Player Matchup

Anhur
Anhur
ELHugo23
Anhur
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
201W - 125L
1,837 Elo+
Party 3
Bellona
Bellona
JiuJipsu
Bellona
Level 7
God Stats
2W - 4L
1,575 SR
Queue Stats
3W - 6L
1,513 Elo+
Party 2
He Bo
He Bo
MICHELnakmuay
He Bo
Level 27
God Stats
2W - 5L
1,049 SR
Queue Stats
425W - 448L
1,478 Elo+
Party 2
Tyr
Tyr
RataJudia
Tyr
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 5L
1,861 Elo+
Party 3
Da Ji
Da Ji
emiplayer
Da Ji
Level 11
God Stats
4W - 3L
1,805 SR
Queue Stats
21W - 7L
1,820 Elo+
Party 3
Team Averages
Level 17
1,486 SR
1,702 Elo+

VS

Team Averages
Level 44
1,463 SR
1,522 Elo+
Nu Wa
Nu Wa
Aiendir
Nu Wa
Level 16
God Stats
23W - 13L
1,715 SR
Queue Stats
72W - 66L
1,516 Elo+
Solo
Fenrir
Fenrir
FERA-JHOO
Fenrir
Level 27
God Stats
10W - 29L
1,092 SR
Queue Stats
152W - 177L
1,482 Elo+
Solo
Erlang Shen
Erlang Shen
Laaitoo
Erlang Shen
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
9W - 3L
1,668 Elo+
Party 1
Ares
Ares
Poozeei
Ares
Level 146
God Stats
1W - 0L
1,741 SR
Queue Stats
44W - 29L
1,635 Elo+
Party 1
Izanami
Izanami
oileo
Izanami
Level 24
God Stats
18W - 37L
1,269 SR
Queue Stats
496W - 559L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ELHugo23
Anhur
9
0 / 5 / 4
5,343
445
4,277
8,644
2,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
JiuJipsu
Bellona
9
1 / 5 / 1
5,746
479
5,662
8,080
4,618
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
2 / 4 / 2
5,926
494
3,543
6,342
1,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 6 / 2
5,859
488
5,607
10,849
5,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Da Ji
emiplayer
Da Ji
9
4 / 3 / 1
6,456
538
4,088
8,501
2,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Aiendir
Nu Wa
14
4 / 2 / 7
7,901
658
5,240
3,522
1,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
FERA-JHOO
Fenrir
12
3 / 3 / 2
7,213
601
3,745
9,083
3,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Erlang Shen
Laaitoo
Erlang Shen
12
3 / 1 / 1
7,398
617
4,282
8,333
6,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ares
Poozeei
Ares
12
8 / 0 / 8
7,872
656
9,110
9,449
7,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
oileo
Izanami
11
5 / 3 / 6
7,246
604
6,432
8,528
2,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
47
9
Kills
23
23
Deaths
9
10
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Aiendir
Nu Wa
4
2
7
3.75
L
Anhur
ELHugo23
Anhur
0
5
4
0.4
W
Fenrir
FERA-JHOO
Fenrir
3
3
2
1.33
L
Bellona
JiuJipsu
Bellona
1
5
1
0.3
W
Erlang Shen
Laaitoo
Erlang Shen
3
1
1
3.5
L
2
4
2
0.75
W
Ares
Poozeei
Ares
8
0
8
12
L
2
6
2
0.5
L
Da Ji
emiplayer
Da Ji
4
3
1
1.5
W
Izanami
oileo
Izanami
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,177
Damage
28,809
42,416
Taken
38,915
17,085
Mitigated
21,545
8,935
Healing
13,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Aiendir
Nu Wa
5,240
1,082
0
369
3,522
1,040
598
881
2,641
37,365
0
L
Anhur
ELHugo23
Anhur
4,277
2,199
0
2,243
8,644
2,473
0
4,023
4,525
0
18,626
W
Fenrir
FERA-JHOO
Fenrir
3,745
966
0
2,020
9,083
3,376
216
0
9,083
0
46,285
L
Bellona
JiuJipsu
Bellona
5,662
1,692
0
362
8,080
4,618
0
899
7,077
0
17,714
W
Erlang Shen
Laaitoo
Erlang Shen
4,282
2,218
0
5,119
8,333
6,437
60
427
7,906
0
38,836
L
3,543
84
0
580
6,342
1,683
139
2,513
3,687
25,841
0
W
Ares
Poozeei
Ares
9,110
681
0
2,365
9,449
7,965
0
1,195
8,254
18,119
0
L
5,607
721
0
3,390
10,849
5,799
0
4,166
6,471
0
23,121
L
Da Ji
emiplayer
Da Ji
4,088
1,506
0
2,360
8,501
2,512
0
2,039
6,306
0
30,710
W
Izanami
oileo
Izanami
6,432
3,365
0
3,361
8,528
2,727
546
1,040
7,488
0
38,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,330
Gold Earned
37,630
207
Minions Killed
346
0
Camps Cleared
0
1,118,274
Distance Traveled
1,128,430
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,901
658
79
7
0
219,017
2
L
Anhur
5,343
445
38
3
0
205,153
0
W
Fenrir
7,213
601
88
7
0
226,239
0
L
Bellona
5,746
479
30
3
0
194,479
1
W
Erlang Shen
7,398
617
92
8
0
213,003
0
L
He Bo
5,926
494
50
4
0
227,056
4
W
Ares
7,872
656
19
2
0
262,087
1
L
Tyr
5,859
488
26
2
0
246,458
3
L
Da Ji
6,456
538
63
5
0
245,128
0
W
Izanami
7,246
604
68
6
0
208,084
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role