Player Matchup

Bastet
Bastet
Blackseed_33
Bastet
Level 127
God Stats
3W - 3L
1,510 SR
Queue Stats
50W - 50L
1,507 Elo+
Party 1
Scylla
Scylla
RMBeatS
Scylla
Level 66
God Stats
7W - 6L
1,539 SR
Queue Stats
9W - 11L
1,501 Elo+
Solo
Cerberus
Cerberus
STBTommi
Cerberus
Level 69
God Stats
5W - 3L
1,509 SR
Queue Stats
40W - 38L
1,489 Elo+
Party 1
Team Averages
Level 87
1,519 SR
1,499 Elo+

VS

Team Averages
Level 102
1,529 SR
1,490 Elo+
Tiamat
Tiamat
SiZZURP_412
Tiamat
Level 153
God Stats
15W - 15L
1,621 SR
Queue Stats
441W - 427L
1,575 Elo+
Solo
Arachne
Arachne
TooWaySharp
Arachne
Level 63
God Stats
1W - 1L
1,681 SR
Queue Stats
32W - 50L
1,422 Elo+
Solo
Yemoja
Yemoja
tracer6745321
Yemoja
Level 89
God Stats
9W - 14L
1,287 SR
Queue Stats
545W - 576L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
14
6 / 1 / 6
10,955
685
11,686
9,717
3,448
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
RMBeatS
Scylla
14
7 / 4 / 5
11,134
696
15,482
8,146
2,665
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
STBTommi
Cerberus
14
1 / 3 / 11
10,093
631
10,117
14,086
14,702
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
1 / 3 / 5
9,914
620
7,915
11,985
7,101
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
TooWaySharp
Arachne
14
5 / 9 / 2
11,134
696
6,365
20,061
7,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
2 / 4 / 3
9,501
594
8,271
16,414
8,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
14
Kills
8
8
Deaths
16
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bastet
6
1
6
9
W
Scylla
RMBeatS
Scylla
7
4
5
2.38
W
Cerberus
STBTommi
Cerberus
1
3
11
2.17
L
Tiamat
1
3
5
1.17
L
Arachne
TooWaySharp
Arachne
5
9
2
0.67
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,285
Damage
22,551
31,949
Taken
48,460
20,815
Mitigated
22,950
1,930
Healing
12,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
11,686
2,700
0
0
9,717
3,448
765
4,712
4,830
0
28,116
W
Scylla
RMBeatS
Scylla
15,482
694
0
0
8,146
2,665
232
4,531
3,490
37,552
0
W
Cerberus
STBTommi
Cerberus
10,117
512
0
1,930
14,086
14,702
0
6,439
7,322
44,486
0
L
Tiamat
7,915
810
21
4,121
11,985
7,101
464
6,106
5,879
52,040
0
L
Arachne
TooWaySharp
Arachne
6,365
4,748
0
4,214
20,061
7,256
0
9,822
10,239
0
42,372
L
8,271
421
1,460
2,230
16,414
8,593
109
9,767
6,647
26,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,182
Gold Earned
30,549
174
Minions Killed
201
0
Camps Cleared
0
870,185
Distance Traveled
821,070
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,955
685
32
2
0
334,462
1
W
Scylla
11,134
696
37
2
0
276,361
0
W
Cerberus
10,093
631
105
7
0
259,362
3
L
Tiamat
9,914
620
107
7
0
273,665
1
L
Arachne
11,134
696
61
4
0
297,611
4
L
Yemoja
9,501
594
33
2
0
249,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role