Player Matchup

Bastet
Bastet
DeeBag2200
Bastet
Level 75
God Stats
11W - 3L
1,915 SR
Queue Stats
27W - 16L
1,657 Elo+
Solo
Amaterasu
Amaterasu
FlyawayFever1
Amaterasu
Level 104
God Stats
3W - 5L
1,505 SR
Queue Stats
314W - 292L
1,587 Elo+
Party 1
Tiamat
Tiamat
MoschinoMauve
Tiamat
Level 151
God Stats
13W - 16L
1,537 SR
Queue Stats
236W - 215L
1,594 Elo+
Party 3
Chang'e
Chang'e
Superphrodite
Chang'e
Level 155
God Stats
14W - 12L
1,672 SR
Queue Stats
266W - 268L
1,606 Elo+
Party 3
Chiron
Chiron
Und3adM3rk
Chiron
Level 127
God Stats
21W - 10L
1,780 SR
Queue Stats
367W - 336L
1,592 Elo+
Party 1
Team Averages
Level 122
1,682 SR
1,607 Elo+

VS

Team Averages
Level 126
1,692 SR
1,591 Elo+
Fenrir
Fenrir
BADKID CGO
Fenrir
Level 128
God Stats
33W - 17L
1,807 SR
Queue Stats
223W - 203L
1,682 Elo+
Party 4
Chang'e
Chang'e
Dfec
Chang'e
Level 116
God Stats
2W - 0L
1,500 SR
Queue Stats
384W - 345L
1,563 Elo+
Party 2
Ymir
Ymir
Narsil46
Ymir
Level 107
God Stats
20W - 12L
1,751 SR
Queue Stats
354W - 311L
1,545 Elo+
Party 2
King Arthur
King Arthur
SenpaiSandy
King Arthur
Level 157
God Stats
13W - 11L
1,620 SR
Queue Stats
457W - 438L
1,528 Elo+
Solo
Medusa
Medusa
Zteyker z
Medusa
Level 121
God Stats
4W - 4L
1,784 SR
Queue Stats
15W - 17L
1,639 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
DeeBag2200
Bastet
15
2 / 7 / 3
10,104
421
12,517
19,643
8,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Amaterasu
FlyawayFever1
Amaterasu
16
1 / 8 / 4
11,005
459
7,854
27,556
27,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
1 / 5 / 2
11,065
461
10,565
15,010
8,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chang'e
17
2 / 6 / 3
11,345
473
18,712
21,673
19,774
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
Und3adM3rk
Chiron
20
6 / 4 / 0
13,625
568
12,134
19,623
7,916
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BADKID CGO
Fenrir
20
15 / 2 / 6
13,804
575
24,633
20,611
11,970
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
Dfec
Chang'e
20
2 / 1 / 9
12,353
515
13,352
14,640
6,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
17
2 / 1 / 13
11,573
482
10,175
17,712
16,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
SenpaiSandy
King Arthur
19
5 / 3 / 5
12,557
523
18,752
24,511
21,487
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Zteyker z
Medusa
20
6 / 5 / 6
13,374
557
14,215
17,874
6,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
69
12
Kills
30
30
Deaths
12
12
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BADKID CGO
Fenrir
15
2
6
9
L
Bastet
DeeBag2200
Bastet
2
7
3
0.5
W
Chang'e
Dfec
Chang'e
2
1
9
6.5
L
Amaterasu
FlyawayFever1
Amaterasu
1
8
4
0.38
L
1
5
2
0.4
W
Ymir
2
1
13
8.5
W
King Arthur
SenpaiSandy
King Arthur
5
3
5
2.5
L
Chang'e
2
6
3
0.58
L
Chiron
Und3adM3rk
Chiron
6
4
0
1.5
W
Medusa
Zteyker z
Medusa
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,782
Damage
81,127
103,505
Taken
95,348
71,909
Mitigated
63,093
30,350
Healing
35,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BADKID CGO
Fenrir
24,633
7,457
0
7,534
20,611
11,970
708
5,716
14,731
0
100,578
L
Bastet
DeeBag2200
Bastet
12,517
2,701
0
4,906
19,643
8,002
0
2,613
16,974
0
66,872
W
Chang'e
Dfec
Chang'e
13,352
902
2,878
7,257
14,640
6,188
976
4,302
9,954
101,280
0
L
Amaterasu
FlyawayFever1
Amaterasu
7,854
2,150
951
4,126
27,556
27,441
0
7,126
20,190
0
44,207
L
10,565
1,073
0
2,648
15,010
8,776
70
6,976
7,765
68,201
0
W
Ymir
10,175
1,216
0
5,083
17,712
16,637
41
5,064
12,460
41,238
0
W
King Arthur
SenpaiSandy
King Arthur
18,752
2,096
0
6,574
24,511
21,487
502
12,547
11,857
0
90,047
L
Chang'e
18,712
2,257
1,767
7,863
21,673
19,774
0
2,588
18,883
78,352
0
L
Chiron
Und3adM3rk
Chiron
12,134
5,943
783
7,306
19,623
7,916
2,091
3,525
15,981
0
106,838
W
Medusa
Zteyker z
Medusa
14,215
6,728
0
6,250
17,874
6,811
4,306
725
17,069
0
105,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,144
Gold Earned
63,661
664
Minions Killed
699
0
Camps Cleared
0
2,143,844
Distance Traveled
2,334,980
26
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,804
575
116
5
0
518,081
2
L
Bastet
10,104
421
92
4
0
433,741
4
W
Chang'e
12,353
515
192
8
0
484,114
12
L
Amaterasu
11,005
459
70
3
0
463,416
5
L
Tiamat
11,065
461
155
6
0
412,573
6
W
Ymir
11,573
482
53
2
0
464,538
7
W
King Arthur
12,557
523
156
7
0
437,611
1
L
Chang'e
11,345
473
147
6
0
404,470
8
L
Chiron
13,625
568
200
8
0
429,644
3
W
Medusa
13,374
557
182
8
0
430,636
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role