Player Matchup

Ah Puch
Ah Puch
Diamond IV
Grifitth
Ah Puch
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Platinum I
SayyMyName
Hel
Platinum I
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
103W - 80L
1,955 MMR
Party 1
Janus
Janus
Platinum II
TheDarkness598
Janus
Platinum II
Level 103
God Stats
1W - 1L
1,880 SR
Queue Stats
43W - 35L
2,093 MMR
Party 1
Cernunnos
Cernunnos
Platinum III
ZzAPOLLOzZ
Cernunnos
Platinum III
Level 129
God Stats
0W - 2L
1,300 SR
Queue Stats
108W - 100L
1,894 MMR
Party 3
Chiron
Chiron
Platinum III
ZzKeeNLeeLuzZ
Chiron
Platinum III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Team Averages
Platinum II
Platinum II
Average Tier
Level 142
1,536 SR
1,788 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 149
1,606 SR
1,989 MMR
Chang'e
Chang'e
Platinum I
MutedSpittah
Chang'e
Platinum I
Level 122
God Stats
1W - 1L
1,345 SR
Queue Stats
247W - 228L
1,914 MMR
Party 4
Anhur
Anhur
Diamond IV
NotBilli
Anhur
Diamond IV
Level 156
God Stats
11W - 5L
1,681 SR
Queue Stats
164W - 141L
2,171 MMR
Party 2
Camazotz
Camazotz
Platinum II
Paximaz
Camazotz
Platinum II
Level 147
God Stats
13W - 9L
1,745 SR
Queue Stats
193W - 177L
1,911 MMR
Solo
Sobek
Sobek
Platinum I
Zhayex
Sobek
Platinum I
Level 160
God Stats
18W - 8L
1,619 SR
Queue Stats
180W - 164L
1,864 MMR
Party 4
Cu Chulainn
Cu Chulainn
Diamond V
lInarjeral
Cu Chulainn
Diamond V
Level 159
God Stats
4W - 4L
1,639 SR
Queue Stats
83W - 62L
2,087 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Grifitth
Ah Puch
18
0 / 2 / 1
11,011
551
3,032
8,275
6,116
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 10 / 3
8,262
413
10,350
15,535
3,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
3 / 4 / 1
10,601
530
10,524
15,912
5,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
ZzAPOLLOzZ
Cernunnos
16
2 / 7 / 1
10,159
508
4,758
16,247
4,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 3 / 2
9,629
481
7,025
11,159
5,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
DanzaburouScyllaGuan YuSet

VS

Bans
ApolloPersephoneCupidArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
MutedSpittah
Chang'e
19
9 / 0 / 5
12,568
628
12,601
16,639
7,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
NotBilli
Anhur
19
4 / 2 / 11
12,501
625
12,456
15,298
9,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Camazotz
Paximaz
Camazotz
18
7 / 1 / 8
12,142
607
8,968
15,894
8,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sobek
Zhayex
Sobek
16
4 / 0 / 12
11,279
564
5,452
19,014
19,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cu Chulainn
lInarjeral
Cu Chulainn
20
2 / 3 / 5
12,787
639
10,588
15,198
15,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
67
6
Kills
26
26
Deaths
6
8
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Grifitth
Ah Puch
0
2
1
0.25
W
Chang'e
MutedSpittah
Chang'e
9
0
5
11.5
W
Anhur
NotBilli
Anhur
4
2
11
4.75
W
Camazotz
Paximaz
Camazotz
7
1
8
11
L
0
10
3
0.15
L
3
4
1
0.88
W
Sobek
Zhayex
Sobek
4
0
12
10
L
Cernunnos
ZzAPOLLOzZ
Cernunnos
2
7
1
0.36
L
1
3
2
0.67
W
Cu Chulainn
lInarjeral
Cu Chulainn
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,689
Damage
50,065
67,128
Taken
82,043
25,403
Mitigated
59,404
21,116
Healing
44,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Grifitth
Ah Puch
3,032
85
0
2,547
8,275
6,116
228
1,303
6,723
80,562
0
W
Chang'e
MutedSpittah
Chang'e
12,601
347
5,698
9,975
16,639
7,021
2,543
8,354
8,285
92,005
0
W
Anhur
NotBilli
Anhur
12,456
5,029
0
7,473
15,298
9,207
3,815
5,176
10,122
0
117,392
W
Camazotz
Paximaz
Camazotz
8,968
1,938
0
8,160
15,894
8,494
3,978
4,622
11,272
0
71,436
L
10,350
207
930
3,509
15,535
3,954
0
7,786
7,528
44,604
0
L
10,524
633
0
4,762
15,912
5,390
204
4,115
11,489
82,693
0
W
Sobek
Zhayex
Sobek
5,452
335
0
9,519
19,014
19,543
149
5,952
13,062
31,431
0
L
Cernunnos
ZzAPOLLOzZ
Cernunnos
4,758
2,161
0
5,430
16,247
4,657
2,770
2,749
13,365
0
65,944
L
7,025
2,261
249
3,689
11,159
5,286
1,122
2,464
8,535
0
48,514
W
Cu Chulainn
lInarjeral
Cu Chulainn
10,588
2,365
0
3,272
15,198
15,139
1,477
4,292
10,906
3,441
89,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,662
Gold Earned
61,277
626
Minions Killed
689
0
Camps Cleared
0
1,854,058
Distance Traveled
2,109,555
24
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
11,011
551
175
9
0
327,283
0
W
Chang'e
12,568
628
176
9
0
430,492
4
W
Anhur
12,501
625
171
9
0
362,768
7
W
Camazotz
12,142
607
128
6
0
465,884
4
L
Hel
8,262
413
75
4
0
365,843
4
L
Janus
10,601
530
162
8
0
419,815
2
W
Sobek
11,279
564
29
1
0
438,371
7
L
Cernunnos
10,159
508
114
6
0
363,699
11
L
Chiron
9,629
481
100
5
0
377,418
7
W
Cu Chulainn
12,787
639
185
9
0
412,040
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role