Player Matchup

Artio
Artio
SerranoGTA
Artio
Level 87
God Stats
2W - 1L
1,449 SR
Queue Stats
201W - 218L
1,440 Elo+
Party 1
King Arthur
King Arthur
TrueShadowFox
King Arthur
Level 104
God Stats
1W - 0L
1,300 SR
Queue Stats
7W - 6L
1,362 Elo+
Solo
Mercury
Mercury
learcio
Mercury
Level 74
God Stats
11W - 5L
1,550 SR
Queue Stats
171W - 205L
1,374 Elo+
Party 1
Neith
Neith
oscarmed
Neith
Level 64
God Stats
2W - 3L
1,090 SR
Queue Stats
137W - 191L
1,366 Elo+
Solo
Tiamat
Tiamat
redamci
Tiamat
Level 67
God Stats
8W - 4L
1,422 SR
Queue Stats
376W - 343L
1,379 Elo+
Solo
Team Averages
Level 79
1,362 SR
1,384 Elo+

VS

Team Averages
Level 70
1,477 SR
1,380 Elo+
Pele
Pele
AfricadReborn
Pele
Level 68
God Stats
4W - 2L
1,500 SR
Queue Stats
39W - 34L
1,330 Elo+
Solo
Nox
Nox
TeaMojito
Nox
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 54L
1,441 Elo+
Party 2
Hou Yi
Hou Yi
TigerShark101m
Hou Yi
Level 64
God Stats
1W - 1L
1,702 SR
Queue Stats
236W - 255L
1,382 Elo+
Party 2
Yemoja
Yemoja
xX__Dugo__Xx
Yemoja
Level 49
God Stats
37W - 53L
1,437 SR
Queue Stats
414W - 552L
1,372 Elo+
Solo
Chronos
Chronos
z_sDiegoG_z
Chronos
Level 67
God Stats
14W - 28L
1,248 SR
Queue Stats
217W - 251L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
13
3 / 2 / 4
8,484
499
6,105
15,793
13,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
TrueShadowFox
King Arthur
13
1 / 3 / 2
7,718
454
6,571
14,990
9,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mercury
learcio
Mercury
11
1 / 6 / 5
7,566
445
4,645
9,607
5,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
oscarmed
Neith
14
3 / 1 / 3
8,584
505
9,139
11,595
4,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tiamat
redamci
Tiamat
15
5 / 3 / 2
9,498
559
13,418
10,765
9,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 2
8,688
511
7,803
12,564
4,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
1 / 4 / 4
8,044
473
4,912
10,681
4,603
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 6 / 2
7,309
430
7,572
14,067
4,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
13
0 / 0 / 7
7,409
436
10,657
7,351
3,400
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
z_sDiegoG_z
Chronos
17
5 / 1 / 0
10,159
598
5,908
12,066
4,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
30
13
Kills
15
15
Deaths
13
16
Assists
15
Player
Kills
Deaths
Assists
KDA
L
6
2
2
3.5
W
Artio
3
2
4
2.5
L
1
4
4
0.75
L
3
6
2
0.67
W
King Arthur
TrueShadowFox
King Arthur
1
3
2
0.67
W
Mercury
learcio
Mercury
1
6
5
0.58
W
Neith
oscarmed
Neith
3
1
3
4.5
W
Tiamat
redamci
Tiamat
5
3
2
2
L
Yemoja
0
0
7
3.5
L
Chronos
z_sDiegoG_z
Chronos
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,878
Damage
36,852
62,750
Taken
56,729
42,671
Mitigated
21,750
18,306
Healing
20,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,803
2,423
0
5,289
12,564
4,354
0
3,093
9,304
0
55,143
W
Artio
6,105
998
1,214
4,007
15,793
13,454
93
4,919
10,874
24,952
0
L
4,912
1,102
0
3,303
10,681
4,603
370
5,567
4,765
38,323
0
L
7,572
4,336
0
3,475
14,067
4,527
748
4,117
9,842
0
27,107
W
King Arthur
TrueShadowFox
King Arthur
6,571
1,132
0
3,080
14,990
9,894
218
5,263
9,472
0
38,182
W
Mercury
learcio
Mercury
4,645
1,776
930
1,053
9,607
5,119
986
2,824
6,670
0
33,649
W
Neith
oscarmed
Neith
9,139
4,080
0
5,718
11,595
4,392
493
4,308
7,287
0
61,100
W
Tiamat
redamci
Tiamat
13,418
1,975
0
2,304
10,765
9,812
462
3,755
6,970
60,528
0
L
Yemoja
10,657
3,023
1,959
2,888
7,351
3,400
427
2,588
4,614
43,000
0
L
Chronos
z_sDiegoG_z
Chronos
5,908
2,296
267
3,271
12,066
4,866
1,334
3,392
8,231
65,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,850
Gold Earned
41,609
413
Minions Killed
419
0
Camps Cleared
0
1,628,232
Distance Traveled
1,571,513
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,688
511
100
6
0
377,999
0
W
Artio
8,484
499
47
3
0
343,326
2
L
Nox
8,044
473
73
4
0
306,396
1
L
Hou Yi
7,309
430
51
3
0
255,217
0
W
King Arthur
7,718
454
73
4
0
312,624
4
W
Mercury
7,566
445
60
4
0
363,676
3
W
Neith
8,584
505
116
7
0
286,999
2
W
Tiamat
9,498
559
117
7
0
321,607
3
L
Yemoja
7,409
436
54
3
0
267,880
4
L
Chronos
10,159
598
141
8
0
364,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role