Player Matchup

Achilles
Achilles
Pykies
Achilles
Level 69
God Stats
2W - 4L
1,295 SR
Queue Stats
43W - 39L
1,474 Elo+
Solo
Nu Wa
Nu Wa
XxShiptonxX
Nu Wa
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
iDirectMidgetPrn
Cthulhu
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 75L
1,548 Elo+
Party 2
Ne Zha
Ne Zha
mixtxt
Ne Zha
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,523 Elo+
Party 3
Hou Yi
Hou Yi
plzplacewards
Hou Yi
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 50L
1,564 Elo+
Party 2
Team Averages
Level 90
1,459 SR
1,522 Elo+

VS

Team Averages
Level 82
1,517 SR
1,486 Elo+
Pele
Pele
CookezNMilk
Pele
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
King Arthur
King Arthur
DessyrB3ll0m
King Arthur
Level 64
God Stats
148W - 119L
1,562 SR
Queue Stats
254W - 240L
1,521 Elo+
Party 1
Anhur
Anhur
MagesAreTuff
Anhur
Level 93
God Stats
4W - 6L
1,533 SR
Queue Stats
363W - 309L
1,609 Elo+
Party 1
Hel
Hel
Motgul
Hel
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
605W - 634L
1,320 Elo+
Solo
Merlin
Merlin
crackkaa
Merlin
Level 118
God Stats
4W - 5L
1,490 SR
Queue Stats
119W - 143L
1,481 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Pykies
Achilles
16
2 / 1 / 3
9,299
547
4,881
13,882
12,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
2 / 1 / 8
10,581
622
10,426
6,701
2,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 1 / 12
9,413
554
4,126
10,536
10,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
mixtxt
Ne Zha
15
3 / 3 / 3
9,375
551
6,080
10,879
4,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
12 / 2 / 3
10,692
629
10,107
12,915
4,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 1
6,814
401
2,318
7,042
1,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

King Arthur
DessyrB3ll0m
King Arthur
11
2 / 3 / 0
7,655
450
6,007
10,954
6,536
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
3 / 4 / 0
8,669
510
5,253
12,293
4,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
Motgul
Hel
11
0 / 10 / 1
6,714
395
3,835
9,885
2,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
crackkaa
Merlin
16
2 / 2 / 2
9,410
554
6,518
8,234
2,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
12
21
Kills
8
8
Deaths
21
29
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
King Arthur
DessyrB3ll0m
King Arthur
2
3
0
0.67
L
3
4
0
0.75
L
Hel
Motgul
Hel
0
10
1
0.05
W
Achilles
Pykies
Achilles
2
1
3
3.5
W
2
1
8
6
L
Merlin
crackkaa
Merlin
2
2
2
1.5
W
2
1
12
8
W
Ne Zha
mixtxt
Ne Zha
3
3
3
1.5
W
12
2
3
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,620
Damage
23,931
54,913
Taken
48,408
33,207
Mitigated
17,752
18,781
Healing
10,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,318
477
0
2,390
7,042
1,763
0
1,826
5,066
0
25,063
L
King Arthur
DessyrB3ll0m
King Arthur
6,007
1,125
0
1,550
10,954
6,536
0
1,942
8,538
0
39,482
L
5,253
1,912
0
2,268
12,293
4,098
0
3,574
8,585
0
43,323
L
Hel
Motgul
Hel
3,835
608
436
1,242
9,885
2,572
0
2,741
7,002
20,483
0
W
Achilles
Pykies
Achilles
4,881
1,284
0
6,183
13,882
12,215
1,332
1,590
12,168
0
47,401
W
10,426
1,255
0
1,322
6,701
2,093
3,311
1,396
5,020
79,136
0
L
Merlin
crackkaa
Merlin
6,518
42
132
2,199
8,234
2,783
0
3,763
4,247
68,061
0
W
4,126
706
0
1,289
10,536
10,016
377
2,034
8,270
18,738
0
W
Ne Zha
mixtxt
Ne Zha
6,080
979
0
4,727
10,879
4,035
3,165
1,697
9,062
0
64,428
W
10,107
6,176
0
5,260
12,915
4,848
4,915
2,659
10,040
0
63,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,360
Gold Earned
39,262
454
Minions Killed
407
0
Camps Cleared
0
1,572,811
Distance Traveled
1,289,964
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,814
401
55
3
0
205,137
4
L
King Arthur
7,655
450
84
5
0
221,592
1
L
Anhur
8,669
510
81
5
0
269,019
3
L
Hel
6,714
395
41
2
0
284,184
1
W
Achilles
9,299
547
84
5
0
273,244
0
W
Nu Wa
10,581
622
139
8
0
316,238
4
L
Merlin
9,410
554
146
9
0
310,032
4
W
Cthulhu
9,413
554
33
2
0
362,377
1
W
Ne Zha
9,375
551
106
6
0
322,102
4
W
Hou Yi
10,692
629
92
5
0
298,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role