Player Matchup

Achilles
Achilles
Nization
Achilles
Level 29
God Stats
13W - 7L
1,627 SR
Queue Stats
24W - 16L
1,623 Elo+
Party 2
Awilix
Awilix
PRGAero
Awilix
Level 36
God Stats
19W - 32L
1,413 SR
Queue Stats
220W - 224L
1,429 Elo+
Party 2
Erlang Shen
Erlang Shen
PRGBlueDevil
Erlang Shen
Level 34
God Stats
18W - 12L
1,493 SR
Queue Stats
222W - 226L
1,402 Elo+
Party 2
Artemis
Artemis
Ransom6
Artemis
Level 11
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 2
Ra
Ra
iheadshotedgar1
Ra
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Team Averages
Level 26
1,507 SR
1,491 Elo+

VS

Team Averages
Level 14
1,483 SR
1,296 Elo+
Artemis
Artemis
DamnWookiee
Artemis
Level 27
God Stats
24W - 16L
1,582 SR
Queue Stats
57W - 70L
1,332 Elo+
Solo
Nemesis
Nemesis
DiorYuri
Nemesis
Level 11
God Stats
0W - 2L
1,331 SR
Queue Stats
25W - 39L
1,285 Elo+
Party 1
Guan Yu
Guan Yu
NotGGRektums
Guan Yu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,300 Elo+
Party 1
Janus
Janus
Solzz
Janus
Level 11
God Stats
19W - 26L
1,500 SR
Queue Stats
320W - 321L
1,300 Elo+
Party 1
Ganesha
Ganesha
rehood1012
Ganesha
Level 13
God Stats
3W - 8L
1,500 SR
Queue Stats
82W - 84L
1,263 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Nization
Achilles
18
6 / 4 / 11
12,648
468
11,954
25,731
23,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Awilix
PRGAero
Awilix
20
15 / 1 / 17
15,611
578
23,705
20,574
8,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Erlang Shen
PRGBlueDevil
Erlang Shen
20
11 / 1 / 19
14,105
522
20,974
19,610
18,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artemis
Ransom6
Artemis
15
0 / 5 / 15
10,809
400
10,069
11,697
3,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
11 / 7 / 13
13,606
504
18,008
13,953
4,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DamnWookiee
Artemis
9
1 / 4 / 0
8,427
312
3,254
5,055
1,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
DiorYuri
Nemesis
15
3 / 11 / 1
9,953
369
10,022
24,926
9,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Guan Yu
NotGGRektums
Guan Yu
19
10 / 8 / 0
12,977
481
25,405
34,434
49,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
Solzz
Janus
16
1 / 10 / 4
10,939
405
13,794
15,241
5,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
rehood1012
Ganesha
16
1 / 10 / 3
10,839
401
6,298
26,207
32,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
24
43
Kills
16
18
Deaths
43
75
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Artemis
DamnWookiee
Artemis
1
4
0
0.25
L
Nemesis
DiorYuri
Nemesis
3
11
1
0.32
W
Achilles
Nization
Achilles
6
4
11
2.88
L
Guan Yu
NotGGRektums
Guan Yu
10
8
0
1.25
W
Awilix
PRGAero
Awilix
15
1
17
23.5
W
Erlang Shen
PRGBlueDevil
Erlang Shen
11
1
19
20.5
W
Artemis
Ransom6
Artemis
0
5
15
1.5
L
Janus
Solzz
Janus
1
10
4
0.3
W
11
7
13
2.5
L
Ganesha
rehood1012
Ganesha
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,710
Damage
58,773
91,565
Taken
105,863
58,612
Mitigated
99,387
36,704
Healing
18,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
DamnWookiee
Artemis
3,254
1,224
0
270
5,055
1,570
0
874
4,181
0
22,833
L
Nemesis
DiorYuri
Nemesis
10,022
4,920
0
2,796
24,926
9,501
1,123
4,923
19,928
0
43,135
W
Achilles
Nization
Achilles
11,954
2,800
0
9,536
25,731
23,408
2,288
4,288
20,138
0
36,846
L
Guan Yu
NotGGRektums
Guan Yu
25,405
4,549
1,486
12,018
34,434
49,771
368
5,658
27,664
0
74,241
W
Awilix
PRGAero
Awilix
23,705
10,745
0
7,314
20,574
8,800
2,321
4,235
15,910
0
126,020
W
Erlang Shen
PRGBlueDevil
Erlang Shen
20,974
10,127
1,389
6,918
19,610
18,081
3,011
4,429
14,873
0
87,291
W
Artemis
Ransom6
Artemis
10,069
5,155
0
3,558
11,697
3,436
2,538
3,670
7,830
0
42,553
L
Janus
Solzz
Janus
13,794
1,543
0
1,244
15,241
5,682
913
2,903
12,313
74,181
0
W
18,008
1,778
4,821
3,168
13,953
4,887
2,591
2,465
11,148
57,077
0
L
Ganesha
rehood1012
Ganesha
6,298
1,050
0
480
26,207
32,863
808
3,650
22,482
44,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,779
Gold Earned
53,135
483
Minions Killed
419
0
Camps Cleared
0
2,435,598
Distance Traveled
1,980,404
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,427
312
55
2
0
181,661
2
L
Nemesis
9,953
369
71
3
0
515,294
0
W
Achilles
12,648
468
39
1
0
497,136
3
L
Guan Yu
12,977
481
114
4
0
468,479
4
W
Awilix
15,611
578
157
6
0
579,959
2
W
Erlang Shen
14,105
522
123
5
0
482,219
3
W
Artemis
10,809
400
64
2
0
405,519
0
L
Janus
10,939
405
133
5
0
443,530
0
W
Ra
13,606
504
100
4
0
470,765
0
L
Ganesha
10,839
401
46
2
0
371,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role