Player Matchup

Set
Set
Halbonjear
Set
Level 63
God Stats
2W - 2L
1,640 SR
Queue Stats
8W - 13L
1,556 Elo+
Party 3
Merlin
Merlin
HaltSP
Merlin
Level 46
God Stats
4W - 5L
1,468 SR
Queue Stats
19W - 26L
1,556 Elo+
Party 3
Cthulhu
Cthulhu
Spuwuns
Cthulhu
Level 23
God Stats
3W - 0L
1,454 SR
Queue Stats
3W - 0L
1,738 Elo+
Party 3
Baron Samedi
Baron Samedi
YungSweatshorts
Baron Samedi
Level 38
God Stats
2W - 0L
1,533 SR
Queue Stats
3W - 4L
1,444 Elo+
Party 3
Rama
Rama
ashboe
Rama
Level 66
God Stats
2W - 0L
1,710 SR
Queue Stats
14W - 20L
1,556 Elo+
Party 3
Team Averages
Level 47
1,561 SR
1,570 Elo+

VS

Team Averages
Level 78
1,421 SR
1,450 Elo+
Sol
Sol
Alis492
Sol
Level 45
God Stats
56W - 49L
1,402 SR
Queue Stats
730W - 818L
1,378 Elo+
Party 1
Neith
Neith
EddySismondi
Neith
Level 29
God Stats
68W - 72L
1,431 SR
Queue Stats
376W - 434L
1,370 Elo+
Party 1
Fafnir
Fafnir
Mrcargo7997
Fafnir
Level 126
God Stats
2W - 6L
1,172 SR
Queue Stats
277W - 263L
1,534 Elo+
Party 2
Nu Wa
Nu Wa
Tyseng
Nu Wa
Level 28
God Stats
4W - 7L
1,626 SR
Queue Stats
177W - 219L
1,422 Elo+
Party 1
Nemesis
Nemesis
Valkyrie1579
Nemesis
Level 160
God Stats
2W - 4L
1,477 SR
Queue Stats
176W - 200L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
14 / 3 / 3
10,015
715
11,310
13,636
5,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
HaltSP
Merlin
13
1 / 2 / 5
7,805
558
5,321
5,712
1,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
Spuwuns
Cthulhu
11
1 / 1 / 6
7,476
534
3,297
8,590
4,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
YungSweatshorts
Baron Samedi
11
1 / 1 / 2
6,761
483
1,318
3,739
2,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rama
ashboe
Rama
12
2 / 2 / 4
7,378
527
4,800
8,443
2,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
11
2 / 2 / 0
7,142
510
1,402
6,313
1,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
3 / 5 / 0
6,562
469
5,253
8,580
2,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fafnir
7
0 / 3 / 1
5,652
404
2,697
7,359
5,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Nu Wa
Tyseng
Nu Wa
11
1 / 6 / 3
7,137
510
7,159
6,771
1,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Valkyrie1579
Nemesis
14
3 / 4 / 2
8,280
591
5,855
10,361
3,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
19
Kills
9
9
Deaths
20
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sol
2
2
0
1
L
3
5
0
0.6
W
14
3
3
5.17
W
Merlin
HaltSP
Merlin
1
2
5
1.75
L
Fafnir
0
3
1
0.17
W
Cthulhu
Spuwuns
Cthulhu
1
1
6
4
L
Nu Wa
Tyseng
Nu Wa
1
6
3
0.42
L
Nemesis
Valkyrie1579
Nemesis
3
4
2
1
W
Baron Samedi
YungSweatshorts
Baron Samedi
1
1
2
2
W
Rama
ashboe
Rama
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,046
Damage
22,366
40,120
Taken
39,384
16,710
Mitigated
15,778
13,176
Healing
9,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
1,402
0
0
2,437
6,313
1,751
0
2,023
4,066
21,831
0
L
5,253
1,773
0
2,877
8,580
2,617
0
1,560
7,020
0
31,958
W
11,310
6,386
0
5,195
13,636
5,636
2,289
3,620
10,016
58
66,146
W
Merlin
HaltSP
Merlin
5,321
0
0
1,341
5,712
1,808
263
1,905
3,807
39,483
0
L
Fafnir
2,697
690
0
1,780
7,359
5,804
0
1,764
5,551
13,175
0
W
Cthulhu
Spuwuns
Cthulhu
3,297
362
0
2,761
8,590
4,554
0
2,270
6,320
24,162
0
L
Nu Wa
Tyseng
Nu Wa
7,159
1,227
0
120
6,771
1,878
680
1,705
4,926
31,955
0
L
Nemesis
Valkyrie1579
Nemesis
5,855
3,107
0
2,128
10,361
3,728
0
2,392
7,827
0
53,417
W
Baron Samedi
YungSweatshorts
Baron Samedi
1,318
178
0
643
3,739
2,388
247
1,625
2,114
20,616
0
W
Rama
ashboe
Rama
4,800
3,983
0
3,236
8,443
2,324
1,579
1,838
6,605
0
40,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,435
Gold Earned
34,773
352
Minions Killed
276
0
Camps Cleared
0
1,240,998
Distance Traveled
1,120,172
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,142
510
44
3
0
230,116
1
L
Neith
6,562
469
49
4
0
212,987
2
W
Set
10,015
715
120
9
0
266,594
0
W
Merlin
7,805
558
76
5
0
272,727
2
L
Fafnir
5,652
404
15
1
0
177,781
2
W
Cthulhu
7,476
534
40
3
0
275,730
2
L
Nu Wa
7,137
510
72
5
0
225,564
3
L
Nemesis
8,280
591
96
7
0
273,724
3
W
Baron Samedi
6,761
483
36
3
0
182,463
3
W
Rama
7,378
527
80
6
0
243,484
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role