Player Matchup

Neith
Neith
AlphaIxion
Neith
Level 16
God Stats
2W - 2L
1,369 SR
Queue Stats
4W - 4L
1,445 Elo+
Party 1
Cthulhu
Cthulhu
DeathsCult
Cthulhu
Level 48
God Stats
1W - 1L
1,251 SR
Queue Stats
11W - 10L
1,191 Elo+
Party 1
Ymir
Ymir
JB0W IV
Ymir
Level 29
God Stats
13W - 13L
1,509 SR
Queue Stats
376W - 389L
1,501 Elo+
Party 4
Kukulkan
Kukulkan
LunzTheBear
Kukulkan
Level 62
God Stats
3W - 2L
1,441 SR
Queue Stats
96W - 103L
1,392 Elo+
Party 1
Loki
Loki
Rivnar
Loki
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 131L
1,500 Elo+
Party 4
Team Averages
Level 52
1,414 SR
1,406 Elo+

VS

Team Averages
Level 41
1,613 SR
1,394 Elo+
Cernunnos
Cernunnos
CrogDog
Cernunnos
Level 75
God Stats
5W - 5L
1,723 SR
Queue Stats
64W - 66L
1,493 Elo+
Party 3
Tyr
Tyr
Draganthony2407
Tyr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,203 Elo+
Party 2
Cupid
Cupid
Freshedits
Cupid
Level 11
God Stats
6W - 2L
1,841 SR
Queue Stats
203W - 217L
1,371 Elo+
Party 3
Kukulkan
Kukulkan
THE_DEATH_HURTS
Kukulkan
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 49L
1,404 Elo+
Party 3
Erlang Shen
Erlang Shen
TheThickining09
Erlang Shen
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
18
11 / 1 / 7
11,079
652
20,077
12,450
5,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
DeathsCult
Cthulhu
15
7 / 1 / 5
9,097
535
11,896
9,567
9,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ymir
JB0W IV
Ymir
15
4 / 1 / 12
9,434
555
5,442
14,160
10,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
LunzTheBear
Kukulkan
15
3 / 1 / 2
8,777
516
6,024
7,566
2,863
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
Rivnar
Loki
16
7 / 2 / 5
9,927
584
5,256
9,259
3,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CrogDog
Cernunnos
14
5 / 7 / 1
8,723
513
12,857
14,669
8,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 10 / 0
6,159
362
3,723
16,246
12,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cupid
11
1 / 5 / 0
6,733
396
3,238
10,701
3,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
13
0 / 3 / 1
7,976
469
5,303
7,595
2,970
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
TheThickining09
Erlang Shen
10
0 / 7 / 1
6,691
394
3,822
13,785
5,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
9
32
Kills
6
6
Deaths
32
31
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
11
1
7
14.5
L
Cernunnos
CrogDog
Cernunnos
5
7
1
0.79
W
Cthulhu
DeathsCult
Cthulhu
7
1
5
9.5
L
0
10
0
0
L
Cupid
1
5
0
0.2
W
Ymir
JB0W IV
Ymir
4
1
12
10
W
Kukulkan
LunzTheBear
Kukulkan
3
1
2
4
W
Loki
Rivnar
Loki
7
2
5
4.75
L
Kukulkan
0
3
1
0.17
L
Erlang Shen
TheThickining09
Erlang Shen
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,695
Damage
28,943
53,002
Taken
62,996
32,263
Mitigated
33,387
17,822
Healing
5,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
20,077
10,247
0
7,523
12,450
5,572
2,559
0
12,450
0
89,279
L
Cernunnos
CrogDog
Cernunnos
12,857
5,546
0
1,465
14,669
8,158
0
4,312
10,357
0
59,739
W
Cthulhu
DeathsCult
Cthulhu
11,896
1,173
121
2,380
9,567
9,747
342
1,207
8,360
43,031
0
L
3,723
1,428
0
565
16,246
12,478
232
6,721
9,250
0
20,961
L
Cupid
3,238
1,234
173
2,187
10,701
3,822
0
1,778
8,923
0
21,492
W
Ymir
JB0W IV
Ymir
5,442
313
0
3,500
14,160
10,742
882
1,785
12,375
35,302
0
W
Kukulkan
LunzTheBear
Kukulkan
6,024
494
0
750
7,566
2,863
1,697
1,079
6,487
54,542
0
W
Loki
Rivnar
Loki
5,256
2,036
0
3,548
9,259
3,339
0
1,232
8,027
0
54,795
L
Kukulkan
5,303
341
0
0
7,595
2,970
514
2,304
5,241
48,200
0
L
Erlang Shen
TheThickining09
Erlang Shen
3,822
2,219
0
1,600
13,785
5,959
41
7,504
5,863
0
25,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,314
Gold Earned
36,282
477
Minions Killed
331
0
Camps Cleared
0
1,614,957
Distance Traveled
1,471,413
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,079
652
147
9
0
312,131
2
L
Cernunnos
8,723
513
87
5
0
312,314
3
W
Cthulhu
9,097
535
59
3
0
294,888
1
L
Tyr
6,159
362
43
3
0
277,896
1
L
Cupid
6,733
396
40
2
0
288,461
6
W
Ymir
9,434
555
69
4
0
308,585
2
W
Kukulkan
8,777
516
94
6
0
326,725
3
W
Loki
9,927
584
108
6
0
372,628
2
L
Kukulkan
7,976
469
106
6
0
301,206
2
L
Erlang Shen
6,691
394
55
3
0
291,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role