Player Matchup

Ah Puch
Ah Puch
CaptainGhostDad
Ah Puch
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,822 Elo+
Solo
Jing Wei
Jing Wei
Firemetic
Jing Wei
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 87L
1,483 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Ganimides
Ah Muzen Cab
Level 127
God Stats
3W - 5L
1,849 SR
Queue Stats
43W - 56L
1,475 Elo+
Party 2
Hel
Hel
Phrankoh
Hel
Level 142
God Stats
1W - 4L
1,500 SR
Queue Stats
241W - 260L
1,521 Elo+
Party 3
Zhong Kui
Zhong Kui
jutahn
Zhong Kui
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 29L
1,488 Elo+
Party 3
Team Averages
Level 119
1,570 SR
1,558 Elo+

VS

Team Averages
Level 111
1,576 SR
1,484 Elo+
Medusa
Medusa
Bawybaw
Medusa
Level 98
God Stats
14W - 8L
1,581 SR
Queue Stats
373W - 314L
1,508 Elo+
Party 1
Tyr
Tyr
CyberneticT1ger
Tyr
Level 148
God Stats
15W - 29L
1,567 SR
Queue Stats
688W - 613L
1,501 Elo+
Party 1
Sol
Sol
Sulidify
Sol
Level 93
God Stats
13W - 9L
1,733 SR
Queue Stats
594W - 551L
1,532 Elo+
Solo
Merlin
Merlin
Swaggermann2
Merlin
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,263 Elo+
Party 1
Baron Samedi
Baron Samedi
sukram11
Baron Samedi
Level 140
God Stats
3W - 1L
1,500 SR
Queue Stats
93W - 65L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 7 / 7
13,108
936
24,751
15,697
7,982
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jing Wei
Firemetic
Jing Wei
17
1 / 7 / 9
9,860
704
10,009
13,037
4,787
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ah Muzen Cab
Ganimides
Ah Muzen Cab
17
6 / 8 / 5
10,764
769
19,949
16,680
6,343
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 10 / 5
9,969
712
3,252
18,276
7,777
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Zhong Kui
jutahn
Zhong Kui
16
2 / 5 / 7
9,951
711
7,844
11,843
9,811
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bawybaw
Medusa
17
7 / 4 / 12
11,401
814
8,807
13,759
5,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

18
6 / 7 / 21
12,141
867
10,928
20,416
21,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
11 / 4 / 12
12,293
878
18,059
14,683
5,053
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
17
1 / 5 / 18
11,023
787
7,703
12,265
4,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
sukram11
Baron Samedi
20
12 / 2 / 21
14,237
1,017
25,157
20,680
10,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
121
22
Kills
37
37
Deaths
22
33
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Medusa
Bawybaw
Medusa
7
4
12
3.25
L
10
7
7
1.93
W
6
7
21
2.36
L
Jing Wei
Firemetic
Jing Wei
1
7
9
0.79
L
Ah Muzen Cab
Ganimides
Ah Muzen Cab
6
8
5
1.06
L
3
10
5
0.55
W
11
4
12
4.25
W
Merlin
1
5
18
2
L
Zhong Kui
jutahn
Zhong Kui
2
5
7
1.1
W
Baron Samedi
sukram11
Baron Samedi
12
2
21
11.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,805
Damage
70,654
75,533
Taken
81,803
36,700
Mitigated
47,063
20,798
Healing
35,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Bawybaw
Medusa
8,807
3,951
1,177
2,870
13,759
5,639
1,206
5,402
8,357
0
21,819
L
24,751
945
1,185
3,035
15,697
7,982
358
10,917
4,780
48,015
0
W
10,928
1,187
734
4,106
20,416
21,184
88
5,868
14,548
0
16,928
L
Jing Wei
Firemetic
Jing Wei
10,009
7,429
665
1,654
13,037
4,787
712
9,096
3,941
0
26,497
L
Ah Muzen Cab
Ganimides
Ah Muzen Cab
19,949
5,504
815
2,919
16,680
6,343
144
10,548
6,132
0
39,134
L
3,252
99
4,283
4,460
18,276
7,777
0
14,196
4,080
5,639
0
W
18,059
7,973
1,366
5,732
14,683
5,053
3,119
7,690
6,993
37,223
0
W
Merlin
7,703
663
1,354
1,593
12,265
4,942
871
6,778
5,487
16,111
0
L
Zhong Kui
jutahn
Zhong Kui
7,844
1,093
0
1,782
11,843
9,811
256
6,162
5,681
13,499
0
W
Baron Samedi
sukram11
Baron Samedi
25,157
1,317
6,115
10,918
20,680
10,245
1,107
10,109
10,571
44,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,652
Gold Earned
61,095
144
Minions Killed
165
0
Camps Cleared
0
1,021,773
Distance Traveled
1,270,241
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,401
814
30
2
0
249,870
1
L
Ah Puch
13,108
936
54
4
0
235,022
2
W
Tyr
12,141
867
16
1
0
271,598
0
L
Jing Wei
9,860
704
29
2
0
225,946
1
L
Ah Muzen Cab
10,764
769
41
3
0
217,897
1
L
Hel
9,969
712
5
0
0
198,875
1
W
Sol
12,293
878
53
4
0
225,547
0
W
Merlin
11,023
787
25
2
0
233,681
0
L
Zhong Kui
9,951
711
15
1
0
144,033
0
W
Baron Samedi
14,237
1,017
41
3
0
289,545
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role