Player Matchup

Fenrir
Fenrir
BarryFoster14
Fenrir
Level 23
God Stats
18W - 22L
1,388 SR
Queue Stats
23W - 30L
1,406 Elo+
Party 2
Thoth
Thoth
DEADCOOP242
Thoth
Level 88
God Stats
10W - 7L
1,289 SR
Queue Stats
510W - 462L
1,543 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Fordan
Cu Chulainn
Level 43
God Stats
8W - 9L
1,635 SR
Queue Stats
53W - 50L
1,462 Elo+
Party 2
Bakasura
Bakasura
Sebasini43
Bakasura
Level 103
God Stats
23W - 13L
1,652 SR
Queue Stats
460W - 443L
1,547 Elo+
Party 3
Apollo
Apollo
terpintime
Apollo
Level 63
God Stats
7W - 10L
1,441 SR
Queue Stats
29W - 41L
1,379 Elo+
Party 2
Team Averages
Level 64
1,481 SR
1,468 Elo+

VS

Team Averages
Level 61
1,631 SR
1,570 Elo+
Janus
Janus
BigOleHead16
Janus
Level 89
God Stats
19W - 21L
1,568 SR
Queue Stats
661W - 578L
1,623 Elo+
Party 1
Bakasura
Bakasura
RazberryThunder
Bakasura
Level 23
God Stats
4W - 1L
1,827 SR
Queue Stats
277W - 200L
1,583 Elo+
Party 1
Ares
Ares
jksax
Ares
Level 66
God Stats
1W - 1L
1,673 SR
Queue Stats
523W - 418L
1,635 Elo+
Party 1
Vamana
Vamana
notanksallowed
Vamana
Level 84
God Stats
5W - 2L
1,585 SR
Queue Stats
134W - 149L
1,512 Elo+
Solo
Danzaburou
Danzaburou
sinistergeek
Danzaburou
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 3
6,258
569
2,160
4,151
1,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
2 / 2 / 7
6,828
621
6,065
3,782
1,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cu Chulainn
Fordan
Cu Chulainn
11
5 / 1 / 0
7,193
654
8,579
7,887
5,363
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
Sebasini43
Bakasura
13
3 / 0 / 4
7,261
660
2,952
6,930
2,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Apollo
terpintime
Apollo
10
5 / 1 / 3
6,227
566
5,620
7,088
1,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
5,929
539
2,714
6,394
1,878
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
10
2 / 3 / 0
6,066
551
2,468
6,624
2,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ares
jksax
Ares
8
0 / 2 / 2
5,257
478
3,489
8,154
3,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 5 / 1
5,228
475
3,044
9,448
6,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Boots

Boots

+6%
Movement Speed

Danzaburou
sinistergeek
Danzaburou
8
1 / 4 / 0
5,199
473
1,375
6,094
2,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
18
Kills
4
4
Deaths
18
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
L
1
4
1
0.38
W
2
2
7
2.75
W
Cu Chulainn
Fordan
Cu Chulainn
5
1
0
5
L
Bakasura
2
3
0
0.67
W
Bakasura
Sebasini43
Bakasura
3
0
4
5
L
Ares
jksax
Ares
0
2
2
0.5
L
0
5
1
0.1
L
Danzaburou
sinistergeek
Danzaburou
1
4
0
0.25
W
Apollo
terpintime
Apollo
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,376
Damage
13,090
29,838
Taken
36,714
12,465
Mitigated
16,410
7,143
Healing
8,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,160
470
0
814
4,151
1,605
471
938
3,213
0
14,684
L
2,714
139
0
700
6,394
1,878
0
2,521
3,435
36,896
0
W
6,065
279
0
493
3,782
1,110
0
1,615
2,097
35,280
0
W
Cu Chulainn
Fordan
Cu Chulainn
8,579
1,613
0
954
7,887
5,363
174
1,161
6,270
8,962
31,938
L
Bakasura
2,468
1,763
0
1,428
6,624
2,246
0
1,251
5,241
0
28,130
W
Bakasura
Sebasini43
Bakasura
2,952
2,325
0
1,964
6,930
2,409
111
531
6,374
0
41,524
L
Ares
jksax
Ares
3,489
70
0
2,793
8,154
3,952
0
1,687
6,365
18,444
0
L
3,044
1,092
0
1,811
9,448
6,143
0
1,574
7,800
0
21,922
L
Danzaburou
sinistergeek
Danzaburou
1,375
770
0
1,412
6,094
2,191
564
222
5,832
0
19,338
W
Apollo
terpintime
Apollo
5,620
2,976
0
2,918
7,088
1,978
2,358
1,958
5,085
0
26,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,767
Gold Earned
27,679
313
Minions Killed
261
0
Camps Cleared
0
1,092,539
Distance Traveled
1,053,672
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,258
569
28
3
0
214,677
1
L
Janus
5,929
539
81
7
0
226,166
1
W
Thoth
6,828
621
65
6
0
234,294
4
W
Cu Chulainn
7,193
654
78
7
0
184,271
2
L
Bakasura
6,066
551
69
6
0
238,108
0
W
Bakasura
7,261
660
96
9
0
255,864
1
L
Ares
5,257
478
33
3
0
235,441
4
L
Vamana
5,228
475
48
4
0
181,080
3
L
Danzaburou
5,199
473
30
3
0
172,877
2
W
Apollo
6,227
566
46
4
0
203,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role