Player Matchup

Chaac
Chaac
GreatnessCapture
Chaac
Level 88
God Stats
30W - 15L
1,752 SR
Queue Stats
228W - 199L
1,486 Elo+
Solo
Ne Zha
Ne Zha
SenkoSan8521
Ne Zha
Level 119
God Stats
10W - 8L
1,724 SR
Queue Stats
195W - 215L
1,421 Elo+
Party 2
Artemis
Artemis
THE_SUBJECT29
Artemis
Level 57
God Stats
45W - 38L
1,687 SR
Queue Stats
73W - 81L
1,503 Elo+
Solo
Scylla
Scylla
Zombie Yandere
Scylla
Level 148
God Stats
45W - 41L
1,699 SR
Queue Stats
523W - 461L
1,522 Elo+
Party 2
Cthulhu
Cthulhu
timithetooth
Cthulhu
Level 120
God Stats
1W - 1L
1,260 SR
Queue Stats
139W - 125L
1,434 Elo+
Party 2
Team Averages
Level 106
1,624 SR
1,473 Elo+

VS

Team Averages
Level 106
1,561 SR
1,457 Elo+
Sol
Sol
CaCristancho
Sol
Level 120
God Stats
7W - 4L
1,294 SR
Queue Stats
205W - 238L
1,422 Elo+
Party 3
Cernunnos
Cernunnos
Darkenswift
Cernunnos
Level 66
God Stats
2W - 1L
1,825 SR
Queue Stats
215W - 231L
1,470 Elo+
Party 1
Hel
Hel
Ethereal2Scarz
Hel
Level 117
God Stats
27W - 26L
1,454 SR
Queue Stats
730W - 666L
1,442 Elo+
Solo
Chaac
Chaac
MrArtemis-
Chaac
Level 86
God Stats
5W - 1L
1,731 SR
Queue Stats
23W - 22L
1,490 Elo+
Party 1
Arachne
Arachne
RealMilan
Arachne
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
121W - 137L
1,461 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 1 / 3
9,537
530
14,568
20,475
23,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ne Zha
15
4 / 2 / 7
9,446
525
7,960
11,006
4,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
13
2 / 2 / 3
8,016
445
6,171
7,865
2,543
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
4 / 0 / 7
9,826
546
11,734
6,212
2,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
timithetooth
Cthulhu
14
5 / 0 / 8
9,074
504
9,620
11,060
10,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 1
7,721
429
4,139
10,685
3,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cernunnos
Darkenswift
Cernunnos
14
2 / 3 / 0
7,766
431
5,830
11,536
3,608
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
0 / 4 / 3
7,706
428
4,220
15,687
7,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chaac
17
2 / 1 / 0
10,164
565
16,313
19,973
15,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
RealMilan
Arachne
15
1 / 4 / 0
8,520
473
5,545
14,252
5,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
15
Kills
5
5
Deaths
15
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Cernunnos
Darkenswift
Cernunnos
2
3
0
0.67
L
0
4
3
0.38
W
0
1
3
1.5
L
Chaac
2
1
0
2
L
Arachne
RealMilan
Arachne
1
4
0
0.25
W
Ne Zha
4
2
7
3.75
W
Artemis
2
2
3
1.75
W
4
0
7
7.5
W
Cthulhu
timithetooth
Cthulhu
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,053
Damage
36,047
56,618
Taken
72,133
43,761
Mitigated
35,758
22,271
Healing
34,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,139
126
319
3,205
10,685
3,604
0
5,585
4,906
46,699
0
L
Cernunnos
Darkenswift
Cernunnos
5,830
2,030
957
3,498
11,536
3,608
584
3,057
8,408
0
42,974
L
4,220
295
1,690
4,813
15,687
7,710
308
8,454
7,085
31,398
0
W
14,568
4,843
534
13,373
20,475
23,551
150
650
18,964
0
73,629
L
Chaac
16,313
5,329
0
12,256
19,973
15,685
0
1,600
17,440
0
79,390
L
Arachne
RealMilan
Arachne
5,545
4,077
936
6,692
14,252
5,151
0
2,188
11,979
0
63,604
W
Ne Zha
7,960
1,210
0
4,655
11,006
4,243
402
1,018
9,913
0
52,219
W
Artemis
6,171
1,491
0
730
7,865
2,543
622
1,104
6,761
0
43,164
W
11,734
647
0
1,527
6,212
2,672
362
2,562
3,625
71,306
0
W
Cthulhu
timithetooth
Cthulhu
9,620
148
461
991
11,060
10,752
130
3,025
8,010
36,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,899
Gold Earned
41,877
489
Minions Killed
524
0
Camps Cleared
0
1,673,532
Distance Traveled
1,675,652
28
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,721
429
97
5
0
340,186
2
L
Cernunnos
7,766
431
81
5
0
327,376
5
L
Hel
7,706
428
57
3
0
321,332
9
W
Chaac
9,537
530
142
8
0
328,475
3
L
Chaac
10,164
565
175
10
0
329,459
6
L
Arachne
8,520
473
114
6
0
357,299
4
W
Ne Zha
9,446
525
91
5
0
385,620
4
W
Artemis
8,016
445
68
4
0
276,554
1
W
Scylla
9,826
546
138
8
0
339,697
6
W
Cthulhu
9,074
504
50
3
0
343,186
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role