Player Matchup

Anhur
Anhur
Aminga
Anhur
Level 100
God Stats
4W - 2L
1,677 SR
Queue Stats
220W - 219L
1,536 Elo+
Solo
Yemoja
Yemoja
MrHeartyChunk
Yemoja
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 21L
1,651 Elo+
Solo
Raijin
Raijin
RodrigoSpAwN
Raijin
Level 139
God Stats
7W - 3L
1,618 SR
Queue Stats
661W - 684L
1,571 Elo+
Solo
Ares
Ares
XxGh0sTvLaDxX
Ares
Level 112
God Stats
35W - 29L
1,513 SR
Queue Stats
430W - 395L
1,529 Elo+
Solo
Tiamat
Tiamat
vClumsyPrincev
Tiamat
Level 136
God Stats
4W - 2L
1,697 SR
Queue Stats
136W - 130L
1,485 Elo+
Solo
Team Averages
Level 120
1,601 SR
1,554 Elo+

VS

Team Averages
Level 101
1,508 SR
1,467 Elo+
Bellona
Bellona
Cinnamon735
Bellona
Level 86
God Stats
19W - 17L
1,529 SR
Queue Stats
644W - 616L
1,492 Elo+
Party 1
Khepri
Khepri
Dumlumps
Khepri
Level 127
God Stats
35W - 31L
1,509 SR
Queue Stats
559W - 564L
1,525 Elo+
Solo
Fenrir
Fenrir
MSGTArkangel2510
Fenrir
Level 77
God Stats
30W - 34L
1,503 SR
Queue Stats
541W - 522L
1,526 Elo+
Party 1
Scylla
Scylla
giftmecreds
Scylla
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,163 Elo+
Solo
Cernunnos
Cernunnos
xELITESxFINESTx
Cernunnos
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 19L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Aminga
Anhur
16
7 / 1 / 7
10,547
1,055
8,045
10,027
3,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 0 / 13
10,392
1,039
7,303
6,773
4,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Raijin
16
2 / 0 / 11
9,865
987
9,329
5,824
2,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
3 / 1 / 13
10,446
1,045
11,899
13,041
9,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
3 / 1 / 7
9,501
950
7,527
6,310
5,244
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Team 1 Tickets

282

VS

Team 2 Tickets

212

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Cinnamon735
Bellona
14
3 / 5 / 0
9,502
950
8,248
15,591
10,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Khepri
Dumlumps
Khepri
14
0 / 3 / 1
9,086
909
3,291
8,833
5,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
0 / 5 / 3
8,441
844
6,251
11,723
5,728
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
15
0 / 3 / 3
8,950
895
13,500
8,074
2,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
xELITESxFINESTx
Cernunnos
15
0 / 1 / 2
8,617
862
7,312
5,197
1,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
12
17
Kills
3
3
Deaths
17
51
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anhur
Aminga
Anhur
7
1
7
10.5
L
Bellona
Cinnamon735
Bellona
3
5
0
0.6
L
Khepri
Dumlumps
Khepri
0
3
1
0.17
L
0
5
3
0.3
W
2
0
13
8.5
W
Raijin
2
0
11
7.5
W
3
1
13
9.5
L
Scylla
0
3
3
0.5
W
3
1
7
6.5
L
Cernunnos
xELITESxFINESTx
Cernunnos
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,103
Damage
38,602
41,975
Taken
49,418
25,285
Mitigated
25,788
9,713
Healing
6,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Aminga
Anhur
8,045
2,573
0
1,027
10,027
3,683
0
3,107
6,920
0
21,905
L
Bellona
Cinnamon735
Bellona
8,248
4,380
0
2,489
15,591
10,116
0
11,732
3,639
0
17,103
L
Khepri
Dumlumps
Khepri
3,291
45
0
828
8,833
5,227
0
5,713
2,994
16,478
0
L
6,251
1,059
0
234
11,723
5,728
0
8,247
3,367
0
10,577
W
7,303
1,541
4,866
1,430
6,773
4,852
0
2,791
3,982
17,004
0
W
Raijin
9,329
302
0
0
5,824
2,058
0
2,808
3,016
39,627
0
W
11,899
672
0
1,135
13,041
9,448
0
5,354
7,687
16,403
0
L
Scylla
13,500
965
0
1,462
8,074
2,934
0
6,306
1,655
49,632
0
W
7,527
736
0
1,255
6,310
5,244
0
2,731
3,579
22,725
0
L
Cernunnos
xELITESxFINESTx
Cernunnos
7,312
1,853
0
1,479
5,197
1,783
0
3,480
1,705
0
30,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,751
Gold Earned
44,596
183
Minions Killed
196
9
Camps Cleared
9
931,253
Distance Traveled
900,637
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,547
1,055
36
4
2
183,260
1
L
Bellona
9,502
950
15
2
5
195,351
0
L
Khepri
9,086
909
23
2
1
168,228
2
L
Fenrir
8,441
844
12
1
0
200,343
0
W
Yemoja
10,392
1,039
22
2
1
181,787
0
W
Raijin
9,865
987
77
8
4
181,233
2
W
Ares
10,446
1,045
2
0
0
197,047
0
L
Scylla
8,950
895
78
8
1
169,650
0
W
Tiamat
9,501
950
46
5
2
187,926
0
L
Cernunnos
8,617
862
68
7
2
167,065
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role