Player Matchup

Fenrir
Fenrir
Diamond V
Alec sux
Fenrir
Diamond V
Level 83
God Stats
12W - 7L
1,835 SR
Queue Stats
114W - 104L
2,024 MMR
Solo
Geb
Geb
Gold I
EfryeUwU
Geb
Gold I
Level 149
God Stats
9W - 2L
1,823 SR
Queue Stats
28W - 19L
1,861 MMR
Party 2
Zeus
Zeus
Diamond IV
Fufox17
Zeus
Diamond IV
Level 156
God Stats
156W - 140L
1,739 SR
Queue Stats
805W - 811L
2,021 MMR
Solo
Neith
Neith
Diamond V
StrawberryLoki
Neith
Diamond V
Level 146
God Stats
4W - 0L
1,889 SR
Queue Stats
433W - 410L
2,010 MMR
Solo
Odin
Odin
Platinum I
stevemamadisimo
Odin
Platinum I
Level 157
God Stats
3W - 3L
1,735 SR
Queue Stats
118W - 94L
2,190 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 138
1,804 SR
2,021 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 138
1,612 SR
2,020 MMR
Aphrodite
Aphrodite
Platinum II
Big Team Rush
Aphrodite
Platinum II
Level 155
God Stats
1W - 4L
1,418 SR
Queue Stats
56W - 48L
2,003 MMR
Solo
Apollo
Apollo
Diamond V
Dottie2993
Apollo
Diamond V
Level 102
God Stats
11W - 16L
1,617 SR
Queue Stats
501W - 514L
2,002 MMR
Solo
Osiris
Osiris
Platinum I
Ersaa
Osiris
Platinum I
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 87L
2,015 MMR
Solo
Scylla
Scylla
Platinum V
KING-AT-SNIPERS
Scylla
Platinum V
Level 160
God Stats
5W - 5L
1,788 SR
Queue Stats
117W - 100L
2,040 MMR
Party 1
Erlang Shen
Erlang Shen
Platinum I
warxa9mas
Erlang Shen
Platinum I
Level 144
God Stats
11W - 6L
1,736 SR
Queue Stats
310W - 286L
2,042 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alec sux
Fenrir
20
3 / 4 / 3
12,669
551
4,691
17,517
9,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 1 / 11
10,965
477
6,944
19,307
15,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zeus
Fufox17
Zeus
20
13 / 3 / 8
13,760
598
24,298
10,784
4,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
1 / 2 / 14
12,032
523
12,149
12,022
4,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
6 / 3 / 11
12,839
558
14,840
15,932
14,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
NemesisCthulhuPersephoneNu WaSet

VS

Bans
Cu ChulainnCupidKhepriDanzaburouArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Big Team Rush
Aphrodite
15
2 / 6 / 4
9,435
410
7,746
14,322
6,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
Dottie2993
Apollo
15
0 / 4 / 3
9,530
414
8,970
18,751
7,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
Ersaa
Osiris
16
0 / 6 / 2
9,998
435
10,078
29,143
22,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
6 / 3 / 4
11,469
499
9,172
10,000
3,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Erlang Shen
warxa9mas
Erlang Shen
18
5 / 5 / 5
11,556
502
6,298
16,537
10,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
31
24
Kills
13
13
Deaths
24
47
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Alec sux
Fenrir
3
4
3
1.13
L
Aphrodite
Big Team Rush
Aphrodite
2
6
4
0.67
L
Apollo
Dottie2993
Apollo
0
4
3
0.38
W
1
1
11
6.5
L
Osiris
Ersaa
Osiris
0
6
2
0.17
W
Zeus
Fufox17
Zeus
13
3
8
5.67
L
6
3
4
2.67
W
1
2
14
4
W
6
3
11
3.83
L
Erlang Shen
warxa9mas
Erlang Shen
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,922
Damage
42,264
75,562
Taken
88,753
47,633
Mitigated
49,720
24,833
Healing
29,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Alec sux
Fenrir
4,691
1,822
0
3,970
17,517
9,059
2,445
2,829
14,503
0
111,141
L
Aphrodite
Big Team Rush
Aphrodite
7,746
1,093
5,026
6,099
14,322
6,448
0
7,952
6,370
45,934
0
L
Apollo
Dottie2993
Apollo
8,970
4,638
0
4,057
18,751
7,147
3,455
7,589
11,162
0
76,078
W
6,944
738
0
6,335
19,307
15,869
0
6,378
12,423
28,153
0
L
Osiris
Ersaa
Osiris
10,078
2,468
0
11,729
29,143
22,081
64
6,924
22,219
9,529
60,984
W
Zeus
Fufox17
Zeus
24,298
1,061
0
3,381
10,784
4,027
1,318
4,243
6,284
97,189
0
L
9,172
464
0
1,817
10,000
3,794
0
5,072
4,928
60,181
0
W
12,149
6,049
0
6,953
12,022
4,561
4,088
2,617
9,291
0
84,642
W
14,840
4,844
0
4,194
15,932
14,117
980
2,227
13,631
0
71,552
L
Erlang Shen
warxa9mas
Erlang Shen
6,298
2,471
0
1,044
16,537
10,250
0
5,689
10,848
0
79,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,265
Gold Earned
51,988
610
Minions Killed
589
0
Camps Cleared
0
2,208,656
Distance Traveled
2,122,571
25
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,669
551
161
7
0
453,683
2
L
Aphrodite
9,435
410
85
4
0
397,333
10
L
Apollo
9,530
414
116
5
0
431,661
5
W
Geb
10,965
477
31
1
0
471,703
6
L
Osiris
9,998
435
140
6
0
404,739
4
W
Zeus
13,760
598
158
7
0
410,124
7
L
Scylla
11,469
499
118
5
0
438,758
5
W
Neith
12,032
523
144
6
0
423,336
10
W
Odin
12,839
558
116
5
0
449,810
0
L
Erlang Shen
11,556
502
130
6
0
450,080
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role