Player Matchup

Set
Set
Adamlg123
Set
Level 92
God Stats
16W - 13L
1,573 SR
Queue Stats
277W - 258L
1,499 Elo+
Party 1
Apollo
Apollo
MasterAres117
Apollo
Level 57
God Stats
8W - 3L
1,638 SR
Queue Stats
308W - 316L
1,498 Elo+
Solo
Tiamat
Tiamat
Roxas218
Tiamat
Level 79
God Stats
37W - 30L
1,647 SR
Queue Stats
440W - 400L
1,528 Elo+
Party 1
Fenrir
Fenrir
Zerobeat72
Fenrir
Level 104
God Stats
5W - 2L
1,862 SR
Queue Stats
408W - 379L
1,518 Elo+
Party 1
Bacchus
Bacchus
colton_speaks
Bacchus
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 72L
1,702 Elo+
Solo
Team Averages
Level 93
1,644 SR
1,549 Elo+

VS

Team Averages
Level 87
1,516 SR
1,494 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
CA_Rezok
Mercury
Level 54
God Stats
0W - 1L
1,181 SR
Queue Stats
9W - 14L
1,425 Elo+
Party 2
Hel
Hel
TimEnigma
Hel
Level 69
God Stats
0W - 1L
1,527 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Achilles
Achilles
dome perro
Achilles
Level 88
God Stats
14W - 11L
1,732 SR
Queue Stats
721W - 722L
1,546 Elo+
Solo
Danzaburou
Danzaburou
i-Swaavy
Danzaburou
Level 103
God Stats
5W - 6L
1,643 SR
Queue Stats
285W - 267L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
6,781
565
6,863
8,833
5,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 1 / 1
6,814
568
2,178
7,618
2,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
Roxas218
Tiamat
13
1 / 0 / 0
6,968
581
2,311
2,765
1,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
Zerobeat72
Fenrir
12
5 / 2 / 1
7,169
597
5,429
8,414
3,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
9
0 / 0 / 1
5,712
476
2,546
4,472
3,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
3 / 0 / 0
6,576
548
3,575
4,011
3,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
CA_Rezok
Mercury
9
0 / 1 / 2
5,783
482
668
6,451
1,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 3 / 1
5,452
454
2,042
6,225
2,261
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Achilles
dome perro
Achilles
12
2 / 2 / 0
6,766
564
6,611
10,154
8,427
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
i-Swaavy
Danzaburou
12
0 / 1 / 0
6,875
573
2,785
6,281
1,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
8
7
Kills
5
5
Deaths
7
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
3
0
0
3
W
1
2
1
0.75
L
Mercury
CA_Rezok
Mercury
0
1
2
1
W
0
1
1
0.5
W
Tiamat
Roxas218
Tiamat
1
0
0
1
L
0
3
1
0.17
W
Fenrir
Zerobeat72
Fenrir
5
2
1
2.75
W
Bacchus
0
0
1
0.5
L
Achilles
dome perro
Achilles
2
2
0
1
L
Danzaburou
i-Swaavy
Danzaburou
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,327
Damage
15,681
32,102
Taken
33,122
15,310
Mitigated
17,563
14,828
Healing
11,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
3,575
416
0
1,464
4,011
3,007
0
1,298
2,713
25,719
0
W
6,863
2,772
0
4,028
8,833
5,303
0
833
8,000
0
38,699
L
Mercury
CA_Rezok
Mercury
668
293
0
2,269
6,451
1,972
0
367
6,084
0
18,222
W
2,178
1,149
0
4,163
7,618
2,315
0
810
6,783
0
49,215
W
Tiamat
Roxas218
Tiamat
2,311
94
0
1,363
2,765
1,390
326
751
1,989
49,006
0
L
2,042
0
1,250
2,483
6,225
2,261
0
2,348
3,852
28,238
0
W
Fenrir
Zerobeat72
Fenrir
5,429
302
0
3,977
8,414
3,164
0
1,960
6,354
0
42,187
W
Bacchus
2,546
173
0
1,297
4,472
3,138
0
1,044
3,359
15,015
0
L
Achilles
dome perro
Achilles
6,611
2,252
0
1,185
10,154
8,427
180
147
9,607
0
39,151
L
Danzaburou
i-Swaavy
Danzaburou
2,785
1,508
0
2,874
6,281
1,896
0
697
5,584
0
45,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,444
Gold Earned
31,452
399
Minions Killed
352
0
Camps Cleared
0
1,224,311
Distance Traveled
1,148,998
27
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,576
548
67
6
0
243,561
5
W
Set
6,781
565
85
7
0
248,592
6
L
Mercury
5,783
482
56
5
0
269,347
3
W
Apollo
6,814
568
88
7
0
222,698
5
W
Tiamat
6,968
581
119
10
0
246,035
7
L
Hel
5,452
454
48
4
0
207,908
0
W
Fenrir
7,169
597
77
6
0
246,117
5
W
Bacchus
5,712
476
30
3
0
260,869
4
L
Achilles
6,766
564
90
8
0
224,012
1
L
Danzaburou
6,875
573
91
8
0
204,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role