Player Matchup

Horus
Horus
Jeringaslokas
Horus
Level 29
God Stats
17W - 20L
1,579 SR
Queue Stats
445W - 559L
1,376 Elo+
Solo
Yemoja
Yemoja
MalinA0071
Yemoja
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
176W - 233L
1,450 Elo+
Party 3
Hachiman
Hachiman
RudyLY
Hachiman
Level 16
God Stats
13W - 19L
1,234 SR
Queue Stats
82W - 104L
1,389 Elo+
Solo
Izanami
Izanami
frfrbq
Izanami
Level 29
God Stats
103W - 160L
1,398 SR
Queue Stats
126W - 202L
1,410 Elo+
Party 3
Set
Set
zorkpro
Set
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,638 Elo+
Solo
Team Averages
Level 23
1,442 SR
1,453 Elo+

VS

Team Averages
Level 18
1,547 SR
1,403 Elo+
Hel
Hel
ECURB98
Hel
Level 29
God Stats
5W - 2L
1,368 SR
Queue Stats
114W - 95L
1,445 Elo+
Solo
Kuzenbo
Kuzenbo
KingKillaqueued
Kuzenbo
Level 27
God Stats
31W - 24L
1,434 SR
Queue Stats
93W - 124L
1,357 Elo+
Party 1
Skadi
Skadi
ReachTheVoid
Skadi
Level 27
God Stats
11W - 6L
1,709 SR
Queue Stats
48W - 40L
1,402 Elo+
Party 1
Guan Yu
Guan Yu
舍生取义地狱花
Guan Yu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,404 Elo+
Party 2
Loki
Loki
雅帕菲卡
Loki
Level 4
God Stats
2W - 0L
1,724 SR
Queue Stats
3W - 1L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
4,900
445
3,117
7,310
4,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
MalinA0071
Yemoja
7
1 / 2 / 1
5,114
465
4,640
7,993
3,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hachiman
RudyLY
Hachiman
9
0 / 4 / 0
4,727
430
2,134
7,285
2,371
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
frfrbq
Izanami
7
1 / 3 / 1
4,749
432
3,335
7,005
1,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Set
6
0 / 7 / 0
4,265
388
1,832
5,935
1,785
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
13
6 / 0 / 0
7,327
666
5,956
4,461
1,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
2 / 1 / 3
5,782
526
3,178
6,918
5,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
3 / 1 / 2
5,710
519
9,474
8,347
2,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
5 / 0 / 5
6,732
612
4,474
4,888
3,626
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
4 / 1 / 5
6,392
581
2,356
6,599
1,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
2
Kills
20
21
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hel
6
0
0
6
L
0
5
1
0.1
W
2
1
3
3.5
L
Yemoja
MalinA0071
Yemoja
1
2
1
0.75
W
3
1
2
4
L
Hachiman
RudyLY
Hachiman
0
4
0
0
L
Izanami
frfrbq
Izanami
1
3
1
0.5
L
Set
0
7
0
0
W
5
0
5
7.5
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,058
Damage
25,438
35,528
Taken
31,213
13,667
Mitigated
14,739
7,742
Healing
12,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
5,956
573
325
2,478
4,461
1,468
1,222
0
4,461
43,465
0
L
3,117
1,317
208
696
7,310
4,857
429
1,010
6,300
0
20,146
W
3,178
1,404
0
2,043
6,918
5,264
158
2,488
4,430
11,874
0
L
Yemoja
MalinA0071
Yemoja
4,640
1,331
984
2,585
7,993
3,076
0
2,229
5,764
15,701
0
W
9,474
5,510
0
3,462
8,347
2,614
374
2,152
6,195
0
40,907
L
Hachiman
RudyLY
Hachiman
2,134
1,112
0
899
7,285
2,371
261
5,110
1,767
0
16,314
L
Izanami
frfrbq
Izanami
3,335
2,142
0
2,306
7,005
1,578
0
949
6,056
0
20,417
L
Set
1,832
1,052
0
64
5,935
1,785
279
938
4,957
0
11,580
W
4,474
1,414
740
1,588
4,888
3,626
444
0
4,688
6,750
18,051
W
2,356
557
0
1,595
6,599
1,767
812
0
6,524
0
26,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,755
Gold Earned
31,943
152
Minions Killed
265
0
Camps Cleared
0
827,059
Distance Traveled
987,999
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,327
666
77
7
0
204,437
2
L
Horus
4,900
445
41
4
0
168,794
0
W
Kuzenbo
5,782
526
25
2
0
209,455
4
L
Yemoja
5,114
465
21
2
0
172,758
0
W
Skadi
5,710
519
47
4
0
153,498
2
L
Hachiman
4,727
430
32
3
0
182,301
1
L
Izanami
4,749
432
41
4
0
146,639
0
L
Set
4,265
388
17
2
0
156,567
2
W
Guan Yu
6,732
612
59
5
0
194,576
0
W
Loki
6,392
581
57
5
0
226,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role