Player Matchup

Vamana
Vamana
Amnek
Vamana
Level 28
God Stats
5W - 6L
1,574 SR
Queue Stats
20W - 37L
1,335 Elo+
Party 2
Sobek
Sobek
BadJujuAZ
Sobek
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,291 Elo+
Solo
Janus
Janus
GorkyParky
Janus
Level 12
God Stats
2W - 6L
1,258 SR
Queue Stats
11W - 16L
1,368 Elo+
Party 2
Thor
Thor
PeptoDog
Thor
Level 12
God Stats
0W - 3L
1,500 SR
Queue Stats
10W - 16L
1,407 Elo+
Party 2
Medusa
Medusa
SQR64
Medusa
Level 18
God Stats
6W - 6L
1,518 SR
Queue Stats
13W - 20L
1,346 Elo+
Party 2
Team Averages
Level 15
1,470 SR
1,349 Elo+

VS

Team Averages
Level 39
1,382 SR
1,428 Elo+
Mercury
Mercury
Azrael900
Mercury
Level 108
God Stats
1W - 7L
1,161 SR
Queue Stats
271W - 271L
1,521 Elo+
Party 1
Sun Wukong
Sun Wukong
DatGuy119
Sun Wukong
Level 26
God Stats
3W - 1L
1,655 SR
Queue Stats
17W - 20L
1,331 Elo+
Solo
Xing Tian
Xing Tian
Toddfrommarket
Xing Tian
Level 29
God Stats
44W - 46L
1,389 SR
Queue Stats
130W - 141L
1,408 Elo+
Solo
Sol
Sol
sy1a5
Sol
Level 6
God Stats
3W - 4L
1,500 SR
Queue Stats
12W - 16L
1,471 Elo+
Party 1
Medusa
Medusa
wblair51515
Medusa
Level 28
God Stats
6W - 12L
1,204 SR
Queue Stats
105W - 113L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Amnek
Vamana
17
1 / 5 / 1
10,743
448
11,625
23,715
19,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Sobek
BadJujuAZ
Sobek
13
0 / 11 / 1
8,548
356
3,763
24,846
23,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
18
2 / 5 / 2
11,834
493
10,674
11,642
4,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thor
14
4 / 10 / 2
10,233
426
9,624
21,304
9,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Medusa
SQR64
Medusa
14
1 / 8 / 1
9,133
381
6,837
19,581
7,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Azrael900
Mercury
20
14 / 2 / 8
16,413
684
23,483
21,528
9,919
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
DatGuy119
Sun Wukong
19
3 / 1 / 1
13,142
548
7,154
20,527
17,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Xing Tian
Toddfrommarket
Xing Tian
19
11 / 0 / 11
13,869
578
9,862
19,820
32,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sol
sy1a5
Sol
20
2 / 4 / 8
13,547
564
15,795
21,068
8,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Medusa
19
9 / 1 / 14
13,590
566
23,783
13,332
6,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
81
8
Kills
39
39
Deaths
8
7
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Vamana
Amnek
Vamana
1
5
1
0.3
W
Mercury
Azrael900
Mercury
14
2
8
9
L
Sobek
BadJujuAZ
Sobek
0
11
1
0.05
W
Sun Wukong
DatGuy119
Sun Wukong
3
1
1
3.5
L
Janus
2
5
2
0.6
L
Thor
4
10
2
0.5
L
Medusa
SQR64
Medusa
1
8
1
0.19
W
Xing Tian
Toddfrommarket
Xing Tian
11
0
11
16.5
W
Sol
sy1a5
Sol
2
4
8
1.5
W
Medusa
9
1
14
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,523
Damage
80,077
101,088
Taken
96,275
65,754
Mitigated
73,796
14,585
Healing
37,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Amnek
Vamana
11,625
4,892
0
5,364
23,715
19,600
702
3,063
20,077
0
66,687
W
Mercury
Azrael900
Mercury
23,483
14,018
0
3,582
21,528
9,919
56
4,449
17,029
0
184,054
L
Sobek
BadJujuAZ
Sobek
3,763
512
0
2,524
24,846
23,538
216
3,523
21,323
26,825
0
W
Sun Wukong
DatGuy119
Sun Wukong
7,154
1,787
303
8,537
20,527
17,017
3,336
1,512
18,225
0
69,123
L
Janus
10,674
1,302
0
0
11,642
4,966
368
4,901
6,741
68,993
0
L
Thor
9,624
3,558
0
3,472
21,304
9,778
0
7,609
13,670
0
51,875
L
Medusa
SQR64
Medusa
6,837
2,111
0
3,225
19,581
7,872
640
6,561
13,020
0
50,194
W
Xing Tian
Toddfrommarket
Xing Tian
9,862
745
0
3,458
19,820
32,087
721
3,434
16,361
43,458
0
W
Sol
sy1a5
Sol
15,795
5,812
117
14,298
21,068
8,518
2,146
5,582
15,436
80,298
0
W
Medusa
23,783
11,624
0
7,562
13,332
6,255
5,061
3,928
9,404
0
92,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,491
Gold Earned
70,561
432
Minions Killed
632
0
Camps Cleared
0
2,164,700
Distance Traveled
2,293,109
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
10,743
448
110
5
0
487,205
1
W
Mercury
16,413
684
199
8
0
522,129
7
L
Sobek
8,548
356
35
1
0
417,892
1
W
Sun Wukong
13,142
548
109
5
0
445,669
0
L
Janus
11,834
493
130
5
0
441,985
6
L
Thor
10,233
426
90
4
0
425,417
1
L
Medusa
9,133
381
67
3
0
392,201
6
W
Xing Tian
13,869
578
55
2
0
445,315
3
W
Sol
13,547
564
133
6
0
421,517
0
W
Medusa
13,590
566
136
6
0
458,479
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role