Player Matchup

Cerberus
Cerberus
DasGermanEagle
Cerberus
Level 11
God Stats
3W - 5L
1,540 SR
Queue Stats
89W - 109L
1,379 Elo+
Party 2
Neith
Neith
HUNCHObeef
Neith
Level 7
God Stats
22W - 15L
1,452 SR
Queue Stats
42W - 42L
1,308 Elo+
Solo
Zeus
Zeus
ISH WAVY
Zeus
Level 27
God Stats
1W - 2L
1,478 SR
Queue Stats
1W - 5L
1,523 Elo+
Solo
Nemesis
Nemesis
JayethTheSheep
Nemesis
Level 16
God Stats
30W - 19L
1,524 SR
Queue Stats
70W - 61L
1,526 Elo+
Party 2
Achilles
Achilles
coolmiser
Achilles
Level 24
God Stats
4W - 3L
1,741 SR
Queue Stats
153W - 182L
1,526 Elo+
Party 2
Team Averages
Level 17
1,547 SR
1,452 Elo+

VS

Team Averages
Level 23
1,460 SR
1,491 Elo+
Poseidon
Poseidon
Fafnirmonkey
Poseidon
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 13L
1,629 Elo+
Party 3
Sylvanus
Sylvanus
Fawg Hunter
Sylvanus
Level 7
God Stats
2W - 1L
1,481 SR
Queue Stats
8W - 4L
1,578 Elo+
Party 3
Merlin
Merlin
Northeast3east
Merlin
Level 21
God Stats
28W - 23L
1,452 SR
Queue Stats
67W - 73L
1,419 Elo+
Party 1
Aphrodite
Aphrodite
Steel3rD4n50
Aphrodite
Level 26
God Stats
5W - 7L
1,367 SR
Queue Stats
130W - 164L
1,367 Elo+
Party 1
Erlang Shen
Erlang Shen
yungsap
Erlang Shen
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 215L
1,461 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
17
2 / 8 / 5
11,183
414
10,256
27,670
30,193
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
17
0 / 9 / 7
10,956
406
6,997
17,905
7,629
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Zeus
18
1 / 9 / 1
11,881
440
14,537
16,432
5,375
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
7 / 6 / 3
14,308
530
16,965
28,121
13,167
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
coolmiser
Achilles
20
7 / 4 / 4
13,548
502
10,635
24,276
24,980
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Fafnirmonkey
Poseidon
20
9 / 5 / 9
15,615
578
33,800
31,773
10,663
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sylvanus
Fawg Hunter
Sylvanus
20
9 / 5 / 7
16,115
597
14,228
27,987
15,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

20
0 / 5 / 9
15,241
564
8,725
13,572
6,351
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
Steel3rD4n50
Aphrodite
20
3 / 3 / 8
13,440
498
6,106
14,431
9,815
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Erlang Shen
yungsap
Erlang Shen
20
13 / 1 / 5
16,458
610
18,629
20,997
13,744
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
72
17
Kills
34
36
Deaths
19
20
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Cerberus
2
8
5
0.56
W
Poseidon
Fafnirmonkey
Poseidon
9
5
9
2.7
W
Sylvanus
Fawg Hunter
Sylvanus
9
5
7
2.5
L
Neith
0
9
7
0.39
L
Zeus
1
9
1
0.17
L
7
6
3
1.42
W
0
5
9
0.9
W
Aphrodite
Steel3rD4n50
Aphrodite
3
3
8
2.33
L
Achilles
coolmiser
Achilles
7
4
4
2.25
W
Erlang Shen
yungsap
Erlang Shen
13
1
5
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,390
Damage
81,488
114,404
Taken
108,760
81,344
Mitigated
55,850
21,191
Healing
60,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
10,256
639
0
6,490
27,670
30,193
451
16,065
11,591
52,071
0
W
Poseidon
Fafnirmonkey
Poseidon
33,800
11,047
0
15,987
31,773
10,663
5,447
7,793
23,980
152,031
0
W
Sylvanus
Fawg Hunter
Sylvanus
14,228
3,860
8,291
12,668
27,987
15,277
4,583
7,497
20,490
96,705
0
L
Neith
6,997
4,095
0
2,111
17,905
7,629
1,929
9,697
8,168
0
58,337
L
Zeus
14,537
991
0
735
16,432
5,375
590
7,690
8,702
82,584
0
L
16,965
9,835
0
8,489
28,121
13,167
464
14,716
13,333
0
128,158
W
8,725
843
126
2,070
13,572
6,351
2,727
2,334
11,238
93,822
0
W
Aphrodite
Steel3rD4n50
Aphrodite
6,106
1,357
6,388
7,071
14,431
9,815
1,009
4,433
9,998
46,461
0
L
Achilles
coolmiser
Achilles
10,635
3,400
0
3,366
24,276
24,980
1,580
14,013
9,751
0
65,950
W
Erlang Shen
yungsap
Erlang Shen
18,629
11,338
0
8,305
20,997
13,744
1,851
4,629
16,368
0
102,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,876
Gold Earned
76,869
601
Minions Killed
705
0
Camps Cleared
0
2,360,040
Distance Traveled
2,479,790
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,183
414
90
3
0
473,979
0
W
Poseidon
15,615
578
177
7
0
507,892
2
W
Sylvanus
16,115
597
149
6
0
429,011
4
L
Neith
10,956
406
101
4
0
455,181
0
L
Zeus
11,881
440
122
5
0
435,099
3
L
Nemesis
14,308
530
171
6
0
518,761
1
W
Merlin
15,241
564
178
7
0
469,314
1
W
Aphrodite
13,440
498
54
2
0
492,447
4
L
Achilles
13,548
502
117
4
0
477,020
2
W
Erlang Shen
16,458
610
147
5
0
581,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role