Player Matchup

Apollo
Apollo
AlsoZekken
Apollo
Level 18
God Stats
6W - 3L
1,644 SR
Queue Stats
23W - 13L
1,770 Elo+
Solo
Ymir
Ymir
BRAYANBONILLA10
Ymir
Level 8
God Stats
22W - 15L
1,667 SR
Queue Stats
80W - 78L
1,583 Elo+
Solo
Janus
Janus
Crimess
Janus
Level 7
God Stats
1W - 0L
1,418 SR
Queue Stats
18W - 7L
1,679 Elo+
Party 2
Hun Batz
Hun Batz
Invisible98
Hun Batz
Level 28
God Stats
4W - 4L
1,510 SR
Queue Stats
445W - 367L
1,579 Elo+
Solo
King Arthur
King Arthur
MaKExOpTiCz
King Arthur
Level 85
God Stats
12W - 18L
1,525 SR
Queue Stats
415W - 402L
1,517 Elo+
Party 2
Team Averages
Level 29
1,553 SR
1,626 Elo+

VS

Team Averages
Level 30
1,581 SR
1,587 Elo+
Chaac
Chaac
CarreraGT
Chaac
Level 68
God Stats
5W - 15L
1,366 SR
Queue Stats
83W - 112L
1,416 Elo+
Party 1
Nu Wa
Nu Wa
Soboro
Nu Wa
Level 7
God Stats
2W - 1L
1,774 SR
Queue Stats
7W - 10L
1,692 Elo+
Party 1
Ymir
Ymir
YungAçai
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,772 Elo+
Party 1
Pele
Pele
jackster2000
Pele
Level 23
God Stats
4W - 6L
1,445 SR
Queue Stats
56W - 65L
1,476 Elo+
Party 1
Jing Wei
Jing Wei
uramoustache
Jing Wei
Level 46
God Stats
2W - 6L
1,821 SR
Queue Stats
48W - 49L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AlsoZekken
Apollo
7
2 / 1 / 2
4,154
593
2,948
3,560
849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 0 / 2
4,379
626
1,448
3,474
1,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
Crimess
Janus
8
2 / 0 / 1
4,480
640
2,322
2,049
424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hun Batz
Invisible98
Hun Batz
7
2 / 0 / 3
4,560
651
2,189
3,721
990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

King Arthur
MaKExOpTiCz
King Arthur
7
0 / 0 / 0
4,100
586
1,898
5,863
3,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CarreraGT
Chaac
8
0 / 0 / 0
4,444
635
3,605
3,171
1,164
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nu Wa
Soboro
Nu Wa
5
0 / 3 / 0
3,548
507
582
2,992
775
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ymir
3
0 / 1 / 0
3,194
456
0
2,275
831
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
0 / 2 / 0
3,899
557
1,150
4,129
1,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Jing Wei
uramoustache
Jing Wei
7
1 / 1 / 0
4,019
574
1,362
3,904
971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
1
7
Kills
1
1
Deaths
7
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Apollo
AlsoZekken
Apollo
2
1
2
3
W
1
0
2
2
L
Chaac
CarreraGT
Chaac
0
0
0
0
W
Janus
Crimess
Janus
2
0
1
2.5
W
Hun Batz
Invisible98
Hun Batz
2
0
3
3.5
W
King Arthur
MaKExOpTiCz
King Arthur
0
0
0
0
L
Nu Wa
Soboro
Nu Wa
0
3
0
0
L
Ymir
0
1
0
0
L
0
2
0
0
L
Jing Wei
uramoustache
Jing Wei
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,805
Damage
6,699
18,667
Taken
16,471
6,924
Mitigated
4,859
7,738
Healing
4,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
AlsoZekken
Apollo
2,948
1,290
564
1,822
3,560
849
677
0
3,560
0
15,490
W
1,448
212
0
1,121
3,474
1,446
128
0
3,474
14,525
0
L
Chaac
CarreraGT
Chaac
3,605
719
0
1,287
3,171
1,164
0
0
2,946
0
21,209
W
Janus
Crimess
Janus
2,322
241
0
361
2,049
424
0
176
1,873
22,432
0
W
Hun Batz
Invisible98
Hun Batz
2,189
972
0
1,975
3,721
990
0
406
3,315
0
19,744
W
King Arthur
MaKExOpTiCz
King Arthur
1,898
204
0
1,895
5,863
3,215
0
0
5,863
0
17,088
L
Nu Wa
Soboro
Nu Wa
582
261
0
200
2,992
775
0
1,372
1,620
8,131
0
L
Ymir
0
0
78
267
2,275
831
0
858
1,417
1,078
0
L
1,150
146
0
1,001
4,129
1,118
0
767
3,362
0
14,920
L
Jing Wei
uramoustache
Jing Wei
1,362
1,007
0
1,678
3,904
971
0
773
3,131
0
16,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,673
Gold Earned
19,104
190
Minions Killed
131
0
Camps Cleared
0
713,491
Distance Traveled
641,069
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
4,154
593
37
5
0
129,812
1
W
Ymir
4,379
626
24
3
0
157,739
0
L
Chaac
4,444
635
47
7
0
128,526
0
W
Janus
4,480
640
43
6
0
138,471
2
W
Hun Batz
4,560
651
53
8
0
149,778
2
W
King Arthur
4,100
586
33
5
0
137,691
2
L
Nu Wa
3,548
507
17
2
0
97,208
0
L
Ymir
3,194
456
1
0
0
106,288
0
L
Pele
3,899
557
30
4
0
174,844
1
L
Jing Wei
4,019
574
36
5
0
134,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role