Player Matchup

Ymir
Ymir
IAmEminentRL
Ymir
Level 28
God Stats
11W - 9L
1,507 SR
Queue Stats
157W - 130L
1,520 Elo+
Party 2
Hel
Hel
I_Am_Lynch_
Hel
Level 68
God Stats
34W - 27L
1,446 SR
Queue Stats
226W - 206L
1,508 Elo+
Party 2
Horus
Horus
SmellyRlTwitchTv
Horus
Level 87
God Stats
49W - 18L
1,731 SR
Queue Stats
212W - 178L
1,519 Elo+
Party 2
Team Averages
Level 61
1,561 SR
1,516 Elo+

VS

Team Averages
Level 46
1,523 SR
1,440 Elo+
Danzaburou
Danzaburou
KXNGOFTHANORTH
Danzaburou
Level 23
God Stats
31W - 29L
1,502 SR
Queue Stats
109W - 145L
1,330 Elo+
Party 1
Janus
Janus
Peolo523
Janus
Level 69
God Stats
0W - 2L
1,446 SR
Queue Stats
235W - 249L
1,543 Elo+
Party 1
Vamana
Vamana
SevenCixTwo
Vamana
Level 46
God Stats
45W - 28L
1,621 SR
Queue Stats
364W - 422L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 13
11,603
645
4,844
28,349
40,301
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
9 / 1 / 8
12,601
700
23,956
19,096
7,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
8 / 1 / 9
13,057
725
12,680
33,404
40,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KXNGOFTHANORTH
Danzaburou
13
0 / 6 / 4
10,319
573
20,263
16,646
5,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
Peolo523
Janus
13
2 / 7 / 2
10,611
590
21,198
12,368
4,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
13
3 / 5 / 2
10,701
595
16,905
20,782
15,920
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
18
Kills
5
5
Deaths
18
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
3
13
2.5
W
9
1
8
13
L
Danzaburou
KXNGOFTHANORTH
Danzaburou
0
6
4
0.33
L
Janus
Peolo523
Janus
2
7
2
0.43
L
Vamana
3
5
2
0.8
W
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,480
Damage
58,366
80,849
Taken
49,796
88,409
Mitigated
26,134
53,544
Healing
12,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,844
759
0
1,746
28,349
40,301
78
7,699
20,650
18,616
0
W
23,956
1,516
19,090
11,119
19,096
7,781
1,676
6,290
12,806
66,975
0
L
Danzaburou
KXNGOFTHANORTH
Danzaburou
20,263
7,582
808
3,623
16,646
5,957
980
9,165
6,953
0
49,643
L
Janus
Peolo523
Janus
21,198
1,299
1,280
893
12,368
4,257
208
8,009
3,949
54,790
0
L
Vamana
16,905
8,413
1,746
4,029
20,782
15,920
1,174
12,247
7,989
0
42,765
W
12,680
5,785
8,706
12,883
33,404
40,327
1,012
7,306
26,098
5,976
28,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,261
Gold Earned
31,631
147
Minions Killed
165
0
Camps Cleared
0
847,930
Distance Traveled
855,491
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,603
645
24
1
0
239,644
0
W
Hel
12,601
700
87
5
0
332,845
1
L
Danzaburou
10,319
573
55
3
0
260,935
0
L
Janus
10,611
590
65
4
0
283,888
0
L
Vamana
10,701
595
45
3
0
310,668
0
W
Horus
13,057
725
36
2
0
275,441
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role