
2,260
0
2,400
14,976
4,728
0
3,309
11,619
0
33,982
L
Ao Kuang
14,760
4,462
0
9,990
25,407
10,102
0
6,702
18,503
63,804
0
W
Khepri
Simply_CMT
Khepri
7,080
437
885
11,230
23,002
24,558
1,107
4,193
18,809
29,451
0
L
Bacchus
itsDankeeD
Bacchus
5,229
701
0
967
11,320
15,416
410
1,998
9,241
27,008
0
W
Arachne
rffso
Arachne
16,624
9,870
0
3,656
13,687
7,348
18
7,763
5,924
0
49,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,044
Gold Earned
44,585
376
Minions Killed
416
0
Camps Cleared
0
1,817,088
Distance Traveled
1,684,760
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,794
466
46
2
0
351,670
2
W
Skadi
12,422
592
114
5
0
345,634
3
L
He Bo
9,473
451
116
6
0
314,426
7
L
Izanami
7,759
369
75
4
0
293,326
0
W
Sol
11,820
563
121
6
0
358,314
1
L
Chernobog
7,326
349
53
3
0
320,384
0
L
Ao Kuang
11,265
536
121
6
0
379,545
0
W
Khepri
10,658
508
27
1
0
377,962
4
L
Bacchus
8,762
417
51
2
0
377,079
6
W
Arachne
11,350
540
68
3
0
383,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role