Player Matchup

Tiamat
Tiamat
KumaMoa
Tiamat
Level 97
God Stats
1W - 3L
1,500 SR
Queue Stats
28W - 31L
1,484 Elo+
Party 2
Neith
Neith
R3IGN 0F FIR3
Neith
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 151L
1,493 Elo+
Party 2
Awilix
Awilix
ToSAVAG3xD0333
Awilix
Level 123
God Stats
32W - 19L
1,575 SR
Queue Stats
586W - 534L
1,519 Elo+
Solo
Xing Tian
Xing Tian
Tw3nTy_JuAnSAv
Xing Tian
Level 64
God Stats
3W - 2L
1,838 SR
Queue Stats
72W - 54L
1,642 Elo+
Solo
Chaac
Chaac
UnarmedThrone
Chaac
Level 123
God Stats
8W - 6L
1,674 SR
Queue Stats
78W - 78L
1,508 Elo+
Party 2
Team Averages
Level 99
1,617 SR
1,529 Elo+

VS

Team Averages
Level 115
1,487 SR
1,495 Elo+
Olorun
Olorun
BigMacDeleter
Olorun
Level 114
God Stats
5W - 7L
1,235 SR
Queue Stats
32W - 31L
1,475 Elo+
Party 1
Neith
Neith
TaylorAC39
Neith
Level 142
God Stats
2W - 1L
1,689 SR
Queue Stats
34W - 40L
1,509 Elo+
Party 1
Ne Zha
Ne Zha
duccy momo
Ne Zha
Level 62
God Stats
9W - 8L
1,620 SR
Queue Stats
29W - 36L
1,509 Elo+
Party 1
Baron Samedi
Baron Samedi
medikaaade
Baron Samedi
Level 109
God Stats
9W - 11L
1,518 SR
Queue Stats
709W - 669L
1,487 Elo+
Solo
Horus
Horus
nickkick909
Horus
Level 147
God Stats
8W - 6L
1,373 SR
Queue Stats
30W - 38L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
KumaMoa
Tiamat
18
3 / 5 / 11
10,903
436
18,203
18,422
21,502
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
2 / 5 / 8
11,267
451
15,353
19,197
7,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
10 / 7 / 8
13,427
537
17,337
20,712
7,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
Tw3nTy_JuAnSAv
Xing Tian
3
0 / 2 / 0
6,621
265
414
3,876
897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
4 / 6 / 10
11,637
465
18,057
28,186
31,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 1 / 8
15,361
614
14,282
24,896
12,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
19
7 / 6 / 9
13,423
537
18,029
22,752
10,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ne Zha
duccy momo
Ne Zha
18
3 / 5 / 9
11,848
474
8,854
15,922
10,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
medikaaade
Baron Samedi
20
5 / 3 / 8
14,147
566
18,299
21,836
24,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

18
4 / 5 / 12
13,047
522
9,189
24,085
24,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
71
19
Kills
25
25
Deaths
20
37
Assists
46
Player
Kills
Deaths
Assists
KDA
W
6
1
8
10
L
Tiamat
KumaMoa
Tiamat
3
5
11
1.7
L
2
5
8
1.2
W
Neith
7
6
9
1.92
L
10
7
8
2
L
Xing Tian
Tw3nTy_JuAnSAv
Xing Tian
0
2
0
0
L
4
6
10
1.5
W
Ne Zha
duccy momo
Ne Zha
3
5
9
1.5
W
Baron Samedi
medikaaade
Baron Samedi
5
3
8
3
W
4
5
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,364
Damage
68,653
90,393
Taken
109,491
68,574
Mitigated
83,884
30,563
Healing
56,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,282
7,442
1,739
18,389
24,896
12,325
7,578
2,850
22,046
138,736
0
L
Tiamat
KumaMoa
Tiamat
18,203
1,154
0
5,725
18,422
21,502
359
4,653
13,769
66,108
0
L
15,353
6,815
981
8,157
19,197
7,012
1,079
6,731
12,466
0
82,389
W
Neith
18,029
8,959
0
7,408
22,752
10,797
5,066
7,135
15,617
0
80,667
L
17,337
6,437
0
4,164
20,712
7,824
326
6,287
14,425
0
84,999
L
Xing Tian
Tw3nTy_JuAnSAv
Xing Tian
414
206
0
585
3,876
897
0
1,420
2,456
3,611
0
L
18,057
5,557
0
10,951
28,186
31,339
360
13,490
14,696
2,378
66,317
W
Ne Zha
duccy momo
Ne Zha
8,854
2,538
0
1,903
15,922
10,922
556
2,588
13,334
0
71,593
W
Baron Samedi
medikaaade
Baron Samedi
18,299
2,418
1,502
9,657
21,836
24,842
724
2,670
19,166
99,353
0
W
9,189
4,756
6,955
8,781
24,085
24,998
538
4,126
19,959
0
42,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,855
Gold Earned
67,826
463
Minions Killed
659
0
Camps Cleared
0
1,762,854
Distance Traveled
2,160,615
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
15,361
614
199
8
0
425,136
1
L
Tiamat
10,903
436
101
4
0
418,872
1
L
Neith
11,267
451
127
5
0
380,284
1
W
Neith
13,423
537
133
5
0
404,456
2
L
Awilix
13,427
537
131
5
0
469,544
1
L
Xing Tian
6,621
265
9
0
0
44,087
0
L
Chaac
11,637
465
95
4
0
450,067
3
W
Ne Zha
11,848
474
91
4
0
464,435
0
W
Baron Samedi
14,147
566
181
7
0
367,142
1
W
Horus
13,047
522
55
2
0
499,446
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role