Player Matchup

Guan Yu
Guan Yu
Platinum V
BlackGhost82340
Guan Yu
Platinum V
Level 130
God Stats
5W - 5L
1,505 SR
Queue Stats
80W - 100L
1,767 MMR
Party 1
Scylla
Scylla
Silver I
FetheredElk33
Scylla
Silver I
Level 60
God Stats
54W - 59L
1,540 SR
Queue Stats
201W - 206L
1,367 MMR
Party 1
Artemis
Artemis
Gold III
diegodiaz96
Artemis
Gold III
Level 158
God Stats
11W - 11L
1,598 SR
Queue Stats
98W - 116L
1,752 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 116
1,548 SR
1,629 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 114
1,647 SR
1,494 MMR
Nox
Nox
Bronze III
Camizi
Nox
Bronze III
Level 74
God Stats
1W - 2L
1,600 SR
Queue Stats
1W - 2L
1,473 MMR
Party 2
Fenrir
Fenrir
Bronze III
CanetaBrabo
Fenrir
Bronze III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ganesha
Ganesha
Bronze III
D4rkZin
Ganesha
Bronze III
Level 149
God Stats
1W - 1L
1,840 SR
Queue Stats
13W - 7L
1,509 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 2 / 7
10,391
866
7,205
14,398
12,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
7 / 4 / 6
9,479
790
9,760
7,493
2,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
diegodiaz96
Artemis
13
2 / 1 / 12
8,917
743
10,791
8,386
3,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
UllrTerraThothCupidDiscordia

VS

Bans
AphroditeChang'eCernunnosPersephoneHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Camizi
Nox
12
2 / 5 / 3
8,611
718
5,389
7,353
2,564
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
12
3 / 7 / 3
8,676
723
5,949
12,101
6,789
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ganesha
D4rkZin
Ganesha
11
1 / 4 / 6
9,431
786
4,778
14,079
9,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
16
Kills
6
7
Deaths
16
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
7
2
7
5.25
L
Nox
Camizi
Nox
2
5
3
0.7
L
Fenrir
3
7
3
0.64
L
Ganesha
D4rkZin
Ganesha
1
4
6
1
W
7
4
6
2.5
W
Artemis
diegodiaz96
Artemis
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,756
Damage
16,116
30,277
Taken
33,533
17,815
Mitigated
19,037
14,829
Healing
4,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,205
1,588
1,663
7,607
14,398
12,556
864
4,515
9,883
0
21,290
L
Nox
Camizi
Nox
5,389
581
0
0
7,353
2,564
0
3,129
4,007
26,148
0
L
Fenrir
5,949
1,484
0
2,835
12,101
6,789
0
3,079
8,790
0
28,426
L
Ganesha
D4rkZin
Ganesha
4,778
686
0
1,757
14,079
9,684
0
2,911
10,950
20,353
0
W
9,760
1,119
0
914
7,493
2,191
511
3,255
4,238
27,676
0
W
Artemis
diegodiaz96
Artemis
10,791
5,619
0
4,645
8,386
3,068
1,467
2,439
5,947
0
57,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,787
Gold Earned
26,718
142
Minions Killed
100
0
Camps Cleared
0
701,792
Distance Traveled
696,086
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,391
866
16
1
0
256,070
2
L
Nox
8,611
718
50
4
0
233,179
1
L
Fenrir
8,676
723
48
4
0
224,296
3
L
Ganesha
9,431
786
2
0
0
238,611
1
W
Scylla
9,479
790
43
4
0
234,274
2
W
Artemis
8,917
743
83
7
0
211,448
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role