Player Matchup

Chiron
Chiron
Gold V
A3NV4113
Chiron
Gold V
Level 144
God Stats
1W - 0L
1,488 SR
Queue Stats
30W - 23L
1,640 MMR
Party 1
Discordia
Discordia
Platinum V
Its Slanted
Discordia
Platinum V
Level 107
God Stats
2W - 1L
1,441 SR
Queue Stats
69W - 56L
1,738 MMR
Party 2
Set
Set
Platinum IV
RealDrwzee
Set
Platinum IV
Level 158
God Stats
9W - 4L
1,500 SR
Queue Stats
130W - 108L
1,676 MMR
Party 1
Nu Wa
Nu Wa
Platinum V
Tonamii
Nu Wa
Platinum V
Level 137
God Stats
20W - 17L
1,662 SR
Queue Stats
115W - 120L
1,652 MMR
Solo
Cabrakan
Cabrakan
Silver I
xxRECKLESSALECx
Cabrakan
Silver I
Level 106
God Stats
3W - 1L
1,756 SR
Queue Stats
22W - 15L
1,588 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 130
1,569 SR
1,659 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 137
1,664 SR
1,658 MMR
Fenrir
Fenrir
Gold II
GikaVirusTtv
Fenrir
Gold II
Level 101
God Stats
16W - 17L
1,990 SR
Queue Stats
635W - 631L
1,653 MMR
Solo
Cerberus
Cerberus
Gold I
Kaioken XVI
Cerberus
Gold I
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
667W - 667L
1,648 MMR
Solo
Cupid
Cupid
Platinum V
PACK Plague
Cupid
Platinum V
Level 119
God Stats
14W - 9L
1,461 SR
Queue Stats
171W - 160L
1,648 MMR
Solo
Ra
Ra
Platinum IV
Trojan_Madness
Ra
Platinum IV
Level 160
God Stats
2W - 3L
1,739 SR
Queue Stats
152W - 141L
1,668 MMR
Solo
Bellona
Bellona
Gold III
iiNVADEz
Bellona
Gold III
Level 151
God Stats
6W - 3L
1,632 SR
Queue Stats
17W - 14L
1,674 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
A3NV4113
Chiron
20
6 / 0 / 10
12,685
604
18,343
13,393
6,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
Its Slanted
Discordia
19
5 / 1 / 4
12,572
599
8,917
7,221
2,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

19
8 / 3 / 10
12,365
589
14,303
18,287
8,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
Tonamii
Nu Wa
19
4 / 2 / 15
12,509
596
22,597
10,819
4,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
17
10 / 7 / 12
12,205
581
11,615
17,865
21,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
Cu ChulainnApolloDanzaburouNemesisJanus

VS

Bans
ScyllaAnhurTsukuyomiHeimdallrCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
4 / 8 / 2
9,180
437
6,999
19,060
6,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cerberus
Kaioken XVI
Cerberus
12
0 / 6 / 4
8,285
395
7,320
17,013
12,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
3 / 8 / 1
10,181
485
9,531
18,140
5,578
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
3 / 5 / 1
11,821
563
9,571
14,804
5,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
iiNVADEz
Bellona
17
3 / 6 / 3
10,578
504
9,465
25,717
16,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
24
33
Kills
13
13
Deaths
33
51
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chiron
A3NV4113
Chiron
6
0
10
11
L
Fenrir
4
8
2
0.63
W
Discordia
Its Slanted
Discordia
5
1
4
7
L
Cerberus
Kaioken XVI
Cerberus
0
6
4
0.33
L
3
8
1
0.44
W
8
3
10
4.33
W
Nu Wa
Tonamii
Nu Wa
4
2
15
5.75
L
3
5
1
0.7
L
Bellona
iiNVADEz
Bellona
3
6
3
0.75
W
Cabrakan
10
7
12
2.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,775
Damage
42,886
67,585
Taken
94,734
44,146
Mitigated
45,927
19,272
Healing
31,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
A3NV4113
Chiron
18,343
6,782
964
9,436
13,393
6,533
2,654
2,491
10,902
0
102,856
L
Fenrir
6,999
896
0
4,934
19,060
6,052
0
9,450
9,484
0
55,111
W
Discordia
Its Slanted
Discordia
8,917
732
0
1,950
7,221
2,847
435
2,420
4,699
89,981
0
L
Cerberus
Kaioken XVI
Cerberus
7,320
358
0
2,901
17,013
12,140
0
7,436
9,393
33,567
0
L
9,531
4,863
442
6,533
18,140
5,578
0
3,242
14,846
0
73,485
W
14,303
6,172
0
1,764
18,287
8,956
2,574
3,368
14,810
0
89,162
W
Nu Wa
Tonamii
Nu Wa
22,597
7,964
399
2,369
10,819
4,014
3,075
2,101
8,696
91,253
0
L
9,571
402
559
5,711
14,804
5,862
0
7,200
7,186
99,159
0
L
Bellona
iiNVADEz
Bellona
9,465
2,671
0
10,234
25,717
16,295
16
15,009
10,696
0
73,931
W
Cabrakan
11,615
2,222
0
2,390
17,865
21,796
835
6,101
11,587
22,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,336
Gold Earned
50,045
609
Minions Killed
664
0
Camps Cleared
0
1,926,772
Distance Traveled
1,804,598
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,685
604
157
7
0
387,787
3
L
Fenrir
9,180
437
98
5
0
376,312
3
W
Discordia
12,572
599
173
8
0
410,687
4
L
Cerberus
8,285
395
73
3
0
365,973
5
L
Cupid
10,181
485
143
7
0
336,689
2
W
Set
12,365
589
111
5
0
415,318
5
W
Nu Wa
12,509
596
146
7
0
343,584
5
L
Ra
11,821
563
210
10
0
362,915
2
L
Bellona
10,578
504
140
7
0
362,709
8
W
Cabrakan
12,205
581
22
1
0
369,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role