Player Matchup

Jormungandr
Jormungandr
Abereg
Jormungandr
Level 27
God Stats
4W - 6L
1,477 SR
Queue Stats
63W - 80L
1,368 Elo+
Party 1
Merlin
Merlin
AndrewJDrake
Merlin
Level 15
God Stats
3W - 5L
1,417 SR
Queue Stats
92W - 115L
1,367 Elo+
Party 1
Ao Kuang
Ao Kuang
EBVR
Ao Kuang
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,500 Elo+
Party 2
Ares
Ares
Ravcruz
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hachiman
Hachiman
bruncleDAD
Hachiman
Level 20
God Stats
34W - 33L
1,504 SR
Queue Stats
170W - 195L
1,437 Elo+
Solo
Team Averages
Level 15
1,480 SR
1,434 Elo+

VS

Team Averages
Level 25
1,513 SR
1,463 Elo+
Cabrakan
Cabrakan
Alegre0519
Cabrakan
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 15L
1,451 Elo+
Party 3
Ra
Ra
DesireDaJi
Ra
Level 38
God Stats
1W - 0L
1,844 SR
Queue Stats
28W - 13L
1,500 Elo+
Party 4
Set
Set
MeepMopJoe
Set
Level 7
God Stats
2W - 3L
1,311 SR
Queue Stats
11W - 4L
1,523 Elo+
Party 3
Anhur
Anhur
jdonner
Anhur
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 4
Skadi
Skadi
sanmiguel1406
Skadi
Level 6
God Stats
2W - 2L
1,412 SR
Queue Stats
4W - 8L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Abereg
Jormungandr
16
1 / 6 / 1
9,646
877
10,009
22,242
18,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
17
2 / 5 / 4
10,508
955
17,697
13,537
4,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
EBVR
Ao Kuang
15
4 / 14 / 2
10,916
992
7,875
22,992
8,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
Ravcruz
Ares
16
0 / 16 / 3
9,862
897
4,742
30,926
27,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
bruncleDAD
Hachiman
15
1 / 7 / 2
9,684
880
8,783
18,659
8,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Team 1 Tickets

0

VS

Team 2 Tickets

271

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Alegre0519
Cabrakan
20
12 / 0 / 25
13,748
1,250
24,667
14,249
13,504
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
18 / 1 / 20
14,192
1,290
38,183
13,140
5,892
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
5 / 0 / 20
10,669
970
9,745
8,541
3,658
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anhur
jdonner
Anhur
15
2 / 6 / 12
9,719
884
4,340
8,841
3,341
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

19
11 / 1 / 20
12,429
1,130
18,712
9,249
3,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
145
8
Kills
48
48
Deaths
8
12
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Abereg
Jormungandr
1
6
1
0.25
W
Cabrakan
Alegre0519
Cabrakan
12
0
25
24.5
L
Merlin
2
5
4
0.8
W
18
1
20
28
L
Ao Kuang
EBVR
Ao Kuang
4
14
2
0.36
W
5
0
20
15
L
Ares
Ravcruz
Ares
0
16
3
0.09
L
Hachiman
bruncleDAD
Hachiman
1
7
2
0.29
W
Anhur
jdonner
Anhur
2
6
12
1.33
W
11
1
20
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,106
Damage
95,647
108,356
Taken
54,020
67,915
Mitigated
30,110
6,503
Healing
16,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Abereg
Jormungandr
10,009
2,777
0
453
22,242
18,469
0
12,584
9,658
40,539
0
W
Cabrakan
Alegre0519
Cabrakan
24,667
3,478
0
4,052
14,249
13,504
0
9,611
4,422
40,338
0
L
Merlin
17,697
938
0
0
13,537
4,510
0
9,066
4,471
38,847
0
W
38,183
5,504
5,148
5,052
13,140
5,892
0
10,042
2,902
69,576
0
L
Ao Kuang
EBVR
Ao Kuang
7,875
2,314
0
3,446
22,992
8,750
0
16,005
6,987
12,029
0
W
9,745
4,983
0
403
8,541
3,658
0
5,974
2,494
0
15,967
L
Ares
Ravcruz
Ares
4,742
823
0
516
30,926
27,644
0
13,130
17,756
13,592
0
L
Hachiman
bruncleDAD
Hachiman
8,783
3,809
0
2,088
18,659
8,542
0
12,065
6,486
0
28,357
W
Anhur
jdonner
Anhur
4,340
2,105
0
375
8,841
3,341
0
6,576
2,140
0
8,559
W
18,712
8,750
0
1,507
9,249
3,715
0
7,411
1,739
0
34,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,616
Gold Earned
60,757
163
Minions Killed
181
3
Camps Cleared
7
881,650
Distance Traveled
986,929
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,646
877
46
4
0
185,729
0
W
Cabrakan
13,748
1,250
39
4
0
217,676
0
L
Merlin
10,508
955
42
4
0
200,448
0
W
Ra
14,192
1,290
82
7
5
232,753
0
L
Ao Kuang
10,916
992
5
0
2
179,953
0
W
Set
10,669
970
10
1
1
216,315
0
L
Ares
9,862
897
19
2
1
175,137
2
L
Hachiman
9,684
880
51
5
0
140,383
3
W
Anhur
9,719
884
9
1
0
110,421
3
W
Skadi
12,429
1,130
41
4
1
209,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role