Player Matchup

Artemis
Artemis
ImPhuL
Artemis
Level 29
God Stats
2W - 1L
1,916 SR
Queue Stats
52W - 38L
1,713 Elo+
Party 1
Artio
Artio
Jk8723
Artio
Level 27
God Stats
30W - 29L
1,764 SR
Queue Stats
315W - 328L
1,662 Elo+
Solo
Merlin
Merlin
Noovvaa
Merlin
Level 25
God Stats
1W - 1L
1,310 SR
Queue Stats
46W - 51L
1,564 Elo+
Solo
Hera
Hera
iCukked
Hera
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,680 Elo+
Solo
Bastet
Bastet
jshellaman
Bastet
Level 29
God Stats
3W - 2L
1,667 SR
Queue Stats
49W - 38L
1,696 Elo+
Party 1
Team Averages
Level 25
1,631 SR
1,663 Elo+

VS

Team Averages
Level 22
1,581 SR
1,621 Elo+
Ares
Ares
Crunchytoast2
Ares
Level 28
God Stats
21W - 21L
1,500 SR
Queue Stats
309W - 294L
1,647 Elo+
Solo
Fenrir
Fenrir
DarthDewiT66
Fenrir
Level 27
God Stats
12W - 15L
1,587 SR
Queue Stats
239W - 213L
1,689 Elo+
Solo
Baron Samedi
Baron Samedi
M0nK3I TTO
Baron Samedi
Level 29
God Stats
0W - 2L
1,718 SR
Queue Stats
324W - 288L
1,582 Elo+
Solo
Anhur
Anhur
Zane4995
Anhur
Level 16
God Stats
2W - 3L
1,500 SR
Queue Stats
58W - 56L
1,638 Elo+
Solo
Bellona
Bellona
xl Hymo lx
Bellona
Level 11
God Stats
3W - 2L
1,602 SR
Queue Stats
21W - 18L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ImPhuL
Artemis
11
3 / 3 / 4
6,988
499
10,234
8,114
2,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Artio
Jk8723
Artio
11
1 / 1 / 9
7,571
541
5,729
15,053
9,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
Noovvaa
Merlin
14
1 / 2 / 1
7,146
510
3,139
7,781
3,560
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hera
iCukked
Hera
16
12 / 1 / 0
9,721
694
10,084
5,553
2,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
jshellaman
Bastet
10
1 / 5 / 3
6,073
434
5,032
8,962
2,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 2
6,791
485
8,242
13,814
7,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
12
8 / 4 / 2
8,063
576
7,270
11,761
5,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
M0nK3I TTO
Baron Samedi
12
0 / 7 / 2
7,195
514
3,303
10,637
3,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Zane4995
Anhur
10
0 / 3 / 5
6,213
444
5,383
11,311
3,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bellona
xl Hymo lx
Bellona
15
2 / 2 / 2
8,453
604
6,247
8,860
7,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
25
18
Kills
12
12
Deaths
20
17
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
L
Fenrir
8
4
2
2.25
W
Artemis
ImPhuL
Artemis
3
3
4
1.67
W
Artio
Jk8723
Artio
1
1
9
5.5
L
Baron Samedi
M0nK3I TTO
Baron Samedi
0
7
2
0.14
W
Merlin
Noovvaa
Merlin
1
2
1
0.75
L
Anhur
Zane4995
Anhur
0
3
5
0.83
W
Hera
iCukked
Hera
12
1
0
12
W
Bastet
jshellaman
Bastet
1
5
3
0.5
L
Bellona
xl Hymo lx
Bellona
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,218
Damage
30,445
45,463
Taken
56,383
20,497
Mitigated
27,645
14,885
Healing
17,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,242
530
1,077
3,752
13,814
7,403
0
4,216
9,584
18,100
0
L
Fenrir
7,270
1,520
0
2,824
11,761
5,365
0
2,358
9,309
0
42,281
W
Artemis
ImPhuL
Artemis
10,234
5,252
0
2,802
8,114
2,991
636
2,438
5,636
0
35,958
W
Artio
Jk8723
Artio
5,729
1,028
1,237
6,619
15,053
9,293
266
5,045
9,998
24,633
0
L
Baron Samedi
M0nK3I TTO
Baron Samedi
3,303
526
0
2,608
10,637
3,868
561
6,216
4,195
44,040
0
W
Merlin
Noovvaa
Merlin
3,139
305
0
1,536
7,781
3,560
0
1,369
6,294
41,018
0
L
Anhur
Zane4995
Anhur
5,383
2,437
0
5,142
11,311
3,109
135
1,413
9,898
0
28,760
W
Hera
iCukked
Hera
10,084
2,420
0
429
5,553
2,267
394
1,132
4,337
61,920
0
W
Bastet
jshellaman
Bastet
5,032
1,214
0
2,262
8,962
2,386
266
1,291
7,653
0
21,684
L
Bellona
xl Hymo lx
Bellona
6,247
1,506
0
1,619
8,860
7,900
0
4,343
4,445
0
61,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,499
Gold Earned
36,715
342
Minions Killed
357
0
Camps Cleared
0
1,268,589
Distance Traveled
1,257,816
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,791
485
25
2
0
267,639
1
L
Fenrir
8,063
576
78
6
0
279,206
6
W
Artemis
6,988
499
67
5
0
202,067
2
W
Artio
7,571
541
22
2
0
262,473
4
L
Baron Samedi
7,195
514
86
6
0
225,891
2
W
Merlin
7,146
510
87
6
0
238,807
3
L
Anhur
6,213
444
52
4
0
212,280
0
W
Hera
9,721
694
125
9
0
282,712
2
W
Bastet
6,073
434
41
3
0
282,530
5
L
Bellona
8,453
604
116
8
0
272,800
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role