Player Matchup

Ra
Ra
CensingTidalT
Ra
Level 92
God Stats
1W - 1L
1,385 SR
Queue Stats
172W - 175L
1,657 Elo+
Party 1
Arachne
Arachne
RiddlingArc533
Arachne
Level 106
God Stats
13W - 9L
1,838 SR
Queue Stats
304W - 303L
1,629 Elo+
Party 1
Anubis
Anubis
Thatdudet117
Anubis
Level 109
God Stats
19W - 19L
1,847 SR
Queue Stats
344W - 335L
1,622 Elo+
Party 1
Erlang Shen
Erlang Shen
quintyn25
Erlang Shen
Level 127
God Stats
2W - 2L
1,615 SR
Queue Stats
236W - 231L
1,579 Elo+
Party 1
Chiron
Chiron
tooffless77
Chiron
Level 68
God Stats
1W - 2L
1,312 SR
Queue Stats
72W - 87L
1,537 Elo+
Party 1
Team Averages
Level 100
1,599 SR
1,605 Elo+

VS

Team Averages
Level 104
1,629 SR
1,565 Elo+
Eset
Eset
 
Eset
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CarboXXylic
Cthulhu
Level 132
God Stats
5W - 4L
1,500 SR
Queue Stats
228W - 216L
1,619 Elo+
Solo
Bastet
Bastet
DeeBag2200
Bastet
Level 74
God Stats
11W - 3L
1,895 SR
Queue Stats
27W - 16L
1,634 Elo+
Solo
Horus
Horus
Scoutsvirginity
Horus
Level 77
God Stats
10W - 9L
1,550 SR
Queue Stats
241W - 192L
1,605 Elo+
Solo
Danzaburou
Danzaburou
Slowbro507
Danzaburou
Level 127
God Stats
2W - 4L
1,702 SR
Queue Stats
176W - 174L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 4
9,645
438
10,156
16,389
8,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
6 / 3 / 4
11,022
501
10,730
18,978
10,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anubis
15
5 / 8 / 5
10,366
471
16,032
18,936
10,894
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
quintyn25
Erlang Shen
16
2 / 4 / 2
10,504
477
10,352
18,101
15,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chiron
15
0 / 8 / 1
9,453
430
4,646
15,581
5,680
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
15
6 / 8 / 9
10,876
494
11,414
11,465
4,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
CarboXXylic
Cthulhu
17
4 / 1 / 13
11,109
505
15,798
19,012
16,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bastet
DeeBag2200
Bastet
20
8 / 0 / 7
12,776
581
15,663
16,233
6,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 4 / 15
9,853
448
6,654
18,398
14,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
Slowbro507
Danzaburou
18
9 / 2 / 10
12,370
562
16,888
17,326
8,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
82
15
Kills
28
28
Deaths
15
16
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
6
8
9
1.31
W
Cthulhu
CarboXXylic
Cthulhu
4
1
13
10.5
L
2
5
4
0.8
W
Bastet
DeeBag2200
Bastet
8
0
7
11.5
L
6
3
4
2.67
W
1
4
15
2.13
W
Danzaburou
Slowbro507
Danzaburou
9
2
10
7
L
Anubis
5
8
5
0.94
L
Erlang Shen
quintyn25
Erlang Shen
2
4
2
0.75
L
Chiron
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,916
Damage
66,417
87,985
Taken
82,434
50,853
Mitigated
49,395
26,944
Healing
37,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
11,414
805
974
951
11,465
4,005
894
4,071
7,394
50,611
0
W
Cthulhu
CarboXXylic
Cthulhu
15,798
521
2,203
4,060
19,012
16,851
441
6,945
12,067
67,981
0
L
10,156
1,163
3,038
3,584
16,389
8,155
167
7,808
8,431
45,049
0
W
Bastet
DeeBag2200
Bastet
15,663
4,612
0
9,291
16,233
6,315
74
3,618
12,615
0
106,544
L
10,730
6,964
0
3,844
18,978
10,688
0
4,631
14,171
0
75,865
W
6,654
3,186
2,796
6,644
18,398
14,050
388
8,006
10,392
0
24,705
W
Danzaburou
Slowbro507
Danzaburou
16,888
5,895
0
10,406
17,326
8,174
2,425
3,548
13,778
0
90,784
L
Anubis
16,032
316
0
6,289
18,936
10,894
579
6,285
12,501
69,146
0
L
Erlang Shen
quintyn25
Erlang Shen
10,352
5,523
0
4,050
18,101
15,436
2,661
5,864
11,918
0
63,603
L
Chiron
4,646
643
1,491
4,648
15,581
5,680
836
1,829
13,752
0
49,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,990
Gold Earned
56,984
504
Minions Killed
515
0
Camps Cleared
0
2,160,001
Distance Traveled
2,207,363
8
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,876
494
92
4
0
398,898
9
W
Cthulhu
11,109
505
127
6
0
470,650
2
L
Ra
9,645
438
53
2
0
447,943
3
W
Bastet
12,776
581
158
7
0
507,427
1
L
Arachne
11,022
501
107
5
0
525,399
2
W
Horus
9,853
448
25
1
0
425,417
10
W
Danzaburou
12,370
562
113
5
0
404,971
7
L
Anubis
10,366
471
131
6
0
359,109
3
L
Erlang Shen
10,504
477
118
5
0
432,129
0
L
Chiron
9,453
430
95
4
0
395,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role