Player Matchup

Hercules
Hercules
Ares100winRate
Hercules
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 7L
1,734 Elo+
Party 1
Danzaburou
Danzaburou
CarrySenpai
Danzaburou
Level 10
God Stats
6W - 2L
1,702 SR
Queue Stats
27W - 10L
1,796 Elo+
Party 1
Cabrakan
Cabrakan
JungleSenpai
Cabrakan
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 39L
1,776 Elo+
Party 1
Bellona
Bellona
TheAdonisCreed
Bellona
Level 8
God Stats
5W - 1L
1,800 SR
Queue Stats
27W - 18L
1,746 Elo+
Solo
Jormungandr
Jormungandr
YiNkEdYa
Jormungandr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,805 Elo+
Party 1
Team Averages
Level 13
1,600 SR
1,771 Elo+

VS

Team Averages
Level 21
1,502 SR
1,680 Elo+
The Morrigan
The Morrigan
AphroKoochie69
The Morrigan
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
237W - 150L
1,721 Elo+
Solo
Chaac
Chaac
GDKxKraKKle
Chaac
Level 29
God Stats
1W - 2L
1,540 SR
Queue Stats
163W - 148L
1,588 Elo+
Solo
Artemis
Artemis
RicherdFist
Artemis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 202L
1,632 Elo+
Solo
Sobek
Sobek
SINNchron
Sobek
Level 29
God Stats
2W - 6L
1,470 SR
Queue Stats
51W - 52L
1,566 Elo+
Solo
Neith
Neith
XxEniiacxX
Neith
Level 5
God Stats
21W - 24L
1,500 SR
Queue Stats
208W - 201L
1,890 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
9
2 / 1 / 7
5,245
525
5,214
7,700
2,601
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Danzaburou
CarrySenpai
Danzaburou
10
6 / 2 / 3
6,306
631
6,670
6,926
3,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
JungleSenpai
Cabrakan
10
2 / 1 / 4
5,732
573
3,659
6,075
3,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
1 / 0 / 2
6,423
642
2,454
5,027
4,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jormungandr
YiNkEdYa
Jormungandr
11
4 / 5 / 0
6,321
632
3,667
7,875
3,796
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
AphroKoochie69
The Morrigan
12
7 / 3 / 0
7,152
715
7,657
5,830
1,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 2 / 1
5,527
553
3,047
7,332
3,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
RicherdFist
Artemis
4
0 / 4 / 0
3,943
394
1,241
3,740
561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sobek
SINNchron
Sobek
8
0 / 3 / 3
5,326
533
1,917
8,919
4,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
9
1 / 3 / 0
5,347
535
2,683
4,968
2,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
15
Kills
8
9
Deaths
15
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
AphroKoochie69
The Morrigan
7
3
0
2.33
W
Hercules
2
1
7
5.5
W
Danzaburou
CarrySenpai
Danzaburou
6
2
3
3.75
L
0
2
1
0.25
W
Cabrakan
JungleSenpai
Cabrakan
2
1
4
4
L
Artemis
RicherdFist
Artemis
0
4
0
0
L
Sobek
SINNchron
Sobek
0
3
3
0.5
W
1
0
2
2
L
Neith
1
3
0
0.33
W
Jormungandr
YiNkEdYa
Jormungandr
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,664
Damage
16,545
33,603
Taken
30,789
17,070
Mitigated
12,365
8,835
Healing
8,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
AphroKoochie69
The Morrigan
7,657
2,216
0
948
5,830
1,940
0
3,430
2,341
34,305
1,399
W
Hercules
5,214
1,601
0
1,782
7,700
2,601
0
2,032
5,588
0
18,391
W
Danzaburou
CarrySenpai
Danzaburou
6,670
3,767
0
3,178
6,926
3,009
279
1,076
5,808
0
33,598
L
3,047
620
0
2,885
7,332
3,338
0
876
6,418
0
28,859
W
Cabrakan
JungleSenpai
Cabrakan
3,659
602
0
2,130
6,075
3,314
0
1,117
4,888
25,527
0
L
Artemis
RicherdFist
Artemis
1,241
577
0
686
3,740
561
0
443
3,297
0
6,658
L
Sobek
SINNchron
Sobek
1,917
235
0
3,333
8,919
4,146
0
620
8,274
14,184
0
W
2,454
426
0
1,546
5,027
4,350
0
0
5,027
2,964
32,743
L
Neith
2,683
777
0
865
4,968
2,380
350
2,202
2,568
0
21,832
W
Jormungandr
YiNkEdYa
Jormungandr
3,667
710
0
199
7,875
3,796
0
3,525
4,117
31,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,027
Gold Earned
27,295
292
Minions Killed
215
0
Camps Cleared
0
989,325
Distance Traveled
839,447
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
7,152
715
68
7
0
184,592
0
W
Hercules
5,245
525
28
3
0
222,338
2
W
Danzaburou
6,306
631
52
5
0
183,111
1
L
Chaac
5,527
553
73
7
0
190,197
0
W
Cabrakan
5,732
573
65
7
0
208,526
2
L
Artemis
3,943
394
15
2
0
96,242
0
L
Sobek
5,326
533
20
2
0
203,804
3
W
Bellona
6,423
642
90
9
0
200,987
6
L
Neith
5,347
535
39
4
0
164,612
0
W
Jormungandr
6,321
632
57
6
0
174,363
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role