Player Matchup

Fenrir
Fenrir
Dooby_Brutha
Fenrir
Level 22
God Stats
4W - 7L
1,233 SR
Queue Stats
28W - 30L
1,281 Elo+
Party 1
Cthulhu
Cthulhu
Shaggydoody
Cthulhu
Level 29
God Stats
3W - 1L
1,684 SR
Queue Stats
33W - 32L
1,438 Elo+
Party 2
Nox
Nox
UsoGreen
Nox
Level 23
God Stats
3W - 5L
1,372 SR
Queue Stats
59W - 78L
1,244 Elo+
Party 1
Izanami
Izanami
felinetoasty
Izanami
Level 29
God Stats
24W - 14L
1,541 SR
Queue Stats
34W - 28L
1,425 Elo+
Party 2
Neith
Neith
squirelbot
Neith
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 28L
1,156 Elo+
Solo
Team Averages
Level 23
1,466 SR
1,309 Elo+

VS

Team Averages
Level 21
1,384 SR
1,154 Elo+
Artio
Artio
IMG_GOSU
Artio
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,209 Elo+
Solo
Hera
Hera
LegendaryPrime7
Hera
Level 17
God Stats
69W - 57L
1,185 SR
Queue Stats
231W - 221L
1,232 Elo+
Solo
Tiamat
Tiamat
Satchm8
Tiamat
Level 19
God Stats
50W - 39L
1,465 SR
Queue Stats
76W - 66L
1,305 Elo+
Solo
Tsukuyomi
Tsukuyomi
bunny166standing
Tsukuyomi
Level 40
God Stats
5W - 9L
1,500 SR
Queue Stats
29W - 39L
1,026 Elo+
Party 3
Neith
Neith
springy-bicycle3
Neith
Level 6
God Stats
36W - 31L
1,272 SR
Queue Stats
37W - 38L
997 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
4 / 9 / 10
12,073
929
10,052
18,834
11,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cthulhu
Shaggydoody
Cthulhu
20
3 / 0 / 14
12,645
973
9,983
11,833
12,573
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
1 / 2 / 20
12,634
972
15,428
13,018
8,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
felinetoasty
Izanami
20
5 / 1 / 15
13,421
1,032
19,060
13,491
5,501
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Neith
20
16 / 2 / 10
15,384
1,183
34,130
13,505
6,059
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

219

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
IMG_GOSU
Artio
19
2 / 10 / 11
12,359
951
9,190
38,677
37,111
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

18
2 / 7 / 9
12,102
931
13,874
13,339
4,871
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
Satchm8
Tiamat
17
2 / 4 / 8
11,694
900
9,852
16,658
9,125
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
17
7 / 1 / 6
12,724
979
16,168
8,722
3,797
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
1 / 7 / 8
11,630
895
16,026
19,544
6,964
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
56
29
Kills
14
14
Deaths
29
69
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Fenrir
4
9
10
1
L
Artio
IMG_GOSU
Artio
2
10
11
0.75
L
2
7
9
0.93
L
Tiamat
Satchm8
Tiamat
2
4
8
1.5
W
Cthulhu
Shaggydoody
Cthulhu
3
0
14
10
W
1
2
20
5.5
L
Tsukuyomi
7
1
6
10
W
Izanami
felinetoasty
Izanami
5
1
15
12.5
L
1
7
8
0.71
W
Neith
16
2
10
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,653
Damage
65,110
70,681
Taken
96,940
44,819
Mitigated
61,868
16,795
Healing
12,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
10,052
2,297
0
1,041
18,834
11,886
0
6,860
11,974
0
19,733
L
Artio
IMG_GOSU
Artio
9,190
1,338
700
5,172
38,677
37,111
0
10,667
27,332
30,173
0
L
13,874
3,880
0
1,497
13,339
4,871
0
2,892
10,256
39,193
0
L
Tiamat
Satchm8
Tiamat
9,852
1,953
33
2,922
16,658
9,125
0
4,847
11,648
22,230
0
W
Cthulhu
Shaggydoody
Cthulhu
9,983
766
2,877
1,361
11,833
12,573
0
7,692
4,141
25,742
0
W
15,428
2,280
1,446
2,314
13,018
8,800
0
6,572
6,446
34,086
0
L
Tsukuyomi
16,168
5,450
850
438
8,722
3,797
0
1,799
6,796
0
21,561
W
Izanami
felinetoasty
Izanami
19,060
11,894
760
2,513
13,491
5,501
0
6,420
7,071
0
58,450
L
16,026
5,867
0
940
19,544
6,964
0
3,829
15,497
0
32,297
W
Neith
34,130
21,260
0
4,483
13,505
6,059
0
5,372
8,133
0
61,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,157
Gold Earned
60,509
273
Minions Killed
185
6
Camps Cleared
2
1,127,250
Distance Traveled
1,185,709
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,073
929
30
2
0
214,561
0
L
Artio
12,359
951
23
2
0
241,225
0
L
Hera
12,102
931
76
6
1
200,982
0
L
Tiamat
11,694
900
26
2
1
222,427
0
W
Cthulhu
12,645
973
31
2
3
237,354
0
W
Nox
12,634
972
48
4
0
213,587
0
L
Tsukuyomi
12,724
979
18
1
0
272,005
3
W
Izanami
13,421
1,032
103
8
3
214,973
0
L
Neith
11,630
895
42
3
0
249,070
0
W
Neith
15,384
1,183
61
5
0
246,775
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role